Shipwright Archive
Thread: Idea for additional spacecraft!
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Khyron42
Tue Feb 01, 2005 5:03 pm
#1
Many people seem to want more spacecraft, for whatever reasons. I think there are some areas in the game where it would make a lot of sense to have some pilot certifications outside of the pilot skill trees. Many professions have a spacecraft that makes sense for them to craft and/or fly at master. They still can only install equipment compatible with their pilot level.
- Smuggler, for obvious reasons: Add the YT-1300 to Master smuggler and give the freelancers the Naboo Royal Cruiser/YT-1300/Corellian Corvette depending on which branch they took.
- Bounty Hunter: Expand the firespray certs to Master BH as well.
- Droid Engineer: Droid fighter, in-space pet. Similar to a normal droid with attack ability. Requires cooperative crafting between master DE and SW. Requires novice DE to use but Master DEs can control the advanced model. The best part is seeing them walk slowly on the ground while being trained, as in Episode 1. Weapons cannot be swapped out but might use normal ship parts as a component in the DE's part of the crafting!
- Merchant: Ability to fly one of the NPC Freighters. Multi-player ship, non-combat. Vendors can be placed in the freighter and it can be docked with by ships already in flight. Cooperative crafting between master architect and SW.
- Squad leader: Lambda-class shuttle. multi-player but cramped. Non-humans may have trouble controlling this ship, like more sluggish controls.
Maybe requiring master artisan help to craft. Low overall mass keeps it from being very heavily armed or armored - a-wing level mass, one gunner only. Can land anywhere, as we've seen when a probot gets suspicious...
These are just the ones that pop into my head immediately as being fitting for a particular profession. I know some would be new capabilities added to JTL while others would be trivial to add. What do you think?
- Smuggler, for obvious reasons: Add the YT-1300 to Master smuggler and give the freelancers the Naboo Royal Cruiser/YT-1300/Corellian Corvette depending on which branch they took.
- Bounty Hunter: Expand the firespray certs to Master BH as well.
- Droid Engineer: Droid fighter, in-space pet. Similar to a normal droid with attack ability. Requires cooperative crafting between master DE and SW. Requires novice DE to use but Master DEs can control the advanced model. The best part is seeing them walk slowly on the ground while being trained, as in Episode 1. Weapons cannot be swapped out but might use normal ship parts as a component in the DE's part of the crafting!
- Merchant: Ability to fly one of the NPC Freighters. Multi-player ship, non-combat. Vendors can be placed in the freighter and it can be docked with by ships already in flight. Cooperative crafting between master architect and SW.
- Squad leader: Lambda-class shuttle. multi-player but cramped. Non-humans may have trouble controlling this ship, like more sluggish controls.
These are just the ones that pop into my head immediately as being fitting for a particular profession. I know some would be new capabilities added to JTL while others would be trivial to add. What do you think?
RagNoRock5x
Tue Feb 01, 2005 5:40 pm
#2
he he he
Master Commando + Ace Pilot = GUNBOATS!!!!
muahahahaa
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