Shipwright Archive
Thread: Shipwright AND?
Message Edited by CommTampers on 05-26-2005 06:45 PM
I've got master SW, master DE, with a chunk of artisan. Once I get my glowie with him, I'll dump my combat trees and probaly start looking at artisan and merchant.
I went with the one-stop-shop, obviously. I don't get it when people don't... i wouldn't play an AS that couldn't craft armor cores, or a WS who couldn't craft power handlers. I wouldn't take my car to a mechanic that told me "I work on everything but the car's controls" - I'd probably laugh at him.The two professions don't "marry" too wellbeyond complimentary parts though. One of my wish list items is SW upgrades that a DE can use in droid crafting, the way artisan uses DE parts in some of their higher end items like crafting stations.
Wookus wrote:
I've got master SW, master DE, with a chunk of artisan. Once I get my glowie with him, I'll dump my combat trees and probaly start looking at artisan and merchant.
I went with the one-stop-shop, obviously. I don't get it when people don't... i wouldn't play an AS that couldn't craft armor cores, or a WS who couldn't craft power handlers. I wouldn't take my car to a mechanic that told me "I work on everything but the car's controls" - I'd probably laugh at him.The two professions don't "marry" too wellbeyond complimentary parts though. One of my wish list items is SW upgrades that a DE can use in droid crafting, the way artisan uses DE parts in some of their higher end items like crafting stations.
Im surprised nobody else has mentioned the obvious: PILOT. It might seem like a no-brainer, but i think there are tons of shipwrights who don't spend enough time in space to know what all the item stats actually do. FLY, FLY, FLY... and then FLY some more. Test your parts EXTENSIVELY, and screw around with individual stats like yaw and pitch so that you can test them out and get a feel for what the stats DO.
Pilot was mentioned in my initial post