Shipwright Archive

Thread: TIE Interceptor: Gunfighter

Barb-Wire
Thu Nov 04, 2004 9:28 am
#1

the TIE int doesnt really play a role in it's current state. its just a 10k mass more version of the TIE/In. this is a huge problem. the TIE Interceptor is supposed to be more nimble than the normal TIE but it isnt. It is supposed to be better armed and more survivable than the normal TIE but it isnt.


my suggestion to differentiate the TIE Interceptor is to make it a true gunfighter. to do this the TIE Interceptor needs these things:



  1. Foremost is removal of the launcher hardpoint and converting that into a Gun hardpoint giving the TIE Int a distinctive difference than other starships.

  2. the mass needs to be increased by another 10k to differentiate it from other TIEs via the things that can be loaded into it.

  3. the maneuverability needs a small bump to bring it into line with what most people consider it should be. the most nimble of all TIE types.

as it is now there is not any difference between it and the TIE/In other than 10k mass. everything else is the same. these things are critical changes to make the TIE something more but not overpowering and different than the other TIE chasis.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Lomier
Thu Nov 04, 2004 9:37 am
#2






Barb-Wire wrote:

the TIE int doesnt really play a role in it's current state. its just a 10k mass more version of the TIE/In. this is a huge problem. the TIE Interceptor is supposed to be more nimble than the normal TIE but it isnt. It is supposed to be better armed and more survivable than the normal TIE but it isnt.


my suggestion to differentiate the TIE Interceptor is to make it a true gunfighter. to do this the TIE Interceptor needs these things:



  1. Foremost is removal of the launcher hardpoint and converting that into a Gun hardpoint giving the TIE Int a distinctive difference than other starships.

  2. the mass needs to be increased by another 10k to differentiate it from other TIEs via the things that can be loaded into it.

  3. the maneuverability needs a small bump to bring it into line with what most people consider it should be. the most nimble of all TIE types.

as it is now there is not any difference between it and the TIE/In other than 10k mass. everything else is the same. these things are critical changes to make the TIE something more but not overpowering and different than the other TIE chasis.








I agree.This was a poor representation of the true configuration fora TIE interceptor. In every game before JTL the TIE interceptor always had more weapon hardpoints than a regular TIE and was more agile. Go figure.
loonatik
Thu Nov 04, 2004 9:40 am
#3






The A-Wing is the equivalent of the TIE Interceptor. To me, it seems they set it up right. They allowed for the Rebel ship to have a little more mass for the higher speed. What it comes down to is you are not able to load it down with all the high level parts. You may have to drop a few things. But thats the point, its an interceptor. Its not made to be bulky.


Read below and draw your own conclusions.







TIE Interceptor


Starwars Databank Information
Type: Space superiority fighter


A later addition to the TIE starfighter arsenal, the TIE interceptor sports a jagged pair of dagger-like wings, giving it an ultrasleek profile that hints at the blinding speed the fighter possesses. Like the standard TIE, the interceptor has a ball-shaped single-pilot cockpit suspended between a pair of bracing arms. The arms terminate in solar gather panels that power the craft. Unlike the TIE fighter, the interceptor has four powerful laser cannons mounted on the tips of the dagger wings. TIE interceptors figured prominently in the Battle of Endor.


SWG Information
Mass: 50,000
Projectile Weapons: 1
Missile: 1







A-Wing

Starwars Databank Information

Type: Starfighter / interceptor
Weapon: Laser cannons, concussion missiles

With its sleek arrowhead shape, streamlined cockpit and massive twin engines, the A-wing starfighter suggests raw speed even when parked within Alliance hangar bays. Faster than even the TIE interceptor, the A-wing is well suited for lightning strikes. It sports a pair of pivoting laser cannons on each wingtip. The starfighters of Green Squadron, which flew in the Battle of Endor, were made up of A-wing starfighters.


SWG Information
Mass: 65,000
Projectile Weapons: 1
Missile: 1






Message Edited by loonatik on 11-04-2004 10:45 AM



Loonatik
Master Troller
Barb-Wire
Thu Nov 04, 2004 9:45 am
#4

well actually my take on it is that the TIE, TIE/In, and TIE Interceptor should NOT have a missile hardpoint but should have dual guns.


as a minimum.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
loonatik
Thu Nov 04, 2004 9:46 am
#5






Barb-Wire wrote:

well actually my take on it is that the TIE, TIE/In, and TIE Interceptor should NOT have a missile hardpoint but should have dual guns.


as a minimum.






Yet that wouldnt be accurate to the SW Universe. So are you saying you dont care about continuity?



Loonatik
Master Troller
Barb-Wire
Thu Nov 04, 2004 9:49 am
#6






loonatik wrote:





Barb-Wire wrote:

well actually my take on it is that the TIE, TIE/In, and TIE Interceptor should NOT have a missile hardpoint but should have dual guns.


as a minimum.






Yet that wouldnt be accurate to the SW Universe. So are you saying you dont care about continuity?






ummm i never saw a TIE shoot a missile in star wars empire strikes back or return of the jedi.


nothing in those movies said they had or didnt have shields either. the only reference to the range of a TIE was old ben kenobi saying it was a short range fighter. they refered to the xwing in much the same way before the battle of yavin4 yet it turned out to have a hyper drive.


so if your a continuityfreek then it should have four guns and no missiles...

