Shipwright Archive

Thread: Sample damage output on space bombs?

InfluenzaSWTA
Sun Nov 07, 2004 4:44 pm
#1

Does anyone know a sample damage range (include effectiveness) for a Mark I space bomb launcher? Thanks.



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CapnKate
Sun Nov 07, 2004 5:47 pm
#2

I don't have the numbers on me, but I think the ones I was making last night were around 4500-8500 with .8 to both effectivnesses.



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InfluenzaSWTA
Sun Nov 07, 2004 6:05 pm
#3

Thank you very much.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Riho
Sun Nov 07, 2004 7:11 pm
#4

Yeah, about the same.. 4k-9k with .877 vs shields and armor.





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JabboFett
Sun Nov 07, 2004 7:14 pm
#5

mark2 spacebombs are just ill...10k min - 17k max .979 vs. shield and armor...only get 4 shots tho



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Aniedzielski
Sun Nov 07, 2004 7:19 pm
#6






JabboFett wrote:

mark2 spacebombs are just ill...10k min - 17k max .979 vs. shield and armor...only get 4 shots tho





With some of the good resources I have on Sunrunner I have been able to make 11k min 22.3k max and the same on effectiveness and # of rounds. Too bad I can't use them yet.



Nomhad


h4x
Sun Nov 07, 2004 9:11 pm
#7

Im making markII spacebombs on farstar with 27000 max damage, 1.08 v shields and armor.. 2 hit kills on tier5, takes 10% systems off the corevette, i make sure i have 12 loaded at all times



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