Shipwright Archive
Thread: Base line stats on chassis and components
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StumanKadir
Sun Nov 07, 2004 3:55 pm
#1
WIth the profession only a couple of weeks old, I was wondering if anyone has gone to the trouble of establishing a base-line guide for crafters and buyers for when it comes to chassis and components.
I'm not at master yet, but some of the chassis I have made (esp Kimos and LongProbes) have had people say "wow, nice mass & hp", but to myself I have thought that where ordinary to say the least (though I put that down to my grind materials probably being better than the material used by other SW grinders and the fact I experiment on everything I grind out).
The same is true for engines where people are paying huge amounts for looted engines that seem to me to be mediocre at best.
So where are people getting there comparisons from? Is it newbie craft, high loot drops, etc? and would it be an idea to actually put all of these down for the community to see and make judgements on?
Thoughts?
I'm not at master yet, but some of the chassis I have made (esp Kimos and LongProbes) have had people say "wow, nice mass & hp", but to myself I have thought that where ordinary to say the least (though I put that down to my grind materials probably being better than the material used by other SW grinders and the fact I experiment on everything I grind out).
The same is true for engines where people are paying huge amounts for looted engines that seem to me to be mediocre at best.
So where are people getting there comparisons from? Is it newbie craft, high loot drops, etc? and would it be an idea to actually put all of these down for the community to see and make judgements on?
Thoughts?
BoogerSlinger
Sun Nov 07, 2004 6:51 pm
#2
I think that is a great idea. Would be very useful. Here are some average mass stats from the following chassis' i have made:
A-wing = 65.5K mass
B-wing = 242K
Dunlizard (both styles)= 70.8K
Ixlyen (style 1) = 70.5K
-------(style 2) = 80.3K
-------(style 3) = 80.5K
-------(style 4) = 80.7K
Kihraxz (styles 1-4) = 30.3K
Kimogila (both styles) = 91K
Rihkxyrk (style 1) = 130K
------------(style 2) = 131K
Syck (style 1) = 12.1K
TIE Advanced = 65.5K
TIE Aggressor = 121K
TIE Bomber = 191K
TIE Fighter = 20.2K
TIE Interceptor = 50.1K
TIE Oppressor = 151K
TIE/ in = 40.5K
X-wing = 100.5K
Y-wing = 151K
Y-wing Longprobe = 172K
Z-95 = 12.1K
These are the only ones i have recently made and used the best resources avaiable to me. Most of which the attributes were above 800 and a few in the 500-700 range.
Don't know if this will help get anything started, but hopefully others can post some of their blueprints to compare. If need be i can get some rough estimates on the components i have made....but here is my question. When it comes to components i have specific stats i experiment on. Should we poll which stats are best experimented on and then compile or just post what we have and make something out of it later?
loonatik
Sun Nov 07, 2004 6:56 pm
#3
yes, it is at the top of every page in this forum.
Shipwright Buyers Guide
http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=44
BoogerSlinger
Sun Nov 07, 2004 7:21 pm
#4
loonatik wrote:
yes, it is at the top of every page in this forum.
Shipwright Buyers Guide
http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=44
LOL one of these days i will actually remember to look at those up there
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