Shipwright Archive
Thread: i am a new shipwright
Page 1 of 1
IIscandar
Thu Jul 22, 2004 7:53 am
#1
Drakulos wrote:This is what Ofu posted on another similar thread....
Yes. I understand your dilemna, after hoarding resources to grind up to master shipwright, your sunk investment cost (usually around 5-15mil depending on your grind style) will take awhile to recoup and get you back in black.So. First thing's first.1. Establish a Name Brand -All my ship parts are tagged and branded. And if you see on galaxy vendor search your parts getting resold here and there, especially for a much higher price, you know that your product is in demand.2. Target your Market -Are you going to be a Yugo, Honda, or a Ferrari?YUGO - If you're after the Yugo market - (Low Quality, Cheap) - Focus on making lots of products at a very cheap price. Undercut everyone. Establish huge static harvester lots. Focus on Ace Pilot Chassis (Krayts, B-Wings, POB's) and PVP Chassis (A-Wings and TIE Advanced). Also focus on armor, as armor for reasonable prices are hard and this is an undervalued niche market. And finally, focus on expendables. Paint Kits, Texture Kits, Chaffs, and Missile Packs. As these are consumable items, this is more of a commodity market. Where the lowest CPU price is king.Honda - If you're after the Honda Market -(Good Quality, Reasonable Prices) - Focus on making the best components for the given price. Focus on the Tier 2-3-4, market. Make good reasonable packages that will outfit a ship. For example, Have a bag labeled (Freelancer Tier 3) and have a chassis, all Tier 3 Shields, Reactors, Weapons that will fit into that specific chassis. The big Market for this is the 4333 PVP Market, as most B-22's and JSF's are banned from most PVP events. Focusing on TIE Advanced/A-Wing Packages would provide a niche market and service. Again, the quality must be good, and you must charge reasonable prices. Overall, the focus should be on customer service and dependability.Ferrari - You have lots of 30K resource deeds, +25 to Weaponsand Systems Experimentation,a musician on call, perfect tools and crafting stations and you live in a Research Center or Manufacturing City. Here you focus on making the best of the best of the best. You no longer advertise and your Brand Name is synonymous with quality craftsmanship. Here you can command the best prices. You take clients on your own time, and most of your profit is on small volume, high quality ship parts.3. Advertise.As a beginning shipwright, your brand name is unknown. For example, on my server there are some very well known shipwrights that are more well established and have reputable brands. It's hard to compete with a well-known brand. So establish yourself. Focus on the Tier1, Tier2, pilots. Once a pilot finds a well-stocked shipwright store, they keep on coming back. I've had customers come back to my store and work their way up from Tier 1 to Tier 4. How to create good advertisement?a. Tag all your products with a waypoint. Especially important with consummables such as paint kits and chaff packs.b. Sell the paint kits and chaff packs at ridulously low prices. Some wholesaler will buy them and put them on their vendor or on the bazaar and sell them for you. Voila! Instant advertisement. (Again the point here is advertisement, you'll regain more in visibility)c. Locate your store in one of the main NPC cities such as Coronet, Theed or the Mining Outpost. This makes it easy for pilots to buy your stuff and go on flying, instead of waiting around to the shuttle. Ideally your store should be within 1.5km from the starport.d. Invest in Advertisement 4 in merchant so your vendors show up on the planetary map.e. Enable your vendors on global search.f. Invest in a Spamdroid. Give out a simple advertisement, ensure your waypoint is enclosed. Place Spamdroid near a chassis dealer. (Pilots are eager to sell space loot, placing your spamdroid saying you'll pay 2x per level than the chassis dealer will pique their interest).g. Give good customer service. If you don't have time. Say so upfront. If you have too many orders, tell them that you don't have time and refer them to up and coming shipwrights. I've helped quite a few novice shipwrights sell chassis and missile packs to patrons.4. By establishing a brand, and backing it up with good customer service, people will come back for