Shipwright Archive
Thread: Amazing result = perma 0% !?!?!?!
TUMOS_GHOST wrote:
No, shipwright is a fairly unbugged proffession, but the ne wSW buffs have been bugging some people, and not working for others. get a new SW buff that might help. as for the Crafting station, there might be a conflict due to having 2 stations so close to each other, just try to actually stand inside one while you craft
You bet, first 10 times I noticed this issue there were only a single crafting station for SW.
I'm seeing a bug when crafting reactors for some reason, while I have the entertainer buff. Normally with 10 experimentation points, if you have all great sucesses in a single experimentation line that should give you the max possible based on resources for that line. But its falling 2% short as if it can't reach the amount added by the resource buff. I'm not seeing this on engines or shields though.
Fuss
Doesn't really matter if there is only on SW crafting station, any other crafting station in close proximity will have the effect, but most likely it was your SW buff that was doing it. I've heard plenty of people complain about creating bugs in their crafting when they have one but haven't heard anyone say anything good about it yet. I've gotten just a couple of the buffs and neither time did it make any noticable difference to experimentation or assembly.
mindspat wrote:
You bet, first 10 times I noticed this issue there were only a single crafting station for SW.
And for not being able to completely experiment a line with 10 points, this is happening to me but only with lines I can experiment up to 100%.
The assembly gives me an starting value of 29%. 10 experimentation points * +7% = 70%. 29 % + 70% = 99%. I need to get at least 1 amazing (that I always get) to be able to reach 100% with 10 points.
Drakkosith wrote:
Doesn't really matter if there is only on SW crafting station, any other crafting station in close proximity will have the effect, but most likely it was your SW buff that was doing it. I've heard plenty of people complain about creating bugs in their crafting when they have one but haven't heard anyone say anything good about it yet. I've gotten just a couple of the buffs and neither time did it make any noticable difference to experimentation or assembly.
mindspat wrote:
You bet, first 10 times I noticed this issue there were only a single crafting station for SW.
This has not happened while crafting via Weaponsmith. This was happening before -and- after getting the ent buffs.
Are public crafting stations not supposed to allow an Elite Crafter access to the advanced schematics?
mindspat wrote:
Are public crafting stations not supposed to allow an Elite Crafter access to the advanced schematics?
No, you must use a private crafting station. If you need to craft away from home, use a droid.
Goraf wrote:
mindspat wrote:
Are public crafting stations not supposed to allow an Elite Crafter access to the advanced schematics?
No, you must use a private crafting station. If you need to craft away from home, use a droid.
Hmm...seems like it would be suited to the new players in SWG if there were a system msg or some sort of process to identify that a crafter is not permitted to use public crafting statsions found at starports.
I honestly don't understand why this event is overlooked. If a new player comes into SWG and wants to craft it's likely they will immediately get hit when trying th elite crafting professions. Not everyone uses the forums nor do all players havea community to assist them when progressing in this game.
In the end, it's poor development that led to this post.
...back to work and am looking forward to busting out the next half of the SW grind.