Shipwright Archive
Thread: Need some Template Advice for a crafter/merchant/fighter
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Shadwe
Fri Nov 12, 2004 2:42 pm
#1
OK I've not tried this (master artisan) but the prerequisite for shipwright is 30k general crafting exp not 4 in artisan engineering tree so;
artisan 0-0-4-1____31sp
master merchant____63sp
master shipwright__63sp
__________________157sp used
That leaves 93 skill points which is enough to master ONE of the following professions - pistoleer, rifleman, carbines, swordsman, fencer, pikeman or TKA. With 1 point left if my math is correct.
artisan 0-0-4-1____31sp
master merchant____63sp
master shipwright__63sp
__________________157sp used
That leaves 93 skill points which is enough to master ONE of the following professions - pistoleer, rifleman, carbines, swordsman, fencer, pikeman or TKA. With 1 point left if my math is correct.
Message Edited by Shadwe on 11-12-2004 02:01 PM
owako
Fri Nov 12, 2004 2:47 pm
#2
If you can actually do a search (search on this forum usually sucks), search for "character bulider progrom" or characer builder. There was a post, I thing in the game guide forum, from a poster who made a nice program that emulates the look of the skill tree. You can click on all the skill trees, see their descriptions, and also dump points into boxes to try out templates. Sorry can't remember the name, but look for that, it was a great help.
n3xu5
Sat Nov 13, 2004 1:31 am
#3
I need some advice guys, my Master Shipwright is also a Master Merchant, and a 3033 Artisan, leaving me with 67 skill points. I'd like to know where i could put those extra skill points for effective combat, while i'm out surveying and harvesting.Having thealt combat toon come in just to clear out a few mob is kinda tiring after a while. Can anyone give me some advice on what professional trees i could train in to be able to take out most things effectively?
rols_cerentz
Sat Nov 13, 2004 1:43 am
#4
n3xu5 wrote:I need some advice guys, my Master Shipwright is also a Master Merchant, and a 3033 Artisan, leaving me with 67 skill points. I'd like to know where i could put those extra skill points for effective combat, while i'm out surveying and harvesting. Having the alt combat toon come in just to clear out a few mob is kinda tiring after a while. Can anyone give me some advice on what professional trees i could train in to be able to take out most things effectively?
Your best bet would be to create a character on Test Center and use the Blue Frogs to create a variety of Character templates and play around with what you can make a character into. Your mileage may vary.
rols_cerentz
Mon Nov 15, 2004 11:12 am
#5
Shadwe wrote:
OK I've not tried this (master artisan) but the prerequisite for shipwright is 30k general crafting exp not 4 in artisan engineering tree so;
artisan 0-0-4-1____31sp
master merchant____63sp
master shipwright__63sp
__________________157sp used
That leaves 93 skill points which is enough to master ONE of the following professions - pistoleer, rifleman, carbines, swordsman, fencer, pikeman or TKA. With 1 point left if my math is correct.Message Edited by Shadwe on 11-12-2004 02:01 PM
Does that math include the Novice Marksman skill and the requisite novice weapon skill up to tier 4?
I seem to recall that 15 skill points go to Novice Marksman and then you need 5, 4, 3, 2 for a total of 14 points, just to be able to take the Novice Pistoleer, Carbiner or Rifleman profession.
DingoBoi
Mon Nov 15, 2004 12:30 pm
#7
take tka 4040 or as high as you can go.. i have the same template and I find it helpful for some decent damage, but especially the EVIL BLACK BARS damage from same.. self healing with tka meditate is a godsend. and that's worth it's weight in gold.. er...skillpoints.
Atreus47
Mon Nov 15, 2004 12:34 pm
#8
n3xu5 wrote:I need some advice guys, my Master Shipwright is also a Master Merchant, and a 3033 Artisan, leaving me with 67 skill points. I'd like to know where i could put those extra skill points for effective combat, while i'm out surveying and harvesting. Having the alt combat toon come in just to clear out a few mob is kinda tiring after a while. Can anyone give me some advice on what professional trees i could train in to be able to take out most things effectively?
How are you 3033 artisan? For SW and merch you'd need at least 4x4x.
I'd pick up some TKA. The UA grind sucks until you hit nov tka, but from then on it's worth it. TKA is the most powerful novice box. Plus, they get everything other combat professions have but in in 3 branches instead of 4. Get power tech first.
Shadwe
Mon Nov 15, 2004 3:01 pm
#9
rols_cerentz wrote:
Shadwe wrote:
OK I've not tried this (master artisan) but the prerequisite for shipwright is 30k general crafting exp not 4 in artisan engineering tree so;
artisan 0-0-4-1____31sp
master merchant____63sp
master shipwright__63sp
__________________157sp used
That leaves 93 skill points which is enough to master ONE of the following professions - pistoleer, rifleman, carbines, swordsman, fencer, pikeman or TKA. With 1 point left if my math is correct.Message Edited by Shadwe on 11-12-2004 02:01 PM
Does that math include the Novice Marksman skill and the requisite novice weapon skill up to tier 4?
I seem to recall that 15 skill points go to Novice Marksman and then you need 5, 4, 3, 2 for a total of 14 points, just to be able to take the Novice Pistoleer, Carbiner or Rifleman profession.
Novice marksman___15
Rifle I____________2
Rifle II___________3
Rifle III__________4
Rifle IV___________5
Total_____________29sp
Master Rifleman___63sp
Total_____________92sp
Which leaves 158 SP to use;
rtisan 0-0-4-1_____31sp
master merchant____63sp
master shipwright__63sp
Total_____________157sp used
92 + 157 = 249
Master Shipwright requires 30k general crafting experience so after getting the 30k and becoming a novice shipwright there is no prerequisite for even keeping any artisan skill.
Tanks
Mon Nov 15, 2004 4:52 pm
#10
Master Shipwright requires 30k general crafting experience so after getting the 30k and becoming a novice shipwright there is no prerequisite for even keeping any artisan skill.
The above statement is wrong. Because Engineering 4 is a pre-requisite of SW, you can not drop it.
CapnKate
Tue Nov 16, 2004 1:01 am
#11
I do MSW/TKM/Most-of-Merchant, myself.
Ran up the Hiring, Advertising, and vendor lines in Merchant... once I finish building my shop, I plan to drop hiring and take efficiency instead, since in theory Hiring is only all that useful for doing the initial setup.
Ran up the Hiring, Advertising, and vendor lines in Merchant... once I finish building my shop, I plan to drop hiring and take efficiency instead, since in theory Hiring is only all that useful for doing the initial setup.
CapnKate
Tue Nov 16, 2004 1:57 am
#12
I do MSW/TKM/Most-of-Merchant, myself.
Ran up the Hiring, Advertising, and vendor lines in Merchant... once I finish building my shop, I plan to drop hiring and take efficiency instead, since in theory Hiring is only all that useful for doing the initial setup.
Ran up the Hiring, Advertising, and vendor lines in Merchant... once I finish building my shop, I plan to drop hiring and take efficiency instead, since in theory Hiring is only all that useful for doing the initial setup.
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