Shipwright Archive
Thread: LvL 7/8/9/10 Weapon blast style.
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DarkBShadow
Sat Mar 12, 2005 12:33 am
#1
I Posted this on the Pilot Forums and i though it would be good to post this here as well for people that want to get weapons Re'd. this is not complete because i do nto believe i have looted every type of these weapons yet. but as i get them i will update it.
Okay I was making SS of the diffrent Weapon types of style that i have for my lvl 10 blaster that i'm going to get made. So i decided to post my results of the 8 diffrent types of blasters that i have. It seems though that the type of blaster is tied in with the weapon type it is. I also while doing this have found a few bugged weapons that should get fixed.
LvL 10 Weapons
1.Armek Blaster
2.Sienar Fleet1
3.Hoersch-kessel
4.Gryhil R-9x
5.Cygnus Elite
6.Taim&Bak
7.Mandal Moters Elite
8.Sienar Fleet2
Lvl 9 Weapons
9.Borstel RG9
10.Sienar Fleet
11.Rendili Advanced
Lvl 8 Weapons
12:Cygnus
13:Gryhil 72 Twin
14:Mandal Moters
15:Sienar Design
LvL 7 Weapons
16:Subpro
17:ArmekSW-8
All of these weapons work. However 3 of them are bugged(well at least in my krayt i put them in my YT and they worked fine)
Gun number 2,4,8,9, and 13 are the bugged guns. I did a bit of testing with them to see what is wrong with them. As you can see in the pics these guns are firing 4 blasts instead of just 4. however what you can't see is that it is firing from the other gun ports beside it self. As you see in Gun 8 is the same as gun 2. I only noticed this as a problem because in pic 8 that gun is in the 3rd gun port which is the wings of the Krayt. but as you see it did not fire out of the wing slot but out of the 2 others gun ports. it is the same with gun number 4.
I did most of the testings with the Gryhil R-9x just to see what it would do. i had this gun alone the krayt with no other guns in it shoot out of the 1st gun mount when it was in teh 3rd slot, but it did not fire in the other ports. When i put in a gun that was not a bugged gun it overlayed on that gun port with the other gun firing out of it at the same time. But it did not fire in the gun port that had no guns in it. also i decided to put in my other Gryhil R-9x to see what happens and then. when i did this instead of having them in there sepreat gun ports they were shooting out of the same gun mount like what happened with just one in it. Just tested what would happen if i only used these bugged guns and they seem to fire out of the same gun mount which is the first one. I will do more testing on this issue and see if this is still the case after you get them Re'd. i will have the Gryhil R-9x as my first gun in the RE tool.
Also i will update this list as i get diffrent types of guns for each class. If you have a gun that you have not seen on this page. could you please ether post it or pm me the pic of it so i can update the list. it would be of great help.
Update: Posted the LvL 9 Blasters that i have and was able to test them. I have come to the conclusion that all weapons that have the same name like Sienar Fleet and such will have the same blaster type but they will not always be bugged.
Okay I was making SS of the diffrent Weapon types of style that i have for my lvl 10 blaster that i'm going to get made. So i decided to post my results of the 8 diffrent types of blasters that i have. It seems though that the type of blaster is tied in with the weapon type it is. I also while doing this have found a few bugged weapons that should get fixed.
LvL 10 Weapons
1.Armek Blaster
2.Sienar Fleet1
3.Hoersch-kessel
4.Gryhil R-9x
5.Cygnus Elite
6.Taim&Bak
7.Mandal Moters Elite
8.Sienar Fleet2
Lvl 9 Weapons
9.Borstel RG9
10.Sienar Fleet
11.Rendili Advanced
Lvl 8 Weapons
12:Cygnus
13:Gryhil 72 Twin
14:Mandal Moters
15:Sienar Design
LvL 7 Weapons
16:Subpro
17:ArmekSW-8
All of these weapons work. However 3 of them are bugged(well at least in my krayt i put them in my YT and they worked fine)
Gun number 2,4,8,9, and 13 are the bugged guns. I did a bit of testing with them to see what is wrong with them. As you can see in the pics these guns are firing 4 blasts instead of just 4. however what you can't see is that it is firing from the other gun ports beside it self. As you see in Gun 8 is the same as gun 2. I only noticed this as a problem because in pic 8 that gun is in the 3rd gun port which is the wings of the Krayt. but as you see it did not fire out of the wing slot but out of the 2 others gun ports. it is the same with gun number 4.
