Shipwright Archive

Thread: What makes money in SW

Jasconius
Tue Sep 06, 2005 9:13 pm
#1

I've mastered SW for about a week now and the sales are going very slowly.


I don't keep my parts vendor stocked completely because I figure most people only want RE'ed components.


So what one thing really sells.


I notice I sell a ton of Tier 1 ships, but not really enough to keep the boat floating.



Elder Squad Leader. Rebel Terrorist. Smuggler Extraordinaire.
Jagged-F3l
Tue Sep 06, 2005 9:44 pm
#2






Jasconius wrote:

I've mastered SW for about a week now and the sales are going very slowly.


I don't keep my parts vendor stocked completely because I figure most people only want RE'ed components.


So what one thing really sells.


I notice I sell a ton of Tier 1 ships, but not really enough to keep the boat floating.






If you're looking for a magic bullet, you're not going to find it.


I strongly disagree that players only want reverse engineered parts. I am strictly a crafting shipwright andaverage a solid 2M credits per week (for the limited time I spend in game).


Personally, I think it is more about catering to customers' specific needs more than anything else. However, thsi is my personal challenge in the game. I love taking a customer's chassis, whether it be empty or partially built out, and building out the rest of the ship. This requires a lot of interaction with the customer, as it is helpful to understand the customer's preferences with regards to tactics.



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EnFERn0
Wed Sep 07, 2005 1:59 am
#3


I run a one-stop-shop. Making money is not a problem.


You need to build up a good stock, of good part. And you need toa established reputation as a crafter.




-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Goraf
Wed Sep 07, 2005 6:10 am
#4

Mark II-V Blasters, Mark II-V engines, Mark II-V shields, Mark I-IV capacitors, Mark I-III reactors, Mark I-IV droid interfaces, Mark III armor, all missile launchers and ammo, all countermeasure launchers and ammo, paint kits, texture kits, the odd Mark I booster. You name it, it sells. The Mark II-IV stuff sells very quickly.

The fastest seller lately has been large starfighter cargo holds, everyone is getting into mining for vehicle restoration kits for their BARC. I get asked for one almost every night. I usually make 2 and list one on my vendor. It is gone the next day.

I recently started stocking chassis again. I usually sell one per day. But if I have a good stock of components, that same person buys a lot of equipment for their chassis too. Yesterday I sold an oppressor. The customer turned around and bought 3 Mark IV proton launchers and a factory crate of ammo. That is worth a lot more than the oppressor chassis and has a much better profit margin.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Yaras_Dar
Wed Sep 07, 2005 6:57 am
#5

I have been having no problem selling both crafted and RE'd components. I target certain items based on customer demand, but I also offer a small number of other items, too. My prices are hard to beat, considering the quality I offer. I do a lot of comparison shopping of other SWs vendors to get a good idea of what's hot in the market and price ranges.


The very best components I REare offeredto my PA members first, but some do end up on my vendor.


The RE'ditems that do best are lvl 5-9 weapons, reactors, capacitors, and armor.


My crafted armor, reactors, and shields alsodo very well. I put one or two up at a time and they're usually gone within 24hrs.


Chassis don't do so well.


Missile packs are veryexpensive to make and it's hard to get people to buy them, even at a reasonable markup. I rarely stock them.


I average about 300k-500k a week in sales.


I make about twice that every week out in space killing NPC ships for loot to re-engineer.


Making money as a Shipwright is easy.


I'm rich.






Yaras Dar
Xyon Core PA
"Conquering the galaxy, one cantina at a time..."
Bucke-Thead
Wed Sep 07, 2005 9:17 am
#6

I make most of my income from...

Mark 3-5 Blasters
Mark 4-5 Engines
Pre-programmed Droid command chips
Mark 2-4 Reactors
Mark 2-3 Capacitors
Mark 3-4 Armour

The only mark 1 items I stock are boosters (rarely sell) and chaff launchers...

I never stock chassis and so far I have not bothered with anything that needs asteroids (tried a batch just after ROTW and got 3 crit fails in a row on experiment, so I had wasted a few hours and never wanted to do it again).

I sell at 10K per level (so a Mark 3 is 50K, Mark 5 is 90K) and if I don't make sales of 500K per day minimum then it has been a very slow day. I usually sell around 1m per day and more at weekends...

