Shipwright Archive

Thread: Space Loot, and RE, Does this sound like even worse news for shipwrights?

JeCy
Tue Nov 16, 2004 6:29 am
#1


this is right outta patch notes


Increased level of loot drops for space


Increased odds of dropping tier-appropriate loot for space


Oky as it is i went out for a few hours tonight and picked up what i woudl consiter to be really nice stuff. Dont have the stats handy, But 2 were armor, 1 a booster i think and the last sheild of some sort. I also got a weapon that i think is good but not sure yet as i have never seen any weapons of this high of lvl, does like 2k max.


now my inventory had filled up long before i landed, and durring this time i was fighting tier 2-3 guys soo im sure i would have picked up some more good stuff. Just didnt notice, ahh well.


My Q is this,Its hard enough to make any money on ships as it is, under cutters and the huge number of shipwrights. Its already a lost cause to make engines. and from what i hear the looted weapons are pretty nice too, I have only gotton 3 total 2 lights not great, and one i i think might be good just picked it up, but havent gotton to compare it. and surfing the bazzar i could have easily picked up something instead of crafting it.


Soo as of right now, about the only thing people seam to like that i make is Boosters, Basically cuase you can tweak um to squeeze um into asmall ship, or you can play with the stats soo it has a long booster charge, or the speed stats can be messed with basically for personal preference and play style, . Well at least that is something.Which leaves reactors, These people seam to love, Im getting 14k + outta mark 3's and almost 17k outta mark 4's. Generally beatingthere looted ones by 3k and have better mass/recharge.. Oky soo thats one part i can do decent /grin. Chasis's dont seam to be moving, sold all of 2.. whoppie. I have a fairly well traveled store, selling droids, resources, food and other stuff soo its not like im in the middle ofknow where and not on global. i havent really played with capacitors or sheilds, but people tend to be happy with the looted ones at least the ones i have talked to.


To be honest with ya, If i had known it was gonna be like this i would have taken a long hard look at shipwright and probly skiped it all together, atleast for a few months and just continued mining, i dont know its my thing i guessmining is better than looting to me. Even though making starships was something ive wanted to do since launch, and been mining since decemeber for it.. god i cant tell you how i wasted my time with guessing, seeing all my guesses where wrong /frown . Just about everything i thought we would need we dont. Cyrstals, liquid fuel, solid fuel, named ores, and aluminums blah blah balh.. I am a huge sci-fi fan does that surprise you? I would have thought some of the stuff would have leaked in. Copper for main computers, crystals for hyper-drives, alumium for certain chasis parts, Liquid and solid fuiles for engines, reactors, weapon systems and stuff like duranium, derillium, titanium, to name a few, i mean these are staples in modernhigh end, and sci-fi constructions.. sure some did, well none of the named, at leastyou need some aluminum to make ships right? but outta all the 100's of different stuff me and my guild has mined, What did it really boil down to,,Phirk Aluminum, Pollysteel copper, carbonite steel, decent intrusive/extruisive, kammaris iron, and some basic chems,,,thats basically it. Stuff any crafter would have had anyway,andohh yea and the newresources, Hell it takes me more different resources to make composite than it does to make every friggin thing in the entire shipwright tree. And making an R2 is about 10 times as involved,,even if i use all factory created chasis, and just hand make the modules.Ohh and you need tons and tons.. of everything, or should i say steel, /smile. And since JTL launch ihave stocked up on more stuff, stuff that hasbeen around many timeslike kammaris, phirk, pollysteel, carb,, blah blah than i had saved in the first place to me that isfunny ashell, and i dont know about your server but radiant has had the most incredible spawns of everything a shipwright could need since JTL went live. Coinicidence? (not talking about the new stuff) Check swgcraft.com and you will see what i mean.


There is one saving grace, atleast ive had an interesting time trying to pack componets into a tie-fighter chasis with a mass of 20312.. getting one of them outfited right is a challenge, that ill give ya.


Anyway, ive rambled/ranted on enough. Just thought i would just give ya one old vets veiw on what has been going on..


this new loot system scares me even more than before. with the amounts of loot coming in every day how long will it be before there will be zero player made parts? As it is,, after just a few hours of flying. 1-2-1-1 i have almost gathered enough stuff to beat the best of every mark 2 part i can make and about half of mark 3, And by the time i make master im sure ill be beating every other part as well.


