Shipwright Archive

Thread: Looking at experiental crafting, I see various numbers. which is helped by good quality resource

AleksanderBlake
Mon Nov 08, 2004 12:52 pm
#1

An example:


Mass Reduction:


11% (six empty boxes)


Which did the good resources help out ? the starting 'upgrade %'? The maximum number of boxes fillable in that stat?


I'm sure there is tons of info on this sort of thing - I can't find any with the search. As a shipwright with very little in the way of resources, and only really crafting for friends, I don't have the wherewithal to run my own massive experimentation on what affects what. Has someone else done this already?

Harkyn1
Mon Nov 08, 2004 4:01 pm
#2






AleksanderBlake wrote:

An example:


Mass Reduction:


11% (six empty boxes)


Which did the good resources help out ? the starting 'upgrade %'? The maximum number of boxes fillable in that stat?






Both. The better the resource stats for the given item stat the more available boxes and the higher the begining percentage.

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