Shipwright Archive

Thread: Workaround for publish 20 experimentation bug

Envoy3113
Wed Jul 20, 2005 8:45 am
#1

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=90421



There comes a time in every mans life when 86 years is just too damn long...
Ekir_Atari
Wed Jul 20, 2005 9:24 am
#2

Clickified



/say I'm sorry, %TT, but your Imperial HMO does not cover wound treatments with a Battle Fatigue over 500. Please see an entertainer to receive treatment.

Huh?? What's Battle Fatigue?!
Welgill
Wed Jul 20, 2005 2:29 pm
#3


Sosince I can not Alt-Tab my MSW/MA/musician is TOTALY USELESS.


This is crazy they have borked my entire template this round !


I left Ultima Online after 6 years to what I was told and thought was a game with a tighter community and CSR' / Devs that actualy cared about the game and its players.


Someone tell me why I should continue to give SOE any more of my buisness when they can basicly screw an account totaly like this?




Newton Salazar - Kettemoor - Master Shipwright - Master Artisan - Novice Armorsmith

Weldon Salazar - Kettemoor - Master Pistoleer - Master Combat Medic - 0004 Artisan
sharpie222
Wed Jul 20, 2005 3:40 pm
#4


This is more of a interface not refreshing bug. Basically it applies the experimentation as it should but it doesn't update all the time, It did for me on a few occations.


So if you know where to use your points just do that & then when you click next to "Name" the prototype, it'll refresh & update it there, Not sure what would happen if you hit Enter thenEnter againfast after experiment is done & use the default name, Not willing to find out & waste my valueable resources.







Gua'uld
The Spy : Kettemoor Server

WANTED For: Stealing from the Dark Side

IIscandar
Thu Jul 21, 2005 7:49 am
#5

If you wait 30 seconds, it should update without having to tab out of anything. I've not had any word on a resolution yet, but believe it , around 30 seconds after you experiment the first time it updates.
Envoy3113
Thu Jul 21, 2005 8:34 am
#6






IIscandar wrote:
If you wait 30 seconds, it should update without having to tab out of anything. I've not had any word on a resolution yet, but believe it , around 30 seconds after you experiment the first time it updates.





That seems to be give and take with alot of people. It's entirely a UI refresh problem but it applies to alot more than just crafting, sea's etc are effected by this too and some people don't get updates on that untill travel or crossing a server boundry.


For the lower end systems alt tabbing is a chore, for others keep your load down (close inventory, work in an uncluttered area) and load times are reduced.


For example though, on my work machine (half gig ram) outside with a droid after 30 seconds I had no update, I was talking with a few people while testing this. Might have been the graphics load in the center of my city attributing to it. Definately faulty code client side though.





There comes a time in every mans life when 86 years is just too damn long...
IIscandar
Thu Jul 21, 2005 8:39 am
#7

Hopefully we've provided enough input on this issue for them to find the problem.
Envoy3113
Thu Jul 21, 2005 8:41 am
#8






IIscandar wrote:
Hopefully we've provided enough input on this issue for them to find the problem.





/crossesfingers



Armor layers have been bugged much in the same manner from as far back as publish 18...I really hope this is the info they need to lock it down





There comes a time in every mans life when 86 years is just too damn long...
Doktor-Gonzo
Thu Jul 21, 2005 5:56 pm
#9

Nice find Envoy!!!!!!
Page 1 of 1
Previous Next