Shipwright Archive
Thread: Factory for SW's, medium for both sides ?
Dalux wrote:
But thats your end of the spectum, there are others who feel differently ( the complete opposite of the spectrum ) There must be a medium to encompass both sides. If you don't want a factory.....don't use it.....freedom of choice, don't force your choice upon others.
Why need the factory?
Only one reason...so you can make more components to make more credits, right?
It's fine the way it is..makes the game more realistic and interesting. Helps keep all the Shipwrights employed.
If they add a factory for us..im gonna make 20 billion components and price things so low..nobody would be able to compete....just to prove the point.
so, i say..no factory. Let's keep all Shipwrights working and earning their much deserved credits.
Dalux wrote:
But thats your end of the spectum, there are others who feel differently ( the complete opposite of the spectrum ) There must be a medium to encompass both sides. If you don't want a factory.....don't use it.....freedom of choice, don't force your choice upon others.
Actually, we have (limited) factory support now, and it is cool. Adding higher hurtles for the little guy (i.e., expensive, giagantic, lot-intensive factories) will not help matters. The resource/credit/lot rich will dominate with increased factory support. WE know it. THEY know it. Small volume crafters will not be able to compete in the big picture, although some small outfits will do fine as exceptions to the rule.
At the moment though, anyone can get in. This is as it should be. If full factory support, or anything more than what is in now, were in place to start, the market would already be flooded with stuff from those who stood ready to bum rush the market.
Let it play a while like this. There is a rich market for all who want to participate in it by actually crafting items. Those who only what to make a couple of schematics, shove them in a factory, and hit the space lanes are the only ones inconvenienced on the SW end. And most pilots are getting what they need between intense crafters and loot.
Dalux wrote:
hmmm maybe ya should read the post.
This factory does not allow such mass production, even if you did MASS lot trades you'll only be able to make 2 items per hour....per factory.Only the original owner can add themajor time reduction bonus ( if everything else goes in his/her favor, which will be more like 10 minutes- based on other factors/ideally it will be more around 15 to 20minutes per item). It costs toget that1 item per 10 minutes and that cost will refect on the price.It's main design is to take care of the odds and ends while your personally taking care of the main features (customer prefered designed components or what have you) without the flood of items like other crafting professions allow.
If the amount sounds way to high.....increase the time to 1 item per hour with no other time reduction bonues applied to scare off the lot trading. Your not going to make billions of items, you'll make exactly the same amount as any other player, even with your millions of resources. Even without factories....you'll still be able to make more than any other SW Mucus....your just waiting for everyone to run low on resources with your millions stashed in lot traded storage facilities. It's like that with or with out factories, he who has the most toys wins (thus a new approach to factories is needed)
Only the RICH can make such a THREAT.....just to prove your own personal point to supress everyone else toward your way of thinking....onlya couplewords come to mind....griefer?tyrant? pick one. U da man Mucus ! you the MAN
So... if you put such intense restrictions on the factories, what is the point of having them? Would be quicker, cheaper, and less hassel to hand craft. If factory support is increased, we all know it will be much more like the other factory support in SWG. And that would make sense. No need to have it if it is not going to markedly increase output.
Just leave it alone. It is good. Craft stuff, and have fun! If you do not like actual crafting, do something else, even another crafting profession with full factory support. Be a chef! Be a buff pack manufacturer! This is the only profession of its kind, so please lay off an let those of us who actually LIKE building stuff have ONE profession without a glut from factory runs.
Dalux wrote:
hmmm maybe ya should read the post.
This factory does not allow such mass production, even if you did MASS lot trades you'll only be able to make 2 items per hour....per factory.Only the original owner can add themajor time reduction bonus ( if everything else goes in his/her favor, which will be more like 10 minutes- based on other factors/ideally it will be more around 15 to 20minutes per item). It costs toget that1 item per 10 minutes and that cost will refect on the price.It's main design is to take care of the odds and ends while your personally taking care of the main features (customer prefered designed components or what have you) without the flood of items like other crafting professions allow.
If the amount sounds way to high.....increase the time to 1 item per hour with no other time reduction bonues applied to scare off the lot trading. Your not going to make billions of items, you'll make exactly the same amount as any other player, even with your millions of resources. Even without factories....you'll still be able to make more than any other SW Mucus....your just waiting for everyone to run low on resources with your millions stashed in lot traded storage facilities. It's like that with or with out factories, he who has the most toys wins (thus a new approach to factories is needed)
Only the RICH can make such a THREAT.....just to prove your own personal point to supress everyone else toward your way of thinking....onlya couplewords come to mind....griefer?tyrant? pick one. U da man Mucus ! you the MAN
No..your miss reading what I wrote.
My point is....the reason there are no factory supportis.....so people will NOT 'corner the market' or make 'billions of units'. I strongly agree w/the way the current methods work. I am on everybody's side with this....I would rather see 'thelittle guy' be able to compete. Heck..thats what my businesses are based on 'the little guy'. I care more about my staff and people on my server than anything else. anybody who knows me will tell you the same.
It's not about how many units you can make..its about having fun....plain and simple.
btw, i keep my 150 million units of(uber)resources in factories occupied with my own lots. ![]()