Shipwright Archive
Thread: Devs... listen up, I got a method for resolving the Factory delemma
Bewchakka123 wrote:
general factories that have been placed after jtl have shipwrite capability if having the sub components isnt enough for you tough forget factories doing everything for you it kills the fun
Fun? Where's the fun in having to handcraft ALL subcomponents for a ship? We're talking reactors, engines, boosters, capacitors, shields, armor, droid interfaces, weapons (dozens of choices), ordinance, countermeasures, launchers for all weapons and ordinance, flight computers.... naaaahhhh, I'll craft what I HAVE to by hand but let the factories make dozens and hundreds of the subcomponents, thankyouverymuch!
But that's just my opinion, and Hey! I could be wrong! -- Dennis Miller
Actually alot of us multi-master crafters are kind of hoping they'll change the other professions to be like shipwright. Subcomponents would be the only thing craftable.
Oh and that the devs fix the 1000 use schematic bug that's been in since day 1. Yep, schematics are supposed to be limited to 100.
Bridgett wrote:
how about NOT.. all the other classes can run everything in a factory. why should ships be different? so you're saying...
let me run weapons that sell for 100 cpu 1000 at a time, but dont let the people who need MILLIONS of materials a day run anything?
does the word DONKEY mean anything to you? c'mon guys give up the factories no restrictions just like everyone else
Drugs are BAD! Are you crazy? Ever want armor or weapons again? or harvestors? This isn't even a funny april's fool joke.
LuciferMullins wrote:
Actually alot of us multi-master crafters are kind of hoping they'll change the other professions to be like shipwright. Subcomponents would be the only thing craftable.
Weapons, Armor, Chef, et al. three other in-game friends. They still sell stuff, but it's a bigger margin than my previous two.
Fixing bugs should have been a top priority. Even if they don't make every profession like shipwright, and food or grenades I can see factories as they are not anywhere near a durable good, I wish they'd fix the 1000 schematic screwup. Sure, people will scream, just like when they patched the burning harvestor bug.
Guess what? That's the way the cookie crumbles.
As for the drugs: No, I think this would be a good change because it would eliminate alot of afk lot swaps and return some sanity to the market.
Iggep wrote:Drugs are BAD! Are you crazy? Ever want armor or weapons again? or harvestors? This isn't even a funny april's fool joke.
LuciferMullins wrote:Actually alot of us multi-master crafters are kind of hoping they'll change the other professions to be like shipwright. Subcomponents would be the only thing craftable.
Incidentally I do enjoy the game, and shipwright more than my previous professions. Why? Because demand will level off.
Oh and if it takes you 3 hours to make reactors, move to a research city. I don't bother with food buffs at all.
I typically sell out in a couple of hours top end, but that doesn't bother me, as it just means more sales OTW. I can't craft 24/7, nobody can, and I'm not going to try to. I will try to service my ship buyers and have fun doing so, but I'm not going to lose sleep over the fact I could only make 5mil in one day versus 10mil.
I'm also perfectly happy to share customers, especially since these people are actually crafting
Tamianx wrote:Why is there such an issue against factory runs of these componets? I buy into the reduce the factory runs to 100 of 'FINAL' components for every profession .... AS wont be affected and WS wont be affected (well save for nades, make these an exception /shrug). The only way to keep up with demand is 24x7 crafting for SW and thats insane. There has to be a balance between crafting and other interaction within the game (eg flying, PvE, PvP) for those that do both .. and limited factory runs is the answer to that issue.If your the type that does it all by hand, and are a FS crafter .. more power to you. But for the rest of us that like to enjoy all aspects of the game -AND- have multi master crafters that didnt get the benifit of 'free unlocks' give us a break. The only way we can even compete is via food/drink suplements which even slows the process down further.This is a 'Must change and fast' issue .... I made 20 reactors by hand today, which took nearly 3 hours (food/drink/yada yada) only to have them sell out in 30 min .. that is a problem!