more. Also Brand Loyalty is high among pilots. Even as a shipwright myself, I still buy from some of the more well established brands for certain items.5. Establish a supply and distribution network. Resources are hard to come by, and if you work a deal with your local resource dealer you never have to worry about getting incapped surveying for that great spawn of High Grade Plyiometric. Hire miners and trade services for Asteroid Ore. Hire subcomponent manufacturers. You create the schematics for the subcomponent with your +25 tapes, give the schematic to an upcoming shipwright. They'll produce it and in return they give you half or the subcomponents they produce and keep the other half. They get a better subcomponent, and you get the subcomponents made for you. Hire different faction ace pilots to program your chips for you. Hire a droid engineer to create astromechs and flight computers for you. Sell your paintkits, chaff and missiles to mega-mall operators.6. Overall, have fun. Yes the return on investment is slow. It will pick up until you're a well known Brand Name. In that case, you become more reclusive and refuse a lot more orders than you take. You'll see. Sometimes attention is a good and bad thing.7. Did I mention have fun. As long as you have fun, you'll enjoy it. If you really need the money, I suggest you go up in space and do some Black Sun duty missionsI am a FERRARI dealer ... but I was a YUGO then a HONDA first. LOL. On another note, it is always good to read the stickied threads on top. Most have alot of advice that many have given to others and do not wish to repost again.
excellent advice !
stuga
Fri Oct 14, 2005 5:27 am
#2
just asking what the best place to start and which items at novice can help to bring credits in rescources are ok in some i got 1.60 million of ore and 1.45 million in alum and various others around 600k
plus i got self power deeds i got 30 of them and i got 4 toons on the server
UmmonPrime
Fri Oct 14, 2005 6:54 am
#3
You got steel? You are going to need steel for everything.
Not many items at novice will sell, that's why most choose to just to the quick chassis grind and hope to recover half of there money that way.
Most pilots are looking for master made items.
UmmonPrime
Fri Oct 14, 2005 7:33 am
#5
I've never sold any, so I can't say if they are good sellers.I see people post that they do, so you may want to try it out. Warning though, it will take you forever to hit master that way.
Drakulos
Fri Oct 14, 2005 7:36 am
#6
This is what Ofu posted on another similar thread....
Yes. I understand your dilemna, after hoarding resources to grind up to master shipwright, your sunk investment cost (usually around 5-15mil depending on your grind style) will take awhile to recoup and get you back in black.
So. First thing's first.
1. Establish a Name Brand -
All my ship parts are tagged and branded. And if you see on galaxy vendor search your parts getting resold here and there, especially for a much higher price, you know that your product is in demand.
2. Target your Market -
Are you going to be a Yugo, Honda, or a Ferrari?
YUGO - If you're after the Yugo market - (Low Quality, Cheap) - Focus on making lots of products at a very cheap price. Undercut everyone. Establish huge static harvester lots. Focus on Ace Pilot Chassis (Krayts, B-Wings, POB's) and PVP Chassis (A-Wings and TIE Advanced). Also focus on armor, as armor for reasonable prices are hard and this is an undervalued niche market. And finally, focus on expendables. Paint Kits, Texture Kits, Chaffs, and Missile Packs. As these are consumable items, this is more of a commodity market. Where the lowest CPU price is king.
Honda - If you're after the Honda Market -(Good Quality, Reasonable Prices) - Focus on making the best components for the given price. Focus on the Tier 2-3-4, market. Make good reasonable packages that will outfit a ship. For example, Have a bag labeled (Freelancer Tier 3) and have a chassis, all Tier 3 Shields, Reactors, Weapons that will fit into that specific chassis. The big Market for this is the 4333 PVP Market, as most B-22's and JSF's are banned from most PVP events. Focusing on TIE Advanced/A-Wing Packages would provide a niche market and service. Again, the quality must be good, and you must charge reasonable prices. Overall, the focus should be on customer service and dependability.
