Shipwright Archive
Thread: All SW I need your input
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NicodemusDog
Wed Dec 22, 2004 7:49 am
#1
Hello,
I am a resource provider on Bria... some would say i am THE resource provider on Bria. I host the site www.nickschale.us/hound (clicky in sig).
If you could take a quick second to look what i have done on the minerals tab in introducing the formula for architects. This was a test to see how it would look. It is really the only formula I am 100% certain on and am pleased with the results.
I would like to do the same for all the professions. Though I cannot list formulas for ever (would like to have the chart fit on a 1028x768 screen) I would like to have at least a couple formulas from the key professions.
So what i ask for your 'votes' (for lack of a better word) I would like to see your two TOP formulas. What would be helpful to see in a chart like mine. To use the arch formula as an example, here is what a post would read:
"Hound - This formula is a must for Archs. HR+SR+UT+UT... and it has to be equal or greater than 3600! It is used on d$mn near all structure creations. [then insert a second choice] [then maybe any comments]"
Clear as mud
?
It is my goal to continue to growby helping my customers more every day 
NicodemusDog
Tue Dec 28, 2004 7:35 am
#4
lol yeah, i have used that site too. just thought i could get some input. Thanks guys 
TomoRainer
Tue Dec 28, 2004 11:14 am
#5
If I were on Bria, that site would be immensely useful.
The problem with trying to come up with shipwright formulae for resources is we use so damn many stats. CD and OQ would be good for steel--we use that one a lot--but then we use nearly every type of mineral and chemical resource there is, and usually need 3-5 different stats between 3-5 different components. For instance, with ore, we use OQ, SR, and HR on armor, I think (and UT for the armor upgrade.. though possibly I have that reversed), OQ on boosters, weapons, and certain upgrades, then OQ, HR, either SR/UT, and Mal for chassis.. but there's so little overlap for stats used between items, except OQ, that I can't think of a second formula that would be worth listing.
The problem with trying to come up with shipwright formulae for resources is we use so damn many stats. CD and OQ would be good for steel--we use that one a lot--but then we use nearly every type of mineral and chemical resource there is, and usually need 3-5 different stats between 3-5 different components. For instance, with ore, we use OQ, SR, and HR on armor, I think (and UT for the armor upgrade.. though possibly I have that reversed), OQ on boosters, weapons, and certain upgrades, then OQ, HR, either SR/UT, and Mal for chassis.. but there's so little overlap for stats used between items, except OQ, that I can't think of a second formula that would be worth listing.
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