Shipwright Archive

Thread: Shipwright AND?

Prosa
Thu May 26, 2005 5:32 pm
#1

What classes (besides pilot D0H) should be taken with shipwright? Master Artisan? DE?



Kamato Apolinar - Shadowfire
Pyroi III - Bloodfin
Scizzo III - Bloodfin
CommTampers
Thu May 26, 2005 6:42 pm
#2


Aside from shipwright, I have master architect and artisan, with a dabble inmerchant. DE is also a good choice as you can produce astromechs. As architect, I was able to construct many harvestors to propel my harvesting. I also find it handy for decorating myNova courier custom specs. Artisan gets the all-purpose ship repair kits and new ground vehicles. Merchant is a given, if you want to sell your parts. That's my two cents.

Message Edited by CommTampers on 05-26-2005 06:45 PM



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
IIscandar
Thu May 26, 2005 10:04 pm
#3

With Master Shipwright, I have a decent amount of merchant, some artisan of course, Master Entertainer, some music tech and all the song/instrument lines of music. It's nice to be able to inspire myself to a better chance of success.
refleks
Thu May 26, 2005 10:27 pm
#4


Master Shipwright, Master merchant, Master artisan, plus novice enterainer for inspiration buffs. Thinking about dropping some and taking up some combat skills, but cba.




Kashmo Target - Shipwright - Chimaera - Angry European.
Kristian Omaha - An even more angry european - Elder Jedi
Shop at Coronet: -171 -5668 (Doubt there is anything left.)
Back from 10 months leave.
Proud owner of: A YT-1300, Y-8, M-22 Krayt, A Yacht, A JSF, A Vaksai, and hopefully soon an Arc.
WaiterFurall
Thu May 26, 2005 10:30 pm
#5

Master Shipwright, Master Smuggler and xxx4 Merchant



[ Sinsai ]
Armor/Loots
-5020 -5715
Wayfar, Tatooine
[ R.I.S Certified]
Jagged-F3l
Thu May 26, 2005 10:47 pm
#6

I went with Master Droid Engineer, Master Artisan, and Merchant 3-0-0-4. The intent of this template was to provide pilots with a "one-stop shop" for all their needs.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

scooterjes
Thu May 26, 2005 11:32 pm
#7

I prefer my template master carbs/sw and novice doc that way itI get tired of space I can fight ground or craft I have all abilities covered pilot/crafting/ground combat.



IGN Eteecette
ITF on Intrepid
I'd shoot a space bomb at SOE/LA but they are immune like the Reb Base.
Dragon Slayer II
Wookus
Fri May 27, 2005 4:25 am
#8


I've got master SW, master DE, with a chunk of artisan. Once I get my glowie with him, I'll dump my combat trees and probaly start looking at artisan and merchant.


I went with the one-stop-shop, obviously. I don't get it when people don't... i wouldn't play an AS that couldn't craft armor cores, or a WS who couldn't craft power handlers. I wouldn't take my car to a mechanic that told me "I work on everything but the car's controls" - I'd probably laugh at him.The two professions don't "marry" too wellbeyond complimentary parts though. One of my wish list items is SW upgrades that a DE can use in droid crafting, the way artisan uses DE parts in some of their higher end items like crafting stations.


Im surprised nobody else has mentioned the obvious: PILOT. It might seem like a no-brainer, but i think there are tons of shipwrights who don't spend enough time in space to know what all the item stats actually do. FLY, FLY, FLY... and then FLY some more. Test your parts EXTENSIVELY, and screw around with individual stats like yaw and pitch so that you can test them out and get a feel for what the stats DO.



SMEDLEY'S POLISHING THE BRASS ON THE TITANIC, MAN! IT'S ALL GOIN' DOWN
http://coporatethief.ytmnd.com/
NHGLethos
Fri May 27, 2005 6:19 am
#9

my alt with SW has aswell as master SW, master DE and master Artisan, along with merchant 0404 (if i remember right)



,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

Prosa
Fri May 27, 2005 7:02 am
#10

Thanks for all the help and posts guys, but still, my question wasnt only what you have, but why you have it? I'm a complete novice (respec) SW and have no idea as to "why" I should get DE for example?



Kamato Apolinar - Shadowfire
Pyroi III - Bloodfin
Scizzo III - Bloodfin
Prosa
Fri May 27, 2005 7:04 am
#11






Wookus wrote:


I've got master SW, master DE, with a chunk of artisan. Once I get my glowie with him, I'll dump my combat trees and probaly start looking at artisan and merchant.


I went with the one-stop-shop, obviously. I don't get it when people don't... i wouldn't play an AS that couldn't craft armor cores, or a WS who couldn't craft power handlers. I wouldn't take my car to a mechanic that told me "I work on everything but the car's controls" - I'd probably laugh at him.The two professions don't "marry" too wellbeyond complimentary parts though. One of my wish list items is SW upgrades that a DE can use in droid crafting, the way artisan uses DE parts in some of their higher end items like crafting stations.


Im surprised nobody else has mentioned the obvious: PILOT. It might seem like a no-brainer, but i think there are tons of shipwrights who don't spend enough time in space to know what all the item stats actually do. FLY, FLY, FLY... and then FLY some more. Test your parts EXTENSIVELY, and screw around with individual stats like yaw and pitch so that you can test them out and get a feel for what the stats DO.





Pilot was mentioned in my initial post



Kamato Apolinar - Shadowfire
Pyroi III - Bloodfin
Scizzo III - Bloodfin
Flippant_NE
Fri May 27, 2005 7:09 am
#12

I went Master Shipwright/Master Artisan/Master Doctor and Master Pilot, I've got everything covered for space except battle fatigue, and I'm CL54 for the harvestor runs.
Okidievi
Mon May 30, 2005 10:55 pm
#13

I went with the ultimate pirate - shipwright, smuggler, pilot and merchant. I do not consider myself a crafter. I consider myself a black marketeer who deals inan inventory that I have (cough) 'aquired' (cough)... at the expense of other unfortunate beings.hehe.
Page 1 of 1
Previous Next