Shipwright Archive
Thread: Looking at experiental crafting, I see various numbers. which is helped by good quality resources?
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AleksanderBlake
Mon Nov 08, 2004 12:52 pm
#1
An example:
Mass Reduction:
11% (six empty boxes)
Which did the good resources help out ? the starting 'upgrade %'? The maximum number of boxes fillable in that stat?
I'm sure there is tons of info on this sort of thing - I can't find any with the search. As a shipwright with very little in the way of resources, and only really crafting for friends, I don't have the wherewithal to run my own massive experimentation on what affects what. Has someone else done this already?
Harkyn1
Mon Nov 08, 2004 4:01 pm
#2
Both. The better the resource stats for the given item stat the more available boxes and the higher the begining percentage.
AleksanderBlake wrote:
An example:
Mass Reduction:
11% (six empty boxes)
Which did the good resources help out ? the starting 'upgrade %'? The maximum number of boxes fillable in that stat?
Page 1 of 1