Shipwright Archive
Thread: So, why DOES the economy suck?
Message Edited by Kalano on 03-04-2005 01:03 PM
Message Edited by Kalano on 03-04-2005 01:05 PM
Message Edited by MoreCowbell on 03-04-2005 05:17 PM
I know that doesn't put more credits in your pocket, but cashmaking in space does seem to have been adjusted upwards to take this into account. A few duty or station missions should give you the credits to meet expenses.
MoreCowbell wrote:
I love these "the economy sucks because I can't afford everything I want" posts.
I'm RSF. The duty mission out of Naboo station pays over 55k for completion, plus around 25k in credit chips, plus about 100k in loot. I even keep most of the loot to RE and I still make over 100k per duty. And since it's a station duty I can just hyper to Royal way, pick up another, and hyper back to Lok. No waiting in buff lines, no grouping required, just a couple minutes overloading/overcharging some key components while I hyper. It's a really efficient way to grind credits (or in my case, mid-level loot)in space.
And as another poster pointed out, you don't need to upgrade your chassis when you move up a tier. I Aced in a Dunelizard, and can handle just about any NPC ship in it. It's how you use your tonnage.
Message Edited by MoreCowbell on 03-04-2005 05:17 PM
I always hit the Yavin IV space station duty mission. you earn 84k for completions, around 30k in credit chips, and so much loot that you got to land and sell before you go out again. I get about 65-70 loot items ranging from lvl 1 to lvl 10, most in the in the 4-6 range.
The only things you fight are tier 2 debrie cults and tier 3 bosses. you could start doing them with only tier 2 skills.
Why its the best keeped secret? Hell if i know. I tell everyone that it is where the credits are, even read others saying its where you go for cash. Its a secret cause all the masters who grinded in the first month quit spaceand never came back to check out the new missions put in.
The true secret to piloting and making bank? Don't grind it. Have fun leveling, and play on the ground when you get a little bored and burned out.
Slim Vargo, Corbantis
D8alus wrote:
Seriously, I know it's not you guys' fault, but the prices I've found in MOST places for ships and parts is outrageous...there's no way to make enough money to buy the parts to keep up with my certs if I grind a pilot profession...and that's assuming I can actually find a place that stocks all the parts in the first place!
Funny, because I keep hearing about how easy it is to make money in space. But if you're running low, try harvesting and selling resources to earn some extra cash. Or sell your space loot to a SW instead of the chassis broker. I saw one SW spamming in Theed that he pays 6K for level 1 space loot...if you looked around I bet you could find a SW willing to pay more than 1K per level for your loot.
I've found one guy that I regularly shop at and he's got very decent prices...he sells the chassis for the same price the chassis vendor charges to build it (dumb idea, just elminate the chassis vendor prices and shipwrights can make more profit) and he sells equipment at like..2k per cert level...but he doesn't keep stocked enough and I'm running out of top end gear for my cert level.
The reason your regular shipwright is always out of stock is because he's so cheap. If he charged more, he'd be able to keep up with restocking his vendor easier. Of course, you'd have to pay more too. That's the trade off.
(of course, that's true of most proffessions now, can't find pistols for tier III, can't find any armor other than composite, etc...)
The crafters cater to what their customers want. Given that SWG is a mature game, most players have mastered elite combat professions, so they don't need Tier III pistols anymore. As a WS, why would I stock something that no one wants? And the reason you can only find Comp and Ubese armor is because those are the two most effective armors. With buffs HAM costs don't matter, so there's no reason not touse a super-heavy suit of comp armor. Again, armorsmiths are just going with what their customers want.
Bah, I knew in beta that a purely player driven economy would be broken beyond belief.
On the contrary, I think the economy is working fairly well. The player-driven economy is what makes SWG unique and sets it apart from every other MMORPG on the market. It's why I (and most crafters)play the game. If the Devs had put in a NPC controlledeconomy, I would just play WoW instead.
D8alus wrote:
Seriously, I know it's not you guys' fault, but the prices I've found in MOST places for ships and parts is outrageous...there's no way to make enough money to buy the parts to keep up with my certs if I grind a pilot profession...and that's assuming I can actually find a place that stocks all the parts in the first place!
I've found one guy that I regularly shop at and he's got very decent prices...he sells the chassis for the same price the chassis vendor charges to build it (dumb idea, just elminate the chassis vendor prices and shipwrights can make more profit) and he sells equipment at like..2k per cert level...but he doesn't keep stocked enough and I'm running out of top end gear for my cert level.
(of course, that's true of most proffessions now, can't find pistols for tier III, can't find any armor other than composite, etc...)
Bah, I knew in beta that a purely player driven economy would be broken beyond belief.
Chances are the high prices are very appropriate considering: resource quality matters (good resources are NOT cheap), we use a TON of it for each part, crit fails are through the roof since we have to hand craft ALL final combines, and it's just a pain in the butt to restock.
I wouldn't call the economy broken, I just think you might not be taking advantage of all the techniques for money making available to you.