Shipwright Archive
Thread: Regarding decay
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Niacia
Tue Nov 16, 2004 2:11 am
#1
I am not sure, if I had a comp (apart from armor) reach 0, ever. SW needs either decay on every repair or usage decay. And I do not feel, decay is to large at the moment, so far I did not experience a single destroyed comp.
However, what might make sense is, that decay is not a flat 10% every time, but depending on the amount of points left. If I repair a damage of 50% of my max HP, only 5% decay could be applied. If I repair 10% damage, only 1% decay.
To be honest, I did not check, whether it already works that way. So far, I did not feel decay to be too large, and therefore did not watch it closely.
Regards
Niacia
However, what might make sense is, that decay is not a flat 10% every time, but depending on the amount of points left. If I repair a damage of 50% of my max HP, only 5% decay could be applied. If I repair 10% damage, only 1% decay.
To be honest, I did not check, whether it already works that way. So far, I did not feel decay to be too large, and therefore did not watch it closely.
Regards
Niacia
FuryoftheStars
Tue Nov 16, 2004 2:33 am
#2
I haven't been destroyed many times yet, 3 total I think. But I get at least my armor beat on a lot. Depends on the mission and if there happened to be high level static spawns nearby my mission (I seem to get hit by these a lot). I've gotten good enough though, that if a high level spawn does come after me cause it was too close to my WP or whatever, in being able to hyper out alive.
But out of curiousity, you say you've never had a system reach 0%? What level pilot are you, and how often do you use groups on your missions? I'm at 3343 and have only used a group on one mission so far (to get that one 4
).
I haven't been keeping too close of an eye either as to what the exact decay rates are, so I don't know if it varies by how much you need to repair.
But out of curiousity, you say you've never had a system reach 0%? What level pilot are you, and how often do you use groups on your missions? I'm at 3343 and have only used a group on one mission so far (to get that one 4
I haven't been keeping too close of an eye either as to what the exact decay rates are, so I don't know if it varies by how much you need to repair.
Message Edited by FuryoftheStars on 11-15-2004 11:34 PM
Niacia
Tue Nov 16, 2004 2:48 am
#3
I am pilot 3323, and so far I never used groups for my missions. I have, however, assisted other pilots on there missions, even higher tier missions.
I am still using a tier 1 ship and some of my comps are loot, which I have been using since quite some time.
Regards
Niacia
I am still using a tier 1 ship and some of my comps are loot, which I have been using since quite some time.
Regards
Niacia
FuryoftheStars
Tue Nov 16, 2004 3:07 am
#4
Ok, well I'd say it's safe to assume that your a much better pilot than me.
But then, I also know that there are some out there that are much worse than me. I once had to help someone on a mission that would put them up another Tier 3 block. His problem, he told me, was he couldn't seem to destroy them fast enough. And boy was he right. His aim was not all that great. In fact, in the time it took him to destroy one target from the first wave of incoming TIEs, I destroyed the other 2 plus the next 2-3 waves. He also had a problem with flying straight to his next WP... even if there was a spawn of Tier 5s in the way. 
At any rate, it would be nice to see a change in decay so that not everyone is hit the same. Those who get destroyed more often will pay the price, while those that are able to keep it together aren't slapped as hard.
At any rate, it would be nice to see a change in decay so that not everyone is hit the same. Those who get destroyed more often will pay the price, while those that are able to keep it together aren't slapped as hard.
Arkenor
Tue Nov 16, 2004 3:10 am
#5
I'd definitely agree with chasis decay being reduced. Not sure about components, though armour certainly does get very battered.
Niacia
Tue Nov 16, 2004 3:41 am
#6
FuryoftheStars wrote:
At any rate, it would be nice to see a change in decay so that not everyone is hit the same. Those who get destroyed more often will pay the price, while those that are able to keep it together aren't slapped as hard.
In a way, this is nice, if a good pilot has to pay less and a slightly less good pilot
But I have to agree, it does not make sense, if one pilot never has any decay and another pilot cannot pay his decay.
A reduction of decay does not really help that much, as it affects all people in the same way. What would help is to add a level of usage decay and at the same time reducing the repair decay. This would spread out the decay more evenly for all pilots.
Regards
Niacia
WS-GodLike
Tue Nov 16, 2004 4:19 am
#7
Would be nice if they added condition to them so the stats didnt get reduced on death just the condition (also so I dont have to keep stocking my armour vendor quite so much... hang on I shouldnt be complaining here hehe)
FuryoftheStars
Tue Nov 16, 2004 1:59 pm
#8
I kind of posted this in a bad thread, so I'm gonna repost it here to see if it gets more attention. I think we as pilots are kind of getting shafted on the decay rate. Now while I agree that there should still be decay, I'd like to see some of it changed.
Repost:
I've happened to think of something else. Don't know how well liked this will be, though. Currently, as I understand it, every time you have to perform a repair, you lose 10% off from the max condition. What if, instead of it being every time you perform the repair, it's every time the ship/component is destroyed (reaches 0%) when you lose the 10% from the max condition. As is, if you get destroyed in a system that won't perform a full repair, you wind up having to repair your ship twice, for a grand total of 20% loss.
Under that system, you'll still have a lot of people losing their 10% condition cause they can't keep themselves alive, but at the same time, those that are slightly better at piloting and are at least able to escape trouble when it comes won't be punished by having the loss.
At the least, instead of that, make it so repairing a destroyed system causes the loss of 10%, while repairing a damaged one only causes something like 5% loss.
Any comments/questions/flames?
Repost:
I've happened to think of something else. Don't know how well liked this will be, though. Currently, as I understand it, every time you have to perform a repair, you lose 10% off from the max condition. What if, instead of it being every time you perform the repair, it's every time the ship/component is destroyed (reaches 0%) when you lose the 10% from the max condition. As is, if you get destroyed in a system that won't perform a full repair, you wind up having to repair your ship twice, for a grand total of 20% loss.
Under that system, you'll still have a lot of people losing their 10% condition cause they can't keep themselves alive, but at the same time, those that are slightly better at piloting and are at least able to escape trouble when it comes won't be punished by having the loss.
At the least, instead of that, make it so repairing a destroyed system causes the loss of 10%, while repairing a damaged one only causes something like 5% loss.
Any comments/questions/flames?
FuryoftheStars
Tue Nov 16, 2004 7:22 pm
#9
Niacia wrote:
What would help is to add a level of usage decay and at the same time reducing the repair decay. This would spread out the decay more evenly for all pilots.
Regards
Niacia
Yes, even that would be better than what we have now. In fact, it probably would be the best way to go. I just saw someone posting about armor, how even if all it gets is a little scratch, when you go to repair it you lose 10%. That's just not right.
Niacia
Wed Nov 17, 2004 3:35 am
#10
Yesterday while trying tier 4 missions I got scratched quite a bit. This time I took care to compare stats before and after repair (I was using a repair kit, this is a lot cheaper). I definetly lost less then 10% on the repair. So it seems, repair decay does scale with the amount of damage.
Regards
Niacia
Regards
Niacia
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