Shipwright Archive

Thread: Factory for SW's, medium for both sides ?

Dalux
Mon Nov 08, 2004 11:51 am
#1


Ok had an idea, would be a medium of sorts to both ends of the argument.


Structure - Production Hanger


* Number of Lots : 4

* Graphical size : Guild House Size

--- Smoke stacks / steam vents, flashing lights, something you would see in Aliens2 =)

* Interior : Has automated production facility inside with terminal access to set production

* Time to run production : 30 minutes per item from schematic

--- Time reduction : Crafting inside structure ( Time to run production takes number of items crafted from owner and applies time reduction bonus onnext item being made by structure ) aka Customer Service

--- Time reduction : Number of players inside structure ( Similar to a Camp made by a Scout / takes number of players inside structure and applies time reduction bonus on next item being made by structure ) aka Customers. ( only 1 person can add bonus per 30 minutes regardless) keeps campers/alt's at bay

* Maintance : low / 60 per hour

* Power : high / 90 per hour

* Storage capabilities : 1000 items

* Requirements : Droid Workers (quality of droid either adds or decreases time to factory run an item ), Droids that power the droid workers as well, need new droids =)


Optional idea


* Archies need Assembly Line Modules ( from master Artisians )

* DE's need Assembly Line Electronic Boards ( from master Artisians )

* Artisians need Synthetic Insolation Sheets to make Assembly Line Boardsand Modules ( from master Tailor )

* Dancers to do the roboto for the droids to avoid labor unions


*Best possable time per item at optimal effeciency - 10 minutes per item / while your away 15 minutes (assuming you have the best droids (fully powered) and continues flow of customers.


*No Vendor time reduction bonus from sales - goes against direct contact with customers.


Encourages the Crafter to be there and do custom work to get the time reduction bonus. Limited production capabilities to do short run productions without the WS/AS mass production method. Allows new structure type for Archies as well as having a marketable product for DE's, Arties and Tailors....umm Dances too =) As well as sharing the profits by circulating the credits, if any thing ! we get a new kewl structure !


-Insert- Overt Faction Only StarPorts for our Imp/Reb Player Cities =) ? gah who do I have to sleep with !
Little-Green-Guy
Mon Nov 08, 2004 11:52 am
#2

its fine just the way it is we don't need factories.



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Dalux
Mon Nov 08, 2004 11:56 am
#3

But thats your end of the spectum, there are others who feel differently ( the complete opposite of the spectrum ) There must be a medium to encompass both sides. If you don't want a factory.....don't use it.....freedom of choice, don't force your choice upon others.
Little-Green-Guy
Mon Nov 08, 2004 11:59 am
#4






Dalux wrote:

But thats your end of the spectum, there are others who feel differently ( the complete opposite of the spectrum ) There must be a medium to encompass both sides. If you don't want a factory.....don't use it.....freedom of choice, don't force your choice upon others.







Why need the factory?


Only one reason...so you can make more components to make more credits, right?



It's fine the way it is..makes the game more realistic and interesting. Helps keep all the Shipwrights employed.



If they add a factory for us..im gonna make 20 billion components and price things so low..nobody would be able to compete....just to prove the point.


so, i say..no factory. Let's keep all Shipwrights working and earning their much deserved credits.




Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


GarfBiocap
Mon Nov 08, 2004 12:20 pm
#5

Read my lips, no factories!



Garf Biocap
Zinje, Dantooine
Dalux
Mon Nov 08, 2004 12:31 pm
#6

hmmm maybe ya should read the post.


This factory does not allow such mass production, even if you did MASS lot trades you'll only be able to make 2 items per hour....per factory.Only the original owner can add themajor time reduction bonus ( if everything else goes in his/her favor, which will be more like 10 minutes- based on other factors/ideally it will be more around 15 to 20minutes per item). It costs toget that1 item per 10 minutes and that cost will refect on the price.It's main design is to take care of the odds and ends while your personally taking care of the main features (customer prefered designed components or what have you) without the flood of items like other crafting professions allow.


If the amount sounds way to high.....increase the time to 1 item per hour with no other time reduction bonues applied to scare off the lot trading. Your not going to make billions of items, you'll make exactly the same amount as any other player, even with your millions of resources. Even without factories....you'll still be able to make more than any other SW Mucus....your just waiting for everyone to run low on resources with your millions stashed in lot traded storage facilities. It's like that with or with out factories, he who has the most toys wins (thus a new approach to factories is needed)


Only the RICH can make such a THREAT.....just to prove your own personal point to supress everyone else toward your way of thinking....onlya couplewords come to mind....griefer?tyrant? pick one. U da man Mucus ! you the MAN
Dalux
Mon Nov 08, 2004 3:49 pm
#7

This factory won't allow ya tojust drop a schematic in and head off somewhere, there is no point as without the crafter crafting inside, you get no time reduction bonus. Also any SW who makes a 1000 use schematic of a single chassis or subcomponent knows thats suicide to actually craft that many and any who do will be out of business quicker then they went in. This factory is for short run production and it reflects it by the time it takes to produce a single item.


