Shipwright Archive
Thread: Heavy Scyk, TIE, and Z-95
Heavy TIE - best of the three. Up to Tier 3 as an Imperial pilot, you cannot have a second gun slot anyway. There is no reason not to use this thing. I used mine to solo my way to the end of Tier 4, where I picked up a TIE Advanced because I desperately needed the second gun for a mission. But I went back to my Heavy TIE for my Ace mission. It's a very good ship.
Heavy Z-95 - I used mine until I got the Advanced X-wing at Tier 4. I soloed the Vette mission for that ship in a Heavy Z-95, as well as all of the missions that got me there. Another very useful ship.
Heavy Scyk - Not worth the materials it is made from. Not that it's a bad ship, but you get the Dunelizard so early on that it makes the Scyk obsolete. The trade off of 10k mass for an extra gun slot is pretty much a no brainer.
FriedSquid wrote:
Y-wing bypassing is the best idea ever.
QFE
I dropped rebel pilot with my one pilot because I had to use the Y-Wings. On the other hand, my SW used the Z-95 up to 3222 when he used the heavy X my now-freelance alt got him.
Havent tried the Z-95 but the heavy scyk and heavy tie fighter absolutely rock in my opinion. You can still use them as an ace. So the heavy scyk is the only ship you ever have to fly as a freelancer and thats just awesome.
I disagree about the one gun slot being a big disadvantage. With a nice gun and weapon overload 3 you always got enough firepower with one gun during your grind. When hitting ace you can use a lvl 10 RE gun and you wont get two of those in a jsf/belbullab.
The heavy tie fighter got a higher mass than the jsf and the imperial guard interceptor which makes it more useful imo. The hitbox is very small too.
And nothing surpasses a tie fighter in style. Its simply amazing to own in deep space with a tie fighter. ![]()
chyenfel wrote:Havent tried the Z-95 but the heavy scyk and heavy tie fighter absolutely rock in my opinion. You can still use them as an ace. So the heavy scyk is the only ship you ever have to fly as a freelancer and thats just awesome.
I disagree about the one gun slot being a big disadvantage. With a nice gun and weapon overload 3 you always got enough firepower with one gun during your grind. When hitting ace you can use a lvl 10 RE gun and you wont get two of those in a jsf/belbullab.
The heavy tie fighter got a higher mass than the jsf and the imperial guard interceptor which makes it more useful imo. The hitbox is very small too.
And nothing surpasses a tie fighter in style. Its simply amazing to own in deep space with a tie fighter.
a single gun doesnt really hurt too much in pvp since its a 2 hit kill system anyway. And forget RE lvl 10 go for crafted experimentals w/ a fire rate of .249 that fires 4 times a second. By the time the pvp target gets inside your kill box its already over.
heavy Z-95 flies great and its all you need till you can fly an xwing or heavy xwing. However, its a single weapon and its convergence is absolutely horrible
heavy syck fighter is identical in flight model but its convergence is fantastic and its fairly small in size giving it a smaller hit box than the dunelizard. I have not sized this up side by side to the necrosis ship but its definitely a good pvp candidate.
heavy TIE - never flown it but the flight model is confirmed to be identical to the jedi starfighter.. how is the size comparison?
jedi starfighter's biggest imbalance isnt about mass, loadout or flight model really. A dunelizard is close, a heavy syck is close. Its really about the micro size hitbox that makes it impossible to hit. In a jedi starfighter I can litterally solo corellian corvettes and star destroyers. I couldnt dream of doing that in anything larger regardless of shielding etc. The turrets just couldnt hit me.