Problem is... the resources. I hate mining, so I buy my own. And I get through a ton. That said... I have been commercial SW since just around 1 month after the CU (respecced my main after having an alt do it for a while). I started with 15m in my bank, and a few resources I had left over from a previous life as a WS. I now have around 45m, lots of nice resources, and a pretty nice crafting suit



= Bekah Cudet =
Master Shipwright +2 Engines, +2 Weapons systems
-1030 1200 Cultist Refuge, Dantooine

YOU ARE SCARED LIKE FAT CHICKEN??
Click here to be put out of your misery

Tokklyym
Wed Sep 07, 2005 9:46 am
#7

Components sell like crazy from my vendor. I can't keep Level 7 Engines or Level 7 Blasters (With Refire Enhancers) in stock. Reactors, Caps, and Armor are also big.

It's true that the cream of the crop pilots mostly use RE'd loot in their ships, but the majority of players either don't understand reverse engineering, or don't care.

The only chassis I sell are Master ships and the Heavy variants. With all the grinders and undercutters out there, there's no point to even try. At least on my server, anyway.

Of those ships, Krayts and Heavy TIEs sell like mad. The rest can sit there for a couple months.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

EnFERn0
Wed Sep 07, 2005 11:01 am
#8

A stocked vendor will make you alot of money. I stay at about 1k parts. Crafting about 75-125 new parts on weekdays, and 200-250 a day on weekends.

A normal day is 5-10mill. Friday-Sundays are usually 10+



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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chlaos
Wed Sep 07, 2005 11:32 am
#9


I sell chassis, components, and missilles about as fast as i can craft them. The hard part, for me is keeping stocked as I have a combat character that i also like to play. My advice would be to make sure you are using the best resources you can get, keep a stocked vendor and be patient, as it can take a little time to build up a reputation. Oh, and if your just getting started try hanging around spaceports with your master shipwright tag up. You will meet tons of peeps lookin for advice or someone to build stuff for them, so it could be a quick way to boost your name recognition.
Smerk
Wed Sep 07, 2005 2:33 pm
#10

Programmed droid chips sell well and cost little. Find Privateer and Imperial pilots to make a mix of tier 2-4 overload chips, and the CtSS. Tier 1 chips don't sell, nor do the resets, tuning, or any shield adjusts. (Not sure why on the last one, seems useful for gunboat killing.)

Paint and texture kits sell well. People seem to buy one of each texture to see what they look like. (I must be pricing them too cheap :-) )

To advertize your store, make some mark 2-3 engines and put them on the Cnet or Mos Eisley bazaar with your vendor ad in the text. Newbies (and quite a few veterans) take a long time to figure out vendor search, so don't depend on it.



-----------
Smerk

If I win your auction, offer to one of
Yogsoth's vendors on Tatooine at 3404 -5668 (near Mos Eisley)
czaeba
Wed Sep 07, 2005 7:10 pm
#11


Yeah I'll echo others' sentiments here.


To me, the key to breaking into Shipwright was to find the hole in the market and exploit it for all it's worth. No single shipwright can keep up with everything, so there's most assuredly a hole somewhere. For me, when I became a shipwright shortly after the CU, the hole was in asteroid components. I sold 17 High Mass ships in one day. The server's established shipwrights would come to me for their mining lasers, cargo holds and tractor beams.


This gave me enough money to invest in the server's best resources for my components. I've kept a philosophy of only stocking components which are the best or very close to the best on the server. So for a while I didn't craft capacitors or engines. But I quickly got the reputation for having top of the line stuff. Customers started pouring in and I made enough money to heavily re-invest in tapes and more resources, and now I stock everything but boosters.


My best selling items are my Mk3 and Mk4 armor. I also highly recommend making a big run of each of the texture kits and lots of paint kits. You'd be surprised at how many shipwrights don't keep those stocked. And chips have been a consistent and profitable seller for me as well.


So to wrap up, try to find out what the current shipwrights are lacking in, and become the best in that area. The rest will take care of itself.




_____________________________________________________________
Reek - Imperial Colonel, Retired
Daemen - Sith Assassin, Whereabouts Unknown
ELITE - 2+ Years of Imperial PvP Excellence
Creator of The Sith Code. Download.
Account Cancelled. The sequel to The Sith Code will be made when the game is out of beta.


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