Ferrari - You have lots of 30K resource deeds, +25 to Weaponsand Systems Experimentation,a musician on call, perfect tools and crafting stations and you live in a Research Center or Manufacturing City. Here you focus on making the best of the best of the best. You no longer advertise and your Brand Name is synonymous with quality craftsmanship. Here you can command the best prices. You take clients on your own time, and most of your profit is on small volume, high quality ship parts.
3. Advertise.
As a beginning shipwright, your brand name is unknown. For example, on my server there are some very well known shipwrights that are more well established and have reputable brands. It's hard to compete with a well-known brand. So establish yourself. Focus on the Tier1, Tier2, pilots. Once a pilot finds a well-stocked shipwright store, they keep on coming back. I've had customers come back to my store and work their way up from Tier 1 to Tier 4. How to create good advertisement?
a. Tag all your products with a waypoint. Especially important with consummables such as paint kits and chaff packs.
b. Sell the paint kits and chaff packs at ridulously low prices. Some wholesaler will buy them and put them on their vendor or on the bazaar and sell them for you. Voila! Instant advertisement. (Again the point here is advertisement, you'll regain more in visibility)
c. Locate your store in one of the main NPC cities such as Coronet, Theed or the Mining Outpost. This makes it easy for pilots to buy your stuff and go on flying, instead of waiting around to the shuttle. Ideally your store should be within 1.5km from the starport.
d. Invest in Advertisement 4 in merchant so your vendors show up on the planetary map.
e. Enable your vendors on global search.
f. Invest in a Spamdroid. Give out a simple advertisement, ensure your waypoint is enclosed. Place Spamdroid near a chassis dealer. (Pilots are eager to sell space loot, placing your spamdroid saying you'll pay 2x per level than the chassis dealer will pique their interest).
g. Give good customer service. If you don't have time. Say so upfront. If you have too many orders, tell them that you don't have time and refer them to up and coming shipwrights. I've helped quite a few novice shipwrights sell chassis and missile packs to patrons.
4. By establishing a brand, and backing it up with good customer service, people will come back for more. Also Brand Loyalty is high among pilots. Even as a shipwright myself, I still buy from some of the more well established brands for certain items.
5. Establish a supply and distribution network. Resources are hard to come by, and if you work a deal with your local resource dealer you never have to worry about getting incapped surveying for that great spawn of High Grade Plyiometric. Hire miners and trade services for Asteroid Ore. Hire subcomponent manufacturers. You create the schematics for the subcomponent with your +25 tapes, give the schematic to an upcoming shipwright. They'll produce it and in return they give you half or the subcomponents they produce and keep the other half. They get a better subcomponent, and you get the subcomponents made for you. Hire different faction ace pilots to program your chips for you. Hire a droid engineer to create astromechs and flight computers for you. Sell your paintkits, chaff and missiles to mega-mall operators.
6. Overall, have fun. Yes the return on investment is slow. It will pick up until you're a well known Brand Name. In that case, you become more reclusive and refuse a lot more orders than you take. You'll see. Sometimes attention is a good and bad thing.
7. Did I mention have fun. As long as you have fun, you'll enjoy it. If you really need the money, I suggest you go up in space and do some Black Sun duty missions
I am a FERRARI dealer ... but I was a YUGO then a HONDA first. LOL. On another note, it is always good to read the stickied threads on top. Most have alot of advice that many have given to others and do not wish to repost again.
IIscandar
Fri Oct 14, 2005 7:53 am
#7
Drakulos wrote:This is what Ofu posted on another similar thread....