Atleast in the other crafting systems, you need to make the part,, and add to it, Sure RIS is an extrem but at least its a challenge, even the geo sonics, and other looted weapons are hard to get.RE is a joke put 2 parts in get one part out that blows your hand crafted stuff away,it uses zero resources, time or effort, or even skill for that matter. ohh yea and not a chance of failer. They could have made RE such a challanging part of crafting that would be interesting and fun, but instead the toally blew it. I wonder if the same person that thought of holocrons came up with this one.


I have done lots of crafting, Armorer, Arcitect, artisan, chef, bio, and droid engineer, I even dabbled in combat medic crafting but didnt like it. Can you tell i like crafting? atm i have all but bio..and arcitect, but started one on another server cuase they were fun : )


Soo far shipwright has been by far the most disapointing.Was it ment to be about as interesting as making swoops? And ship loot being the AV-21 of space? Heck even that you need to addferous and non ferous to make it, and have a chance to blow it all into a pile of dust.Ive been an armorer since launch, and i just finished RIS quest, by getting that elusive GDK scale. I can tell you that was more exciting, even now a year after that quest went live, and a year and a half after launch and ive been burnt on armorer for 6 months.Still it was more exciting thananything i have done in shipwright. But i guess to me the worst part is, no matter how hard you try to make something, the loot blows it away, and now they are adding more to the game.


Did i just set my hopes to high? Or does this prof really need some serrious work? Sorry for rambling soo long, but i just had to get that off my chest..


Je'Cy "The Merchanator" Dax

LadyLeala
Tue Nov 16, 2004 6:32 am
#2

My research is not entirely done... but what I've been finding so far is that the looted stuff in GENERAL seems to be oftentimes better than what I can craft, despite the fact that I have VERY high quality resources.


I had a Level 6 engine that had 65+ on Yaw/Pitch/Turning and 95+ max speed. Just to test, I tried crafting a Level 9 (Mark V) Engine the next night and I did not even come close to touching that LOOTED level 6.


However, the patch today is supposed to improve the Engine speeds and Armor that we craft. I have big hopes for this mini publish. Will know more tonight after playing with it.



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


hase2
Tue Nov 16, 2004 6:36 am
#3

that engine is a quest reward.

everyone gets it
00over0
Tue Nov 16, 2004 10:21 am
#4






JeCy wrote:


not sure yet as i have never seen any weapons of this high of lvl, does like 2k max.


Je'Cy "The Merchanator" Dax







You think 2k max damage is high?





-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
Backstop0
Tue Nov 16, 2004 10:30 am
#5






LadyLeala wrote:

My research is not entirely done... but what I've been finding so far is that the looted stuff in GENERAL seems to be oftentimes better than what I can craft, despite the fact that I have VERY high quality resources.


I had a Level 6 engine that had 65+ on Yaw/Pitch/Turning and 95+ max speed. Just to test, I tried crafting a Level 9 (Mark V) Engine the next night and I did not even come close to touching that LOOTED level 6.


However, the patch today is supposed to improve the Engine speeds and Armor that we craft. I have big hopes for this mini publish. Will know more tonight after playing with it.






I just crafted a Level 7 (Mark IV) engine with pretty good resources. Maxed out speed at 78.4 better than the low level award engine. Haven't gotten a loot engine this high a level so nothing to compare to.



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xDiggerx
Tue Nov 16, 2004 2:33 pm
#6

I was just thinking as I was reading some of these posts, looted space items are a lot similar to if I had the ability to RE my own crafted items.


Consider if I am making a Level 8 weapon. I make the first weapon, focus experimentation on damage, next weapon I focus on mass reduction, next on shield and armor resists, etc... until I have 8 crafted weapons. I am then allowed to put those 8 crafted weapons into a special RE tool for crafted components and get the best stats from each one. This would be VERY expensive for the shipwright but our weapons and other items would then be comparable to looted RE'd items where you can basically max out each stat area with the right combinations. If I have a customer who wants the best this approach would be rewarding, expensive but rewarding. Plus we would not be so dependant on RE'd items/loot.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
CapnKate
Tue Nov 16, 2004 3:52 pm
#7

Well, except there are problems with this. Specifically, the cost of making the crafted items to RE. For instance, on kettemoor, you can probably expect to pay as much as 10cpu for good resources. Not uber, but uber enough. this means that each L9 component costs 50K to build. You need nine of them to RE, that means 450K spent on building that one item. Even if you mine your own stuff, you could sell the resources for 450K, so that's what it costs to build(you have to take the value of the resources into account when determining cost, not just what you paid to get them). So, 450K credtis to build *1* L9 RE'd crafted component. Take a markup most SWs are happy with... (because you're now burning the time for *9* reactors to produce *1* product) and the price tag hovers around 900K. Do you really expect that with customers already throwing a fit about us making *any* money on our wares, that charging this much for a single L9 component is going to fly? Even if it's the best available? I've got Mark 5 reactors that blow loot out of space, but amoung the people willing to pay my price on them (100K), at least half complain about it.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
JeCy
Wed Nov 17, 2004 1:09 am
#8



You think 2k max damage is high?