Message Edited by Barb-Wire on 11-04-2004 10:51 AM



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
loonatik
Thu Nov 04, 2004 9:59 am
#7








Barb-Wire wrote:






loonatik wrote:





Barb-Wire wrote:

well actually my take on it is that the TIE, TIE/In, and TIE Interceptor should NOT have a missile hardpoint but should have dual guns.


as a minimum.






Yet that wouldnt be accurate to the SW Universe. So are you saying you dont care about continuity?






ummm i never saw a TIE shoot a missile in star wars empire strikes back or return of the jedi.


nothing in those movies said they had or didnt have shields either. the only reference to the range of a TIE was old ben kenobi saying it was a short range fighter. they refered to the xwing in much the same way before the battle of yavin4 yet it turned out to have a hyper drive.


so if your a continuityfreek then it should have four guns and no missiles...


Message Edited by Barb-Wire on 11-04-2004 10:51 AM





Well, according to the databank they do have missiles. Secondly, you are correct, they did not have shields. So do not load them, and you will solve your mass problems.


Also on the 4 guns, would you really load them if they gave you 4 gun spots? The way they have done it is let you load one, and it fires all 4 positions. If you did have 4 gun positions, it would require so much mass, that you would only be able to load a low level. So they had to balance some stuff there.


The A-Wing should have 2 engine spots, but, the way the numbers work, it would be hard. So IMO what they have done, is just give a little more mass for a better engine.


The amount of guns on the TIE Interceptor is inline with its equiv, the A-Wing.

Furthermore, dont get on me about being a continuity freak. You are the one saying the interceptor is not a interceptor...

Message Edited by loonatik on 11-04-2004 11:03 AM



Loonatik
Master Troller
Shakes
Thu Nov 04, 2004 2:13 pm
#8

The TIE/In handles better than a TIE Interceptor in most cases however the sweet spot on the TIE Interceptor is around 90% thrust. The TIE/In can't handle the same as the interceptor at those speeds.



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Rojit Albeis
Liason to the Galactic Empire
Sienar Fleet Systems - Naboo Office (4789, 6102) - Chimaera
Ail
Thu Nov 04, 2004 2:15 pm
#9






Barb-Wire wrote:

the TIE int doesnt really play a role in it's current state. its just a 10k mass more version of the TIE/In. this is a huge problem. the TIE Interceptor is supposed to be more nimble than the normal TIE but it isnt. It is supposed to be better armed and more survivable than the normal TIE but it isnt.


my suggestion to differentiate the TIE Interceptor is to make it a true gunfighter. to do this the TIE Interceptor needs these things:



  1. Foremost is removal of the launcher hardpoint and converting that into a Gun hardpoint giving the TIE Int a distinctive difference than other starships.

  2. the mass needs to be increased by another 10k to differentiate it from other TIEs via the things that can be loaded into it.

  3. the maneuverability needs a small bump to bring it into line with what most people consider it should be. the most nimble of all TIE types.

as it is now there is not any difference between it and the TIE/In other than 10k mass. everything else is the same. these things are critical changes to make the TIE something more but not overpowering and different than the other TIE chasis.







Acutally the Tie Interceptor is more nimble and has better speed than a Tie/In.


The Tie Interceptor has 1.0 speed ration whereas the Tie/In has a 0.97 ratio .

Meaning if you put an engine with 70.2 speed in both the Interceptor wil have a speed cap of 702 and the Tie/In of 680.......



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Dextrix
Thu Nov 04, 2004 2:23 pm
#10

I totaly agree with Barb on this one...


Course I think all our Imp ships are gimped on mass...






Dex Fay'Scatha
{Leader of Rua Dona }
\ Rua Ardan ~ Dantooine /
Kassuff
Thu Nov 04, 2004 2:32 pm
#11






Dextrix wrote:

I totaly agree with Barb on this one...


Course I think all our Imp ships are gimped on mass...










/agree


If I had known imperial ships were so limited in terms of mass going into jtl, I would have dropped to neutral or rebel. But I'll reserve final judgement for when I can pilot the teir 4 ships.

darksyde11209
Thu Nov 04, 2004 3:19 pm
#12

or, just make it so the weapon power is doubled. it has 4 guns but does the same as a 2 gun ship? no i dont think so!
Barb-Wire
Thu Nov 04, 2004 4:00 pm
#13

my point is that every TIE is the virtually the same up to the TIE bomber.


a .03 here and there is not noticable in a actual fight.


i think changing the weapon loadout would really make the TIE Interceptor a viable choice over the TIE/In. 10k mass being the difference is really not a big deal. there just needs to be a fundamental difference and i thnk this is the best way to do it without really messing with the other factors too much. adding another 10k in mass would bring it inline withthe A-wing but the A-wing will still have missiles and a extra 6k of mass.


if you look at the rebel lineup all their ships pretty much have multiple guns AND missiles. the TIE's have single guns and missiles. the differentiation on the A-Wing is its hardpoints and physical size and speed. nothing really makes the TIE Interceptor standout from the other TIE's other than 10kmass...


thats why im pushing for a change in the TIE Interceptor it will be a different option for the imperial pilot rather than duhhhh blehhhhh more of the same.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
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