Yes. I understand your dilemna, after hoarding resources to grind up to master shipwright, your sunk investment cost (usually around 5-15mil depending on your grind style) will take awhile to recoup and get you back in black.So. First thing's first.1. Establish a Name Brand -All my ship parts are tagged and branded. And if you see on galaxy vendor search your parts getting resold here and there, especially for a much higher price, you know that your product is in demand.2. Target your Market -Are you going to be a Yugo, Honda, or a Ferrari?YUGO - If you're after the Yugo market - (Low Quality, Cheap) - Focus on making lots of products at a very cheap price. Undercut everyone. Establish huge static harvester lots. Focus on Ace Pilot Chassis (Krayts, B-Wings, POB's) and PVP Chassis (A-Wings and TIE Advanced). Also focus on armor, as armor for reasonable prices are hard and this is an undervalued niche market. And finally, focus on expendables. Paint Kits, Texture Kits, Chaffs, and Missile Packs. As these are consumable items, this is more of a commodity market. Where the lowest CPU price is king.Honda - If you're after the Honda Market -(Good Quality, Reasonable Prices) - Focus on making the best components for the given price. Focus on the Tier 2-3-4, market. Make good reasonable packages that will outfit a ship. For example, Have a bag labeled (Freelancer Tier 3) and have a chassis, all Tier 3 Shields, Reactors, Weapons that will fit into that specific chassis. The big Market for this is the 4333 PVP Market, as most B-22's and JSF's are banned from most PVP events. Focusing on TIE Advanced/A-Wing Packages would provide a niche market and service. Again, the quality must be good, and you must charge reasonable prices. Overall, the focus should be on customer service and dependability.Ferrari - You have lots of 30K resource deeds, +25 to Weaponsand Systems Experimentation,a musician on call, perfect tools and crafting stations and you live in a Research Center or Manufacturing City. Here you focus on making the best of the best of the best. You no longer advertise and your Brand Name is synonymous with quality craftsmanship. Here you can command the best prices. You take clients on your own time, and most of your profit is on small volume, high quality ship parts.3. Advertise.As a beginning shipwright, your brand name is unknown. For example, on my server there are some very well known shipwrights that are more well established and have reputable brands. It's hard to compete with a well-known brand. So establish yourself. Focus on the Tier1, Tier2, pilots. Once a pilot finds a well-stocked shipwright store, they keep on coming back. I've had customers come back to my store and work their way up from Tier 1 to Tier 4. How to create good advertisement?a. Tag all your products with a waypoint. Especially important with consummables such as paint kits and chaff packs.b. Sell the paint kits and chaff packs at ridulously low prices. Some wholesaler will buy them and put them on their vendor or on the bazaar and sell them for you. Voila! Instant advertisement. (Again the point here is advertisement, you'll regain more in visibility)c. Locate your store in one of the main NPC cities such as Coronet, Theed or the Mining Outpost. This makes it easy for pilots to buy your stuff and go on flying, instead of waiting around to the shuttle. Ideally your store should be within 1.5km from the starport.d. Invest in Advertisement 4 in merchant so your vendors show up on the planetary map.e. Enable your vendors on global search.f. Invest in a Spamdroid. Give out a simple advertisement, ensure your waypoint is enclosed. Place Spamdroid near a chassis dealer. (Pilots are eager to sell space loot, placing your spamdroid saying you'll pay 2x per level than the chassis dealer will pique their interest).g. Give good customer service. If you don't have time. Say so upfront. If you have too many orders, tell them that you don't have time and refer them to up and coming shipwrights. I've helped quite a few novice shipwrights sell chassis and missile packs to patrons.4. By establishing a brand, and backing it up with good customer service, people will come back for more. Also Brand Loyalty is high among pilots. Even as a shipwright myself, I still buy from some of the more well established brands for certain items.5. Establish a supply and distribution network. Resources are hard to come by, and if you work a deal with your local resource dealer you never have to worry about getting incapped surveying for that great spawn of High Grade Plyiometric. Hire miners and trade services for Asteroid Ore. Hire subcomponent manufacturers. You create the schematics for the subcomponent with your +25 tapes, give the schematic to an upcoming shipwright. They'll produce it and in return they give you half or the subcomponents they produce and keep the other half. They get a better subcomponent, and you get the subcomponents made for you. Hire different faction ace pilots to program your chips for you. Hire a droid engineer to create astromechs and flight computers for you. Sell your paintkits, chaff and missiles to mega-mall operators.6. Overall, have fun. Yes the return on investment is slow. It will pick up until you're a well known Brand Name. In that case, you become more reclusive and refuse a lot more orders than you take. You'll see. Sometimes attention is a good and bad thing.7. Did I mention have fun. As long as you have fun, you'll enjoy it. If you really need the money, I suggest you go up in space and do some Black Sun duty missionsI am a FERRARI dealer ... but I was a YUGO then a HONDA first. LOL. On another note, it is always good to read the stickied threads on top. Most have alot of advice that many have given to others and do not wish to repost again.
