Shipwright Archive
Thread: RE Price?
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Rolfis_Katar
Wed Oct 12, 2005 5:37 am
#1
Hi.
Some time ago I saw in the forum a formula that defined the price of RE component. Somebody could inform which to me is this formula or the price practised for RE component?
Thank you.
OrizCore
Wed Oct 12, 2005 5:46 am
#2
You should never base a RE price just on level. Learn your RE stuff, what is really good and what isnt, and price it according to that. I can RE a level 8 piece of armor with junk and sell it for 50k and be happy, but my engine im working to RE i wouldnt sell for anything less than 50mil (probably much higher than that)
Dadoum
Wed Oct 12, 2005 7:14 am
#3
The only way it would make sense to follow a formula would be if you are just throwing together any components together you can in which case it is pretty much guaranteed it will be trash that can't beat crafted. Once you get into reverse engineering you will recognize the time it takes to learn what is good and what isn't not to mention the time and money it takes to put together a top notch reverse engineered part. I rarely have a nice RE job to sell but when I do I price it according to what I think my time and credits invested in the part is worth. As an example I had a very nice level 6 weapon I built and put on my vendor for 1 million credits. It sold in a couple days so it was probably underpriced. Obviously not any L6 you just slapped together would be worth that. So forget about formulas. The right price is whatever someone is willing to pay that also is fair compensation for what it took for you to build it.
Iceovekan
Wed Oct 12, 2005 9:12 pm
#5
RE Prices differ very very much.
Some, Level 2 Boosters with low mass and high boost energy are around 50-100K.
A level 5 Reactor that produces over 15K energy is around 150K-200K.
And aproperly RE'd level 8 weapon is like finding 180+ Krayt tissues!
So yes, RE prices vary differently. One thing that is cheap is armor, as armor is basically an afterthought, and you pick the amount of mass you want to fill in.
I find the properly RE'd items are very rare (good ones anyways). I have a feeling that shipwrights keep this for themselves and their friend. Most of the time I see RE parts from level 1-7. Level 8-10's are harder to find and command premium prices. There's a sweet spot of level 5-7 that are low mass, high powered parts that command a huge premium!
So RE Level prices, just like any ground weapon or armor prices vary according to quality and rarity.
Leata
Wed Oct 12, 2005 10:08 pm
#6
I believe the formula you are referring to is the one that costs as much as the individual components would sell to a Chassis Dealer, definately should be able to get much more for good parts.
Price = RE lvl * RE lvl * 1000
So RE level of 2 would be = 2*2*1000= 4000 creds
(which is how much it would cost to sell the parts to the chassis dealer pre RE)
StellarSwordsman
Thu Oct 13, 2005 9:01 am
#7
OrizCore wrote:
You should never base a RE price just on level. Learn your RE stuff, what is really good and what isnt, and price it according to that. I can RE a level 8 piece of armor with junk and sell it for 50k and be happy, but my engine im working to RE i wouldnt sell for anything less than 50mil (probably much higher than that)
8 x 8000 = 64,000
You'd be better off selling to the chassis dealer.
Unless you're trying to get disks.
OrizCore
Thu Oct 13, 2005 11:11 am
#8
StellarSwordsman wrote:
OrizCore wrote:
You should never base a RE price just on level. Learn your RE stuff, what is really good and what isnt, and price it according to that. I can RE a level 8 piece of armor with junk and sell it for 50k and be happy, but my engine im working to RE i wouldnt sell for anything less than 50mil (probably much higher than that)
8 x 8000 = 64,000
You'd be better off selling to the chassis dealer.
Unless you're trying to get disks.
I said *and be happy* which means losing 14k isnt that big of a deal.
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