One side of the coin (No Factories = No Mass Production, Hand Crafted Items, Customer Relations) This factory allows No Mass Production, encourages Hand Crafting and Customer Relations. With this it gives perks to the other side of the coin.


Other side of the coin (Factories = Mass Production) This factory allowsVERY limited production by use of short run production by use of time to produce. In order for the Factory minded playerto have shorter time length ( 10 to 20 minutes per item ) They need to step to the No Factory side of the coin ( provide Customer Service by Hand Crafting Items to get limited short run production)


Other Professions - Many other professionscan jump on the band wagon to get a piece of the pie by providing consumable resources which the factory needs in order to operate.


Operational costs to get that low time reduction bonus will reflect in price of product. Those who keep production cost down get longer time on production but have cheaper prices.


It's not about flooding the market, but having same items of equal stats on a low level to allow customers fast and quick service. Rather than sitting there on a vendor ( 3 hours btw ) finding nothing but crap ( clicking each and everyone ), thus not buying anything and I'm not going to stand in line for god knows how manylong to get an order in.....just to find out that it was the SW making the same crap in the first place. Also the majority of the SW are producing questionable items like Blasters...most definatly the energy weapons.... Max Damage is not TRUE max damage (only to the parts behind the shields and armor) so kewl you can kill fast ..... after you SLOWLY bring down shields and armor with a super maxed damage weapon.... get the effectiveness up, thats gets the weapon closer to the TRUE Max Damage against shields and armor. (they do pop in 1 or 2 hits once those are down regardless of max damage)


This isn't about No Factories or Yes to Factories, it is an attempt to find a middle ground. Which means a contribution to help both sides of the argument find a solution to a medium. Your contribution automatically attempts to dictate that this post is all about producing millions of parts to flood the market.....but it does not. Even Lot swapping won't help you, nor sharing a factory with many of the other SW 's in what ever SW company. It does not work that way. There been many arguments of different issues of concern in regards to the subject. Those issues that would arise have been met with some form of safe guard to ensure this factory differs from any other and prevents such issues to take effect.


Noobs have no chance regardless like any other crafting profession, it's all about who has been on the longest to have hit that uber resource spawn many weeks/months ago. A Master WeaponSmith 1 year vetis equal to a Master WeaponSmithof only 3 months. It's all about the resources and I dought they can afford 6cpu let alone 1cpu or even a factory, harvestors, etc. Noob Masters will always be dwarfed to those that have been on much longer then they have. I seriously dought a resource merchant will offer 300k of uber metals toall noob MWS......of each type to get them started at below 1cpu rate. I'm sure you have helped many, prob even Bermag when he wastoting them 8 and 10BER harvestors around lol, maybe it was Jorj who gave him a leg up. How many other struggling MWS can attest to such a treatment? But we are stuck with a lame skill system which should have been a tree similar to Master of Orion 3 or Civ to give each master a unique quality in what they are most proficient at depending on what areas they climbed up too. But as it stands it's High Quality Resources and lots of it. Introducing factories won't kill them, the vet players who have been massing resources and wealth will. Equal crafting time to all won't help the noob masters either, they will eventually run out of resources and become prey, it's just prolonging the inevitable.


If it's all about fun, it needs to encompass all types of the definition. You have one side that claims it is fun their way.....and the other side claiming their way is fun. It's obvious a common ground is needed, constructive and not this bs 'don't be a sw if ya don't like it'. As it stands this factory won't hurt anyone but the mass producer since he/she needs to be in the factory in order to get the time reduction bonus and it's not too severe of a production system to flood the market of items. If there are alot of items floating around isdue to the loot, credit grinding, number of SW's, decay taking to long, running low on resources, someone or group cornered the market already.


Time will tell, yes it will and those who have the resources and credits will endure much easier than those who do not. I see alot of posts of players at 4,4,3,4 range recentlyhoping to get Master in afew days and those who gotmastered within2 hours of JTL release. Will they endure the hardships of the future by being in the shadows of the high and mighty? Maybe in a year or couple months less if they can hold out, massing high quality resources along the way. Take Elos Copper for instance....then came Sekotasic and recently Kavooium ( there is another I think before Elos ) 4 high quality coppers since day 1, now those noob masters need to get ALL the others ( if theywere even ableto harvest the copper at all), then they can compete.So "Time will tell" is a quote to the survivablility of the noobmasters feeding on scraps.....time will tell.