excellent advice !
stuga
Fri Oct 14, 2005 8:22 am
#8
Drakulos wrote:
This is what Ofu posted on another similar thread....
Yes. I understand your dilemna, after hoarding resources to grind up to master shipwright, your sunk investment cost (usually around 5-15mil depending on your grind style) will take awhile to recoup and get you back in black.
So. First thing's first.
1. Establish a Name Brand -
All my ship parts are tagged and branded. And if you see on galaxy vendor search your parts getting resold here and there, especially for a much higher price, you know that your product is in demand.
2. Target your Market -
Are you going to be a Yugo, Honda, or a Ferrari?
YUGO - If you're after the Yugo market - (Low Quality, Cheap) - Focus on making lots of products at a very cheap price. Undercut everyone. Establish huge static harvester lots. Focus on Ace Pilot Chassis (Krayts, B-Wings, POB's) and PVP Chassis (A-Wings and TIE Advanced). Also focus on armor, as armor for reasonable prices are hard and this is an undervalued niche market. And finally, focus on expendables. Paint Kits, Texture Kits, Chaffs, and Missile Packs. As these are consumable items, this is more of a commodity market. Where the lowest CPU price is king.
Honda - If you're after the Honda Market -(Good Quality, Reasonable Prices) - Focus on making the best components for the given price. Focus on the Tier 2-3-4, market. Make good reasonable packages that will outfit a ship. For example, Have a bag labeled (Freelancer Tier 3) and have a chassis, all Tier 3 Shields, Reactors, Weapons that will fit into that specific chassis. The big Market for this is the 4333 PVP Market, as most B-22's and JSF's are banned from most PVP events. Focusing on TIE Advanced/A-Wing Packages would provide a niche market and service. Again, the quality must be good, and you must charge reasonable prices. Overall, the focus should be on customer service and dependability.
Ferrari - You have lots of 30K resource deeds, +25 to Weaponsand Systems Experimentation,a musician on call, perfect tools and crafting stations and you live in a Research Center or Manufacturing City. Here you focus on making the best of the best of the best. You no longer advertise and your Brand Name is synonymous with quality craftsmanship. Here you can command the best prices. You take clients on your own time, and most of your profit is on small volume, high quality ship parts.
3. Advertise.
As a beginning shipwright, your brand name is unknown. For example, on my server there are some very well known shipwrights that are more well established and have reputable brands. It's hard to compete with a well-known brand. So establish yourself. Focus on the Tier1, Tier2, pilots. Once a pilot finds a well-stocked shipwright store, they keep on coming back. I've had customers come back to my store and work their way up from Tier 1 to Tier 4. How to create good advertisement?
a. Tag all your products with a waypoint. Especially important with consummables such as paint kits and chaff packs.
b. Sell the paint kits and chaff packs at ridulously low prices. Some wholesaler will buy them and put them on their vendor or on the bazaar and sell them for you. Voila! Instant advertisement. (Again the point here is advertisement, you'll regain more in visibility)
c. Locate your store in one of the main NPC cities such as Coronet, Theed or the Mining Outpost. This makes it easy for pilots to buy your stuff and go on flying, instead of waiting around to the shuttle. Ideally your store should be within 1.5km from the starport.
d. Invest in Advertisement 4 in merchant so your vendors show up on the planetary map.
e. Enable your vendors on global search.
f. Invest in a Spamdroid. Give out a simple advertisement, ensure your waypoint is enclosed. Place Spamdroid near a chassis dealer. (Pilots are eager to sell space loot, placing your spamdroid saying you'll pay 2x per level than the chassis dealer will pique their interest).
g. Give good customer service. If you don't have time. Say so upfront. If you have too many orders, tell them that you don't have time and refer them to up and coming shipwrights. I've helped quite a few novice shipwrights sell chassis and missile packs to patrons.
