Shipwright Archive
Thread: Lets Make Sw's Have a Purpose in Space !
Overcharging all components (but armor) would be enough. There would still be room for droid programs like managing shields (maybe Alliance programs would be used!) or CtSSing.
Wow, it's rare for me to find a proposal like this that I actually like ![]()
I can really see where giving a shipwright abilities in a POB ship to make repairs faster or better would be appropriate.
I think giving a shipwright special abilities to "tweak" components in-flight could be interesting, but it would have to be done very carefully, and the cost might have to be more than just item decay. As it is droid programs are a must now, but that's ok to most pilots because all pilots can use them. But to be required to be a shipwright to be the best pilot might not go over so well with most pilots.
The SW enhancing components should do it at the components itself, kinda like now repairs work. I didn't mean the pilot to have special commands if he/she is a SW.
It could be done by a SW Pilot at the cost of leaving the Pilot chair, going to the component, enhancing it and going back to the chair. But that would leave the ship unpiloted for some precious instants.
It's more in the line of a support role than an improved pilot.
Message Edited by AhrienTerrik on 07-12-2005 06:52 AM
I would like to see SW's become the "engineering" department on POB ships. Above and beyond any pilot skills. I think this may be a way to make POB ships more viable in space PvP. The changes I envision would be as follows.
1. Shipwrights should be able to repair any ship component in space with the generic repair kits(instead of having to use specific kits while in space), Originally I thought they wouldn't need any kits but that just didn't make sense, but their ability to use generic kits would in itself speed up the repairs since they'd no longer need to carry 10 diff kits on them in order to repair.
2. Shield Boosts - A shipwright should be able to boost the shields or a ship while at the shield component inside the startship(this also means it would only apply to POB ships, as I see normal ships being pretty balanced as it is). This ability should come at a cost of either cap recharge rate, or engine performance(either/or not both). I would like to see varying levels of this skill(ie could be tied into the RE skill or something else like that which progresses as they move up the SW skills), but would like to maintain the ability for masters to choose any level of the skill to use. I think that the POB ships should be able to see an increase of up to200% with a shipwright on board(if you started out with 2k shields you could get up to 4k protection if you had a shipwright on board, 6k protection if your using the new POB shields which have a 3k protection normally). Given that POB ships are not very maneuverable this would give them the staying power they need to be effective in space PvP. Having higher energy shields will allow them the time needed to actually use programs like shield shunt etc... and would lend itself to some very nice battles. I think if this were the case you would also see alot more of POB ships in space PvP because it would now be fun for groups to engage in this type of activity since the POB ships would no longer be 1-2 hit kills not giving enough time to do anything especially since they aren't manueverable enough to avoid hits(and they're huge targets). This would also give a need for ships to carry spacebombs again for the increased damage.
3. Engine Boost - I see this as having maybe a 25% increase in speed, so if your using 100 speed engines you could end up at 125 top speed. This would be used as an emergency escape tactic. I see the cost of this being a huge energy drain, probably drawing enough power to disable boosters and all weapons systems including the capacitor, but could be overcome if you were able to load a high enough energy reactor(must be significantly higher than your actually power usage). This would allow the POB ships to escape, but the small ships would still be able to catch up to them for a last ditch attack using decent boosters since the POB ship would be capped at an above normal speed for long distances, but with boosters a smaller faster ship should be able to outrun them short term. I think this will add to alot more strategy in space with larger ships having some chance of escape now instead of simply being a sitting duck all the time, but a smart pilot with a faster ship still has the potential to take them down.
HOw about this when you craft the part it will have a spaecle ability.So to say a engine could have a boost kinda like putting in nitro . But this can only be used once unlike a booster but it would weigh alot less than a boster.
werehere wrote:
HOw about this when you craft the part it will have a spaecle ability.So to say a engine could have a boost kinda like putting in nitro . But this can only be used once unlike a booster but it would weigh alot less than a boster.
The problem with craftable parts, is that it does not require the shipwright to be there. This is basically what we do now lol. I think what we're looking for here are ways to make shipwrights useful in space battles in POB ships, meaning useful to have present during the battle. You don't really want the impact to be part of the normal fighters because then it requires you to be a shipwright in order to be a top pilot which just doesn't make much sense. But having shiprwrights be an integral part of POB ships does make sense, as a POB ship requires a crew to fly, and the abilities/qualities of the crew should make a difference. Just like having a Doc in the crew can be useful if someone catches fire from the plasma conduits
CommTampers wrote:
Maybe chassies repair or the ability to repair other parts that are currently notrepairable while underway. How about allowing shipwrights to repair parts underway without decaying the part.
Only if you're "in range" of a space station. Things should still decay if you're out in the middle of no-where and you repair them, but if a shipwright does the repairs on a POB ship in range of a station, there shouldn't be any decay...