I did most of the testings with the Gryhil R-9x just to see what it would do. i had this gun alone the krayt with no other guns in it shoot out of the 1st gun mount when it was in teh 3rd slot, but it did not fire in the other ports. When i put in a gun that was not a bugged gun it overlayed on that gun port with the other gun firing out of it at the same time. But it did not fire in the gun port that had no guns in it. also i decided to put in my other Gryhil R-9x to see what happens and then. when i did this instead of having them in there sepreat gun ports they were shooting out of the same gun mount like what happened with just one in it. Just tested what would happen if i only used these bugged guns and they seem to fire out of the same gun mount which is the first one. I will do more testing on this issue and see if this is still the case after you get them Re'd. i will have the Gryhil R-9x as my first gun in the RE tool.
Also i will update this list as i get diffrent types of guns for each class. If you have a gun that you have not seen on this page. could you please ether post it or pm me the pic of it so i can update the list. it would be of great help.
Update: Posted the LvL 9 Blasters that i have and was able to test them. I have come to the conclusion that all weapons that have the same name like Sienar Fleet and such will have the same blaster type but they will not always be bugged.
Message Edited by DarkBShadow on 03-13-2005 12:50 AM
DarkBShadow
Sat Mar 12, 2005 10:53 pm
#3
Updated post. As mentioned this is a work in progress and i will update this list as soon as i get new weapons to try out.
I just updated this list with a few LvL 7 guns for the imperials looking to RE there lvl 7 reward blaster. I have a few more lvl 7's hanging around but i was not able to test them out today. i will do this as soon as i have time.
I just updated this list with a few LvL 7 guns for the imperials looking to RE there lvl 7 reward blaster. I have a few more lvl 7's hanging around but i was not able to test them out today. i will do this as soon as i have time.
TomoRainer
Sun Mar 13, 2005 2:29 am
#4
We could have a basically complete list if we translate the effects compiled here into graphics you've got posted.
The Armek Elite screenshot is what I describe as the "orange squiggle."
Sienar Fleet 1 is the "green blaster."
Hoersch-Kessel is the "blue lightning ball," I think, though it looks a bit different on my monitor (I've got worse graphics).
Gyrhil R-9X is the "bright blue disks."
MandalMotors elite is the "purple blaster." (Or purple laser, I should edit that to be consistent. Blaster/laser are interchangeable in my descriptions.)
Rendili Advanced is the "blue laser."
Armek SW-8 is the "three white shots" (though they're really more of a blue-green).
The only effects you don't have an example for yet are the red disruptor, the orange laser with shockwave, the blue ball with vapor trail, and the large red ball (which I've only seen on one gun). Get screenshots of all those and we can compile a complete list with graphical links to each of their effects.
Really nice start here.
The Armek Elite screenshot is what I describe as the "orange squiggle."
Sienar Fleet 1 is the "green blaster."
Hoersch-Kessel is the "blue lightning ball," I think, though it looks a bit different on my monitor (I've got worse graphics).
Gyrhil R-9X is the "bright blue disks."
MandalMotors elite is the "purple blaster." (Or purple laser, I should edit that to be consistent. Blaster/laser are interchangeable in my descriptions.)
Rendili Advanced is the "blue laser."
Armek SW-8 is the "three white shots" (though they're really more of a blue-green).
The only effects you don't have an example for yet are the red disruptor, the orange laser with shockwave, the blue ball with vapor trail, and the large red ball (which I've only seen on one gun). Get screenshots of all those and we can compile a complete list with graphical links to each of their effects.
Really nice start here.
joinrdy
Wed Mar 16, 2005 9:14 pm
#5
i just picked up one tonight a level 8
corelliaAG1G, this one has blue balls with with agas-likeblue trailer.....sweet graphix
Jagged-F3l
Thu Mar 17, 2005 12:03 pm
#6
This is nice work. I'm wondering if you have pictures of player crafted components as well?
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