Did you not read the post?? i said ive made it to 1-2-1-1 soo yea 2k is high in comparison consitering,the mark 3 stuff ive been making isabout 1400-1700 depending on how its made. And i was talking about the stuff i found last night. Not everyone spends every waking hour flying and are aces the first week the exp pack comes out. Also even if you are an ace, not everyone just flys the top lvl ships Id like to see you fit even that weapon in a light tie, or even normal tie for that matter.If you read the whole post, and not stoped after the first few lines you would know that : )


But you just made my point if you where saying a mark 3 at 2k damage is low.. seeing that thats already 300 points higher than i can max using all 975+ resources soo if your looting 2k + mark 3 blasters stuff that would probly end up being 500-600 points higher, and lower mass on a RE, and hell probly have faster recharge.that would count as a huge problem. Soo shipwrights become, loot assmeblers? not even loot crafters, like good WS and AS do, You dont take your good krayt scales, or GDK to any hack with master title on you take that stuff to the nest crafters on your server and wouldnt think of doing other wise, well maybe for a freind : ) But you would take that uber Krayt T-21 and hand it to a slicer to modify, i know you all have. Hell i would kept bio-engineer if i knew that was the case or maybe gone back to smuggler, woot content. Any hack can put 4 things in a box that where just handed to um an hit a button. But if its great stuff, they may be a hack taking your weapon apart and modifying it too get you a quicker trigger, or cranking up that power output for a bigger blast, but better be a trusted hack or you wont see your stuff again. /grin


Crafting is about searching for reasources, playing with different combos, and experimenting in different ways to get the outcome you want. Not assembling loot while min/maxing stats. well atleast no other crafting class soo far has been. If thast the case why bother give us any other schems cept paint kits and chasis? You could fly your newbie ship till you found some parts or picked up what you needed off the bazzar or any number of the 100's of loot vendors that has 100's of items for 1cpu.


And if thats the way this becomes, shipwright is a total bogus prof and a complete waste of skill points to just make chasis.They shouldhave just gave the chasis's and paint kits to the master artistans and let the RE goto the smugglers, seeing thats partly what they do anyway with slicing. They take something already made and make it better. Slicing is basicaly taking the item apart and modifying it to make it work better, which is EXACTLY what RE is,Slicing has more steps than RE, though there is less control in final outcome. maybe this was all a big ploy to get tons of resources outta the game.. and when people start RE'ing enough and know what parts and combo's to use to get your great stuff maybe they will get rid of shipwright all together cause there stuff will be the CDEF's of space, expensive cdefs, but cdefs nontheless, thengive RE to smugglers like everyone said in beta, and put the chasis makers at master artisan cause thats all shipwrights are gonna makeifthis 2 weeks later is any indication of whats to come.


Je'Cy
Seihji
Wed Nov 17, 2004 5:09 am
#9



CapnKate wrote:
Well, except there are problems with this. Specifically, the cost of making the crafted items to RE. For instance, on kettemoor, you can probably expect to pay as much as 10cpu for good resources. Not uber, but uber enough. this means that each L9 component costs 50K to build. You need nine of them to RE, that means 450K spent on building that one item. Even if you mine your own stuff, you could sell the resources for 450K, so that's what it costs to build(you have to take the value of the resources into account when determining cost, not just what you paid to get them). So, 450K credtis to build *1* L9 RE'd crafted component. Take a markup most SWs are happy with... (because you're now burning the time for *9* reactors to produce *1* product) and the price tag hovers around 900K. Do you really expect that with customers already throwing a fit about us making *any* money on our wares, that charging this much for a single L9 component is going to fly? Even if it's the best available? I've got Mark 5 reactors that blow loot out of space, but amoung the people willing to pay my price on them (100K), at least half complain about it.




You can't RE crafted components



-------------------------------
Kir - Teras Kasi Master - Master Swordsman
Kiax - Master Artisan - Master Architect - Master Shipwright - Merchant
Rogue Order Shipyards @ 2000 -4550 on Corellia near Coronet

Doo-Boo
Wed Nov 17, 2004 5:21 am
#10






You can't RE crafted components




Read the post above the one you quote. They are responding to a what if in that post.



