Shipwright Archive
Thread: Is being a SHIPWRIGHT worth it?
Message Edited by Igotplentyomilk on 12-27-2004 11:22 AM
Igotplentyomilk wrote:
Is being a Shipwright really worth it?
How time consuming is it?
I'm concerned if I should even bother. I have 2 other accounts that I just bought and will be spending quite a bit of time on them. I'm already a Weaponsmith and love it... but would I be able to keep up with Shipwright. Basically what i'm wondering is if being a Shipwright requires constant attention. I know you can make a lot of credits by selling ships for millions of credits... well that's what the Shipwrights are pricing them at on my server RADIANT. However once you buy your ship and all of the equipment you need to make it uber... what else do you have to possibly buy from a shipwright again? The way I'm thinking is that Weaponsmith/Armorsmith is STILL the #1 priority in SWG in crafting professions. Everyone needs weapons after their previous weapons decay and the same goes for armor.
Anyone's opinion would be most appreciated.
Balin of Radiant
1) Ship chassisand components do decay.
2) Ship chassis and components can be outright destroyed (e.g., by an EMP).
3) There are plenty of expendables, such as countermeasures, missle packs, and various kits.
4) Yes, it requires a lot of work and attention, and if all you're interested in is making money, you should probably pass.
5) The devs have a filter that checks posts looking for words like "account", "bought", "ebay", etc. You will probably be banned.
SmallpoxA wrote:
4) Yes, it requires a lot of work and attention, and if all you're interested in is making money, you should probably pass.
5) The devs have a filter that checks posts looking for words like "account", "bought", "ebay", etc. You will probably be banned.
SmallpoxA wrote:
Igotplentyomilk wrote:
5) The devs have a filter that checks posts looking for words like "account", "bought", "ebay", etc. You will probably be banned.
Evil wee mind. When I read that, I interpretted it to mean that peep went out and bought more copies of the game, not bought an already active account. Where's your head at?
Is it worth it? It can be, like any other less viable profession (any other than combat, armorsmith or weaponsmith), if you:
- Have multiple toons (for lot/storage starved crafters)
- Have lot swaps (for lot/storage starved crafters)
- Have a jedi (10 more lots for crafting/harvesting use, for lot/storage starved crafters)
- Have strong guild support (harvesting and loot for RE [since they nerfed disk drop rates with 11.4])
If so, then go for it. If not, stick with combat, armorsmith, and weaponsmith, cause most other profs are not as viable, and were overambitious representations of dev design, and proly should have skill point usage reduced to make single toon players more viable with the star wars' combat oriented professions.
Message Edited by BleuDestiny on 12-28-2004 11:06 AM