Shipwright Archive

Thread: Elite boosters have wrong requirement

Crillan
Wed Jul 20, 2005 10:07 pm
#1

I crafted my first elite booster for myself today and discovered an oversight. They ask for potential energy but none of the resources used have that stat. You use aluminum, steel, 2 types of asteroids and an upgrade component. The other boosters use liquid petrochem and that has potential energy but elites don't use any liquid petrochem. The stats on my elite booster were horrible and a huge waste of space mining time and asteroids. This is a serious problem I hope gets addressed soon.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
AhrienTerrik
Thu Jul 21, 2005 1:57 am
#2

Yes, we know of this one.

Check the following post
http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=24454





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
Crillan
Thu Jul 21, 2005 10:13 am
#3

Yea I see that article, but it obviously needs more attention. This should be fixed already since it's a pretty major problem.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
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