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
Seihji
Wed Nov 17, 2004 7:01 am
#11

fair enough im tired



-------------------------------
Kir - Teras Kasi Master - Master Swordsman
Kiax - Master Artisan - Master Architect - Master Shipwright - Merchant
Rogue Order Shipyards @ 2000 -4550 on Corellia near Coronet

00over0
Wed Nov 17, 2004 8:22 am
#12






JeCy wrote:



You think 2k max damage is high?




Did you not read the post?? i said ive made it to 1-2-1-1 soo yea 2k is high in comparison consitering,the mark 3 stuff ive been making isabout 1400-1700 depending on how its made. And i was talking about the stuff i found last night. Not everyone spends every waking hour flying and are aces the first week the exp pack comes out. Also even if you are an ace, not everyone just flys the top lvl ships Id like to see you fit even that weapon in a light tie, or even normal tie for that matter.If you read the whole post, and not stoped after the first few lines you would know that : )


But you just made my point if you where saying a mark 3 at 2k damage is low.. seeing that thats already 300 points higher than i can max using all 975+ resources soo if your looting 2k + mark 3 blasters stuff that would probly end up being 500-600 points higher, and lower mass on a RE, and hell probly have faster recharge.that would count as a huge problem. Soo shipwrights become, loot assmeblers? not even loot crafters, like good WS and AS do, You dont take your good krayt scales, or GDK to any hack with master title on you take that stuff to the nest crafters on your server and wouldnt think of doing other wise, well maybe for a freind : ) But you would take that uber Krayt T-21 and hand it to a slicer to modify, i know you all have. Hell i would kept bio-engineer if i knew that was the case or maybe gone back to smuggler, woot content. Any hack can put 4 things in a box that where just handed to um an hit a button. But if its great stuff, they may be a hack taking your weapon apart and modifying it too get you a quicker trigger, or cranking up that power output for a bigger blast, but better be a trusted hack or you wont see your stuff again. /grin


Crafting is about searching for reasources, playing with different combos, and experimenting in different ways to get the outcome you want. Not assembling loot while min/maxing stats. well atleast no other crafting class soo far has been. If thast the case why bother give us any other schems cept paint kits and chasis? You could fly your newbie ship till you found some parts or picked up what you needed off the bazzar or any number of the 100's of loot vendors that has 100's of items for 1cpu.


And if thats the way this becomes, shipwright is a total bogus prof and a complete waste of skill points to just make chasis.They shouldhave just gave the chasis's and paint kits to the master artistans and let the RE goto the smugglers, seeing thats partly what they do anyway with slicing. They take something already made and make it better. Slicing is basicaly taking the item apart and modifying it to make it work better, which is EXACTLY what RE is,Slicing has more steps than RE, though there is less control in final outcome. maybe this was all a big ploy to get tons of resources outta the game.. and when people start RE'ing enough and know what parts and combo's to use to get your great stuff maybe they will get rid of shipwright all together cause there stuff will be the CDEF's of space, expensive cdefs, but cdefs nontheless, thengive RE to smugglers like everyone said in beta, and put the chasis makers at master artisan cause thats all shipwrights are gonna makeifthis 2 weeks later is any indication of whats to come.


Je'Cy






I'm sorry, genius, I thought you were claiming to be a shipwright.



-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
xDiggerx
Wed Nov 17, 2004 9:50 am
#13

Well, as a pilot who would want the best I would be willing to pay that for an uber weapon in my ship.


With the chassis dealer now purchasing looted items at $1K per level pilots better not complain AT ALL about cost of our ship items. I am 3 3 3 3 as an Imperial Pilot. Last night in just a couple of hours of flying for xp around Endor I filled up my inventory with almost 50 looted items. I was working on mostly Level 3 and 4 ships flying a mid-level TIE Interceptor. Nothing uber. I didn't add up all my looted components levels, but I assure you I could sell these as a pilot to the chassis NPC for an easy $250K. And there was plenty of level 9 and 10 stuff in that batch. So, I don't need to buff, I didn't die so really no cost to my ship, no travel costs to get where I needed to go......my sellable loot is profit, plain and simple.


Now the problem with this is as a Shipwright I don't want to sell my loot, I want to RE and make something even better. So 10 Level 10 items, worth $100K to the chassis dealer, now is RE'd and worth only, GASP, $10K. Ouch, that gets expensive. Why doesn't the Chassis Dealer recognize our superior RE'd items and pay us accordingly!! ha ha!






xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
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