Shipwright Archive
Thread: Should I become a Shipwright?
ValStryker wrote:Hi all,I am thinking of using my token respec to join your ranks. I am currently a Master BH and Master Rifleman. I have never done a crafting profession before. However, I really love flying spaceships. On my server (Tempest), it seems like nobody is making high quality RE loot to sell. So, the best equipment I can get is all crafted stuff that is REALLY heavy. I really wish I could make my own components.Is there anything I should think about, or do, before I make this change?V'al Stryker, Rebel Pilot 4-4-4-4, Citizen of River's Edge, Dantooine, Tempest
The chassis vendor pays 1k times level for space loot and he is in the spaceport. So most space loot is sold there giving less parts to be RE'd.
Shipwright is a resource intensive profession. It's also a time intensive profession as you can not make factory runs of ships or ship components there are all hand crafted. So to keep well stock vendors takes time. You will also spend 2-4 hours per customer trying to do a loadout for a ship, as they want the biggest gun, fastest engine and the highest damage missle in the smallest mass ships.
If you intend however to make shipwright your focus during gameplay it becomes a lot more work, but can also be a lot more rewarding as you ponder how many customers are out there flying in your ships, or shooting your blasters, or being protected by your armor.
When people come back to your shop or ask for advice, that's a good feeling. There are some known issues with the shipwright profession that offer a lot of insight to the dev's to change/resolve in the future, but overall shipwright is a well done profession with a bright future.
I prefer the loot/RE aspect of shipwright the most, but still take the time to gather resources for high quality crafted items for myself and guildmates. I've been playing this game since it went live, and shipwright combined with pilot is one of the most worthwhile professions I've ever had, and I've tried a few.
If you wanna be a crafter without the overhead of having to find the absolute best of the best resources (even when some of those must be bought from other players), shipwright is a good choice.
If you want a crafting profession that maximizes the experimentation system (because every pilot likes his parts differently, unlike most ground crafted items) then shipwright is for you.
Even if you don't like crafting, but you want to feel like you've had a direct impact on how good your ship is because you collected the loot, cataloged it, RE'd it, and hand selected how to put it all together, then shipwright is a good choice.
In it's also one of the most constructive communities in the forums. There's still the occasional whine, but overall there's not much flaming to be had here.
hee!!! =) I like that, or maybe "Pimp my Starship!"