If it's all about hand crafting to the customer....don't allow starship parts on bazzar or vendor. That in turn will prevent any merchant from making millions of parts to flood the market. There is no flooding to done.
neutrineaux
Tue Nov 09, 2004 1:01 am
#8






Dalux wrote:

But thats your end of the spectum, there are others who feel differently ( the complete opposite of the spectrum ) There must be a medium to encompass both sides. If you don't want a factory.....don't use it.....freedom of choice, don't force your choice upon others.







Actually, we have (limited) factory support now, and it is cool. Adding higher hurtles for the little guy (i.e., expensive, giagantic, lot-intensive factories) will not help matters. The resource/credit/lot rich will dominate with increased factory support. WE know it. THEY know it. Small volume crafters will not be able to compete in the big picture, although some small outfits will do fine as exceptions to the rule.


At the moment though, anyone can get in. This is as it should be. If full factory support, or anything more than what is in now, were in place to start, the market would already be flooded with stuff from those who stood ready to bum rush the market.


Let it play a while like this. There is a rich market for all who want to participate in it by actually crafting items. Those who only what to make a couple of schematics, shove them in a factory, and hit the space lanes are the only ones inconvenienced on the SW end. And most pilots are getting what they need between intense crafters and loot.





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Tue Nov 09, 2004 1:05 am
#9






Dalux wrote:

hmmm maybe ya should read the post.


This factory does not allow such mass production, even if you did MASS lot trades you'll only be able to make 2 items per hour....per factory.Only the original owner can add themajor time reduction bonus ( if everything else goes in his/her favor, which will be more like 10 minutes- based on other factors/ideally it will be more around 15 to 20minutes per item). It costs toget that1 item per 10 minutes and that cost will refect on the price.It's main design is to take care of the odds and ends while your personally taking care of the main features (customer prefered designed components or what have you) without the flood of items like other crafting professions allow.


If the amount sounds way to high.....increase the time to 1 item per hour with no other time reduction bonues applied to scare off the lot trading. Your not going to make billions of items, you'll make exactly the same amount as any other player, even with your millions of resources. Even without factories....you'll still be able to make more than any other SW Mucus....your just waiting for everyone to run low on resources with your millions stashed in lot traded storage facilities. It's like that with or with out factories, he who has the most toys wins (thus a new approach to factories is needed)


Only the RICH can make such a THREAT.....just to prove your own personal point to supress everyone else toward your way of thinking....onlya couplewords come to mind....griefer?tyrant? pick one. U da man Mucus ! you the MAN





So... if you put such intense restrictions on the factories, what is the point of having them? Would be quicker, cheaper, and less hassel to hand craft. If factory support is increased, we all know it will be much more like the other factory support in SWG. And that would make sense. No need to have it if it is not going to markedly increase output.


Just leave it alone. It is good. Craft stuff, and have fun! If you do not like actual crafting, do something else, even another crafting profession with full factory support. Be a chef! Be a buff pack manufacturer! This is the only profession of its kind, so please lay off an let those of us who actually LIKE building stuff have ONE profession without a glut from factory runs.





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Little-Green-Guy
Tue Nov 09, 2004 1:17 am
#10






Dalux wrote:

hmmm maybe ya should read the post.


This factory does not allow such mass production, even if you did MASS lot trades you'll only be able to make 2 items per hour....per factory.Only the original owner can add themajor time reduction bonus ( if everything else goes in his/her favor, which will be more like 10 minutes- based on other factors/ideally it will be more around 15 to 20minutes per item). It costs toget that1 item per 10 minutes and that cost will refect on the price.It's main design is to take care of the odds and ends while your personally taking care of the main features (customer prefered designed components or what have you) without the flood of items like other crafting professions allow.


If the amount sounds way to high.....increase the time to 1 item per hour with no other time reduction bonues applied to scare off the lot trading. Your not going to make billions of items, you'll make exactly the same amount as any other player, even with your millions of resources. Even without factories....you'll still be able to make more than any other SW Mucus....your just waiting for everyone to run low on resources with your millions stashed in lot traded storage facilities. It's like that with or with out factories, he who has the most toys wins (thus a new approach to factories is needed)


Only the RICH can make such a THREAT.....just to prove your own personal point to supress everyone else toward your way of thinking....onlya couplewords come to mind....griefer?tyrant? pick one. U da man Mucus ! you the MAN







No..your miss reading what I wrote.


My point is....the reason there are no factory supportis.....so people will NOT 'corner the market' or make 'billions of units'. I strongly agree w/the way the current methods work. I am on everybody's side with this....I would rather see 'thelittle guy' be able to compete. Heck..thats what my businesses are based on 'the little guy'. I care more about my staff and people on my server than anything else. anybody who knows me will tell you the same.


It's not about how many units you can make..its about having fun....plain and simple.


btw, i keep my 150 million units of(uber)resources in factories occupied with my own lots.





Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


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