Shipwright Archive
Thread: TIE Interceptor: Gunfighter
- Foremost is removal of the launcher hardpoint and converting that into a Gun hardpoint giving the TIE Int a distinctive difference than other starships.
- the mass needs to be increased by another 10k to differentiate it from other TIEs via the things that can be loaded into it.
- the maneuverability needs a small bump to bring it into line with what most people consider it should be. the most nimble of all TIE types.
as it is now there is not any difference between it and the TIE/In other than 10k mass. everything else is the same. these things are critical changes to make the TIE something more but not overpowering and different than the other TIE chasis.
Barb-Wire wrote:
the TIE int doesnt really play a role in it's current state. its just a 10k mass more version of the TIE/In. this is a huge problem. the TIE Interceptor is supposed to be more nimble than the normal TIE but it isnt. It is supposed to be better armed and more survivable than the normal TIE but it isnt.
my suggestion to differentiate the TIE Interceptor is to make it a true gunfighter. to do this the TIE Interceptor needs these things:
- Foremost is removal of the launcher hardpoint and converting that into a Gun hardpoint giving the TIE Int a distinctive difference than other starships.
- the mass needs to be increased by another 10k to differentiate it from other TIEs via the things that can be loaded into it.
- the maneuverability needs a small bump to bring it into line with what most people consider it should be. the most nimble of all TIE types.
as it is now there is not any difference between it and the TIE/In other than 10k mass. everything else is the same. these things are critical changes to make the TIE something more but not overpowering and different than the other TIE chasis.
The A-Wing is the equivalent of the TIE Interceptor. To me, it seems they set it up right. They allowed for the Rebel ship to have a little more mass for the higher speed. What it comes down to is you are not able to load it down with all the high level parts. You may have to drop a few things. But thats the point, its an interceptor. Its not made to be bulky.
Read below and draw your own conclusions.
TIE Interceptor
Starwars Databank Information
Type: Space superiority fighter
A later addition to the TIE starfighter arsenal, the TIE interceptor sports a jagged pair of dagger-like wings, giving it an ultrasleek profile that hints at the blinding speed the fighter possesses. Like the standard TIE, the interceptor has a ball-shaped single-pilot cockpit suspended between a pair of bracing arms. The arms terminate in solar gather panels that power the craft. Unlike the TIE fighter, the interceptor has four powerful laser cannons mounted on the tips of the dagger wings. TIE interceptors figured prominently in the Battle of Endor.
SWG Information
Mass: 50,000
Projectile Weapons: 1
Missile: 1
A-Wing
Starwars Databank Information
Type: Starfighter / interceptor
Weapon: Laser cannons, concussion missiles
With its sleek arrowhead shape, streamlined cockpit and massive twin engines, the A-wing starfighter suggests raw speed even when parked within Alliance hangar bays. Faster than even the TIE interceptor, the A-wing is well suited for lightning strikes. It sports a pair of pivoting laser cannons on each wingtip. The starfighters of Green Squadron, which flew in the Battle of Endor, were made up of A-wing starfighters.
SWG Information
Mass: 65,000
Projectile Weapons: 1
Missile: 1
Message Edited by loonatik on 11-04-2004 10:45 AM
Barb-Wire wrote:
well actually my take on it is that the TIE, TIE/In, and TIE Interceptor should NOT have a missile hardpoint but should have dual guns.
as a minimum.
Yet that wouldnt be accurate to the SW Universe. So are you saying you dont care about continuity?
loonatik wrote:
Barb-Wire wrote:
well actually my take on it is that the TIE, TIE/In, and TIE Interceptor should NOT have a missile hardpoint but should have dual guns.
as a minimum.
Yet that wouldnt be accurate to the SW Universe. So are you saying you dont care about continuity?
ummm i never saw a TIE shoot a missile in star wars empire strikes back or return of the jedi.
nothing in those movies said they had or didnt have shields either. the only reference to the range of a TIE was old ben kenobi saying it was a short range fighter. they refered to the xwing in much the same way before the battle of yavin4 yet it turned out to have a hyper drive.
so if your a continuityfreek then it should have four guns and no missiles...
Message Edited by Barb-Wire on 11-04-2004 10:51 AM
Barb-Wire wrote:
loonatik wrote:
Barb-Wire wrote:
well actually my take on it is that the TIE, TIE/In, and TIE Interceptor should NOT have a missile hardpoint but should have dual guns.
as a minimum.
Yet that wouldnt be accurate to the SW Universe. So are you saying you dont care about continuity?
ummm i never saw a TIE shoot a missile in star wars empire strikes back or return of the jedi.
nothing in those movies said they had or didnt have shields either. the only reference to the range of a TIE was old ben kenobi saying it was a short range fighter. they refered to the xwing in much the same way before the battle of yavin4 yet it turned out to have a hyper drive.
so if your a continuityfreek then it should have four guns and no missiles...
Message Edited by Barb-Wire on 11-04-2004 10:51 AM
Furthermore, dont get on me about being a continuity freak. You are the one saying the interceptor is not a interceptor...
Message Edited by loonatik on 11-04-2004 11:03 AM
Barb-Wire wrote:
the TIE int doesnt really play a role in it's current state. its just a 10k mass more version of the TIE/In. this is a huge problem. the TIE Interceptor is supposed to be more nimble than the normal TIE but it isnt. It is supposed to be better armed and more survivable than the normal TIE but it isnt.
my suggestion to differentiate the TIE Interceptor is to make it a true gunfighter. to do this the TIE Interceptor needs these things:
- Foremost is removal of the launcher hardpoint and converting that into a Gun hardpoint giving the TIE Int a distinctive difference than other starships.
- the mass needs to be increased by another 10k to differentiate it from other TIEs via the things that can be loaded into it.
- the maneuverability needs a small bump to bring it into line with what most people consider it should be. the most nimble of all TIE types.
as it is now there is not any difference between it and the TIE/In other than 10k mass. everything else is the same. these things are critical changes to make the TIE something more but not overpowering and different than the other TIE chasis.
Dextrix wrote:
I totaly agree with Barb on this one...
Course I think all our Imp ships are gimped on mass...
/agree
If I had known imperial ships were so limited in terms of mass going into jtl, I would have dropped to neutral or rebel. But I'll reserve final judgement for when I can pilot the teir 4 ships.