Shipwright Archive

Thread: A vision for truly custom ships... that will never happen!

Wompm
Tue Oct 18, 2005 2:41 pm
#1

I have been thinking for the past few months about posting this, and the latest "is the JSF overpowered?!!?" thread in the pilot's forum has finally convinced me. Now I don't think any of these things will happen, but a variation on the following 2 ideas would be sweet I think as an upgrade to the way space currently works.


1) Ship component hardpoint mass limitations:

This is the first half of my plan. It is obvious when looking at a JSF compared to a Kimo that those two ships shouldn't be able to hold the same engines... in fact it would seem that the engine of a kimo would be larger than a JSF. How interesting would it be if each ship chassis had mass limitations on each component hardpoint based on the physical characteristics of the ship. For example give the JSF a low mass limit for its engine's- say sub 3k mass for an engine, and give a B-wing a huge limit for its weapons slot. By doing this it modifies the ship to where a tiny little fighter won't be the be-all-end-all of PVP. To the contrary a JSF/Bell/A-Wing would be made of paper compared to a TIE Bomber.


2) Give a logical # of component hardpoints based on physical characteristics:

Obviously if you just cut back the size of components on the smaller ships, and don't change anything else all of those ships will become utterly useless. In answer to that I will bring up a point that has been stated often before. Based on the look of the ship have a logical # of component hardpoints. For example- X-wings get 4 guns, so do the TIE In's. A-wings need 2 burly engines. Even the JSF would recieve 2 engines. Putting the two ideas together here is what you might get. A-wing: gets 2 large engines (9-10kmass each) and a rather small slot for weapon, shielding and armor. This makes it the fastest ship in the game while also making sure that it can't just overwhelm others with massive firepower- and it'll blow apart like papermache if it gets shot. I'd say give the JSF 2 smallish engine slots- like LVL2 mass for each. The other thing would be that the abilities of your components stack (maybe not 100%) but they build each other up signifigantly.



If this were to be implemented I wouldn't want to see each chassis blanket limited on what it can hold instead it would be great if shipwrights could experiment each hardpoint. Being able to select where the mass should go- at least to a certain degree- would be fantastic, and would create truly unique ships, where every ship in the game has a niche. If the tiny fighters are super fast but can only hold lvl 3-5 weapons and nearly non-existant shields, while the big guys like the Firespray/Kimo/B-wing/TIE Bomber hold massive firepower and shielding, you might see some wide variety in pvp.


Like I said this will never happen because it requires a huge ammount of reprogramming on a realatively unused part of the game (compared to the ground game). But man it would be cool.... KK flame away!





Iluvatar- Master Fencer/Master TKA/Imperial Ace Pilot/ Master Brawler/ Pikeman 4-3-4-0:
PaceNebulon
Tue Oct 18, 2005 3:02 pm
#2

This is a bad idea. this will only make large ships more powerful, which needs to be done but not like this. For all ships this would be the end of setting up a ship to fit your style. Right now if I want to fly an interceptor with a L10 engine and L7 blaster and nothing else... I can. There are trade offs to that kind of radical confuration. Limiting the mass to a spacific hardpoint will only standardize the loadouts and end creative outfitting. It will do nothing to restore the balance of the RoTW ships.





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

DeepFatFryer
Tue Oct 18, 2005 3:03 pm
#3

The first point kinda defeats the object of the equipment system, imho.

If you want to sacrifice Shielding for Engines, or have no armour/ordnance/boosters etc, but a huge gun, you can.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
DeepFatFryer
Tue Oct 18, 2005 3:05 pm
#4

Just to elaborate a bit, the problem (in my humble opinion) is that as mass increases, equipment performance does not.

When the step-up from a light fighter to a heavy fighter dosen't have a corresponding increase in firepower/shielding and such and such, that's when the imbalances arrive.

Of course this can probably be worded a lot better by someone else



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
Wompm
Tue Oct 18, 2005 3:19 pm
#5

The thing is I don't see a decent way to balance the smaller fighters against the larger fighters. As it stands unless the pilot in the small fighter really sucks the large fighter doesn't stand a chance at all. With damage where it is at now, and with the current quality of parts available a large fighter might last 2 shots, where the small fighter lasts one. Thing is that large fighter is very unlikely to ever hit that small figher. The one exception to this is an Opp. loaded with 3 Image Rec launchers- still its only if you get lucky. A damage reduction doesn't really fix this problem either. A damage reduction only garantee's 2 things- 1 JSF's and the like will never die because hitting them several consecutive times is quite difficult and using cap to shield shunt takes care of that. 2 that the big'ns like the Tie Bomber will need to be tailed for 5 more seconds. Neither of those options really fix anyting.


And I would love to see WO3 fixed, but even that won't effect those of us who only shoot when we have a shot. The thing is big ships will never compete in the current make up- for the POB's out there even if they give them 15000hp shields they will never hit a decent pilot that can fit a LVL10 mega ypr engine in.


Don't get me wrong I love all my Uber equipment. I've been in since the original beta of this game- and in the first week of JTL I picked up a lvl 8 engine that re'd to 106.9 with 78-79-81YPR. I flew with that in my advanced forever- thing is that I have never- ever been blown up in any of my ships by any number of opponents- except by E-pulse3. That seems strange to me....





Iluvatar- Master Fencer/Master TKA/Imperial Ace Pilot/ Master Brawler/ Pikeman 4-3-4-0:
IIscandar
Tue Oct 18, 2005 3:41 pm
#6

I'm still curious though to see if the firepower on the POB guns will be able to one or two shot a jsf coming in for an attack. With a decent ops co-pilot and repair crew, a POB should be able to buy enough seconds to give those guns time to blast that little fighter into pieces. We'll see.
Wompm
Tue Oct 18, 2005 3:51 pm
#7

I hope so. I love my decimator... wish it wasn't just to decorate.



Iluvatar- Master Fencer/Master TKA/Imperial Ace Pilot/ Master Brawler/ Pikeman 4-3-4-0:
Washell
Tue Oct 18, 2005 6:08 pm
#8

Plenty of pilots around nailing JSF's in their regular/advanced X-wings with L10 engines. Don't blame the equipment, blame the pilot.

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