4. By establishing a brand, and backing it up with good customer service, people will come back for more. Also Brand Loyalty is high among pilots. Even as a shipwright myself, I still buy from some of the more well established brands for certain items.
5. Establish a supply and distribution network. Resources are hard to come by, and if you work a deal with your local resource dealer you never have to worry about getting incapped surveying for that great spawn of High Grade Plyiometric. Hire miners and trade services for Asteroid Ore. Hire subcomponent manufacturers. You create the schematics for the subcomponent with your +25 tapes, give the schematic to an upcoming shipwright. They'll produce it and in return they give you half or the subcomponents they produce and keep the other half. They get a better subcomponent, and you get the subcomponents made for you. Hire different faction ace pilots to program your chips for you. Hire a droid engineer to create astromechs and flight computers for you. Sell your paintkits, chaff and missiles to mega-mall operators.
6. Overall, have fun. Yes the return on investment is slow. It will pick up until you're a well known Brand Name. In that case, you become more reclusive and refuse a lot more orders than you take. You'll see. Sometimes attention is a good and bad thing.
7. Did I mention have fun. As long as you have fun, you'll enjoy it. If you really need the money, I suggest you go up in space and do some Black Sun duty missions
I am a FERRARI dealer ... but I was a YUGO then a HONDA first. LOL. On another note, it is always good to read the stickied threads on top. Most have alot of advice that many have given to others and do not wish to repost again.
so start up small build up your customers up slowly with pilots of a low lvl, i was thinking about putting items for sale on the bazaar and cheap prices
BlkHwkDwn
Fri Oct 14, 2005 11:03 am
#9
stuga wrote:
what about the repair and paint kits
should be able to sell them, i know they move really well on my vendors, but at the same time i have a large customer base, that seems at least to buy only from me.
MrHawat
Fri Oct 14, 2005 3:06 pm
#10
stuga wrote:
what about the repair and paint kits
You do not say what server your are on. Paint and texture kits sell, repair kits do not. You might want to look up a Master Shipwright. On alot of servers you will find that not only are we willing to teach you but we want you to take some of the load off. Heck, most of us are amicable people and the competition is not there. Again, it varies by server. If you are on Tarq, send and email to Tsam.
Basically, you have to eat most of the grind and you are better off getting buffed and using practice mode. Chassis are not a big seller and unless you have really good resources most of what you make will not be that good. Concentrate on getting the resources. If you do not mine, start. Spend alot of time going through the stickies on this board to learn what to look for. If you are serious about the profession, you should be able to find a Master to take you under his wing on alot of servers. Hell, we answer so many damn fool Pilot questions a SW question would be a blessing. lol
BlkHwkDwn
Fri Oct 14, 2005 3:46 pm
#11
ROFL and so true
MrHawat wrote:
stuga wrote:
what about the repair and paint kits
You do not say what server your are on. Paint and texture kits sell, repair kits do not. You might want to look up a Master Shipwright. On alot of servers you will find that not only are we willing to teach you but we want you to take some of the load off. Heck, most of us are amicable people and the competition is not there. Again, it varies by server. If you are on Tarq, send and email to Tsam.
Basically, you have to eat most of the grind and you are better off getting buffed and using practice mode. Chassis are not a big seller and unless you have really good resources most of what you make will not be that good. Concentrate on getting the resources. If you do not mine, start. Spend alot of time going through the stickies on this board to learn what to look for. If you are serious about the profession, you should be able to find a Master to take you under his wing on alot of servers. Hell, we answer so many damn fool Pilot questions a SW question would be a blessing. lol
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