Shipwright Archive
Thread: Cap on CA attachments?
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SpecterLeader
Tue Sep 13, 2005 3:19 am
#1
How high can one use, is 12pt the limit or how does it all fit together?
Adwar
Sar-larid
Tue Sep 13, 2005 3:52 am
#2
All artificial skill mods(clothing, attachments, etc.; other than Jedi robes) are capped at +25 total on each specific mod(2 additional experimentation points maximum, as you get one experimentation point per 10 mod points).
In addition to that, many shipwright experimentation lines(if not all, not sure on that) already have 15 points to work with at master; so it's not a matter of being a 12 point experimenter as a 17 point experimenter.
Ardilis
Tue Sep 13, 2005 3:56 am
#3
For Shipwrights the experimentation points are maxed at +12 chassis experimentation, +17 engine experimentation and +17 weapon systems experimentation. So the best you can be as a shipwright is a 12/17/17 pt master shipwright.
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