Shipwright Archive

Thread: Armor/Shield eff. vs. Weapon Min/max Damage A different angle to look at...

Zipher_Sirius
Thu Jul 21, 2005 11:10 pm
#1

Hello all my fellow SW I dont post here much just read but while playing around with blaster exp. today It dawned on me.. the age old shield/armor eff. vs min/max damage exp. I have seen in the past where numbers have beenchrunched and confirmed that exp. points put into A/S eff yield a higher DPS output.... though I looked at it from a different angle and would like to ask if this has been tested yet. Yesnumbers do show the A/S eff boost does more dmg at the drawing board but has anyone tested this after weapons overload 1-4 has been activated. I know that weapons overload effects min/max damage output but does it also effect eff. vs A/S I would think not. this being the case I would think that maybe the min/max damage exp would be the way to go. Please reply with any input on the subject. Thanks for your time



-Zipher

...Your Destruction is the will of the gods and we are their instrument .:Zinaku:.
negilum
Fri Jul 22, 2005 3:26 am
#2

the best way to increase dps is experimenting on refire.

a 10% increase to min dmg is a 5% increase dps
a 10% increase to max dmg is a 5% increase dps
a 10% increase to vs shields does nothing for vs armor
a 10% incresae to vs armor does nothing for vs shields
a 10% increase to refire is a 10% increase to dps

while faster guns do cause faster cap drain, the current state of droid commands easily counters that drain.
EnFERn0
Fri Jul 22, 2005 4:27 am
#3

I make 2 types or lvl7 & lvl9 blasters.

Type 1: I experiment on Min/Max + Shield Penetration. These sell without doubt fastest!

Type 2: Rapid fire edition. Speed to the max and shield penetration & less weight.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

AhrienTerrik
Fri Jul 22, 2005 4:38 am
#4

Weapons with a higher vsShields stat are excellent for PVP. For PVE I would prefer something more balanced.





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
negilum
Fri Jul 22, 2005 6:52 am
#5



EnFERn0 wrote:
I make 2 types or lvl7 & lvl9 blasters.

Type 1: I experiment on Min/Max + Shield Penetration. These sell without doubt fastest!

Type 2: Rapid fire edition. Speed to the max and shield penetration & less weight.


i'm sure that the type 1 guns do sell better. some people are obsessed with the max damage stat. just like drooling over a 300-1100 gun on the ground game. but many people don't realize that max damage isn't the end all be all of combat. in a pvp situation a weapon with a 600-700 dmg range can often out perform the 300-1100 weapon because of the damage reduction from high defences.
Tangle
Fri Jul 22, 2005 10:13 am
#6

Here's what i do. I make lots of different blasters and know what I feel works best. However, when it all comes down to it, I sells tons and tons of max damage blasters. They are easily my most profitable item. If I sell 50 mkIV max damage blasters I may sell 10 blasters designed for refire. When a customer sends me an email or a tell I recommend using different guns in the same setup. I like my guns to fire at different intervals with different damage. I feel I get better distribution that way and do more damage in the long run. People that I have recommended this to thank me for it. However, my sales dictate what I make. I don't care what I *KNOW* is better, I care about what people want to purchase. I'm in this to make money plain and simple.


The only item I make my way is boosters. Most people want to see the fastest speed but that's so wrong in my book. My boosters are a tad slower than one maxed out for speed but mine last 10-11 seconds and recharge much much faster than the latter. I won't budge on that stance ever.


Bottom line. You craft what sells. I don't care if it were an item so wrong for the purpose. If they sell, I craft them in bulk. =)





Cerise - Master Shipwright - Master Droid Engineer - Master Artisan

Bloodfin - A & C Premium Ship Components
Pinnacle Base, Dantooine in front of shuttle

**BUYING SELF-POWER HARVESTER DEEDS FOR 500K**
**DROP OFF ON ANY OF MY VENDORS AND NOTIFY ME VIA EMAIL**
Slothrop27
Fri Jul 22, 2005 10:35 am
#7

amen tangle.



GATELY--Master Artisan/Master SW/Master DE/Privateer ACE
ORESTES--Master Rifleman/Master BH/Imperial ACE

CGI STARSHIPS--Brenn, Naboo (-2867, 3547)
DROPOFFS--Tyrannia, Naboo (-70, 4609) SST GUILD VENDOR
Leata
Fri Jul 22, 2005 11:05 am
#8

Interesting point on boosters.


I like fast boosters and don't care about a 10 sec burn rate. If i'm straffing towards a target and want to blow by, then I want pure speed. I'll only boost for a few seconds at a time. get out of range turn and repeat.





Eclipse:
ATANS the Ithorian Shipwright and Privateer
____ __________ Bounty Hunter in training

Kauri:
Thaur the Trando Jedi
Leata the Master of 29 professions (Old school Jedi Grinder)
Page 1 of 1
Previous Next