Shipwright Archive
Thread: Straight from TC Quest and Bug Fixes
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Red-Dwarf
Fri Jul 22, 2005 1:20 pm
#1
I'll report on the quests as soon as I can (need to check the BH droid and new BH boss missions first)
I don't know how to do the exploit and don't have any 0 mass components (got one reactor with 0 energy gen, but that's bad for a reactor!) so can't test that.
Leata
Fri Jul 22, 2005 1:25 pm
#2
Could you imagine people having 2 lvl 10 0 mass weapons on a small ship like the JSF. Like to see what happens when they hit 50k each 
Loki_Ashaman
Fri Jul 22, 2005 2:09 pm
#3
Red-Dwarf, I PM'ed you a run down of the exploit so you can test it.
As for the pair of zero mass level 10 guns, you have nothing to fear there as lucky the exploit breaks weapons.
S-1-l2-H-C
Fri Jul 22, 2005 2:16 pm
#4
with a refire rate of 0 from the disk, the gun wont shoot. maybe now ill have a 50000 refire rate on my gun and can fire it once every 2 days 
but with everything else at 0 mass, you can cram 2 re'd l10 guns in.
Thunderbyte
Sat Jul 23, 2005 12:47 am
#6
Changes on TestCenter :
Update Headlines!
- Two new quests added! "Catch a Falling Star" and "Nagem's Jobs".
Known Issues with this Test Center Version
- Fallen Star Quest: On the last part of the quest once you escort the cargo ship and it hyper spaces away, your journal does not update so when you talk to Osae again she thinks you have not completed the quest.
Profession: Shipwright
- A KSE Firespray Schematic can no longer be used to reverse-engineer a zero-mass spaceship component. When a player's ship is launched, if there are any zero-mass components, their mass will default to a value of 50,000.
So it looks like we get us a new space quest (woot for content!!!!!), and all you sploiters are gonna have some heavier ships pretty soon ![]()
FlashDog
Sat Jul 23, 2005 8:47 pm
#7
anyone want to bet that they're not going to realize that chassis mods have zero mass until it's too late? (winglets, side strakes, etc)
Thunderbyte wrote:
Changes on TestCenter :
Profession: Shipwright
- A KSE Firespray Schematic can no longer be used to reverse-engineer a zero-mass spaceship component. When a player's ship is launched, if there are any zero-mass components, their mass will default to a value of 50,000.
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