Shipwright Archive

Thread: Reverse Engineering.... QTF?

Lysith
Fri Jul 22, 2005 3:42 pm
#1


Reverse Engineering seems like a MASSIVE waste of cash and time unless you gather the parts in space for yourself.


I see absolutely no gain from buying cheap parts to RE and re-sell.


You have to buy 5 Level 5 Boosters toRE 1 Level 5 Booster that's not as good as a friggin Mark III booster you can craft yourself!


Not to mention when even buy the cheapest parts, you're still going to spend more than you make.


I logged on my Ahazi toon and respecced into Shipwright ( Can already hear the flamers coming out and still doesn't care )


I bought 5 L5 Boosters for 2-3k each and RE'd them for 1 L5 Booster I probably can't get 10k for becuase the Mark III is better and sells for 10k.


What is that all about?


Not to mention that since you have to use 5 of the same level items... most of the items will have similar stats unless you find some fantastic item, which you won't RE anyway, the end result will just be a mish-mash of the 5 turds you put together to make one slightly more shiney turd, even with the RE bonuses.


I'm totally boggled by this entire process. I could see taking a L5 item and jamming 5 other items of similar nature but varying levels together to get something new and respectable, but this makes no sense.


The only other thing I can't figure out is where to find som High Grade Polymetric Radioactive, as the 4 tons of varying types of Radioactive I have don't fit the schematic somehow.


Oh well.... /flameon if you want....


It's my rant, help or hinder as you wish!



MBH
MPistols
Combat Medic 4xxx
Rebel Pilot 4444

Enemy to All

If you didn't like that... wait until I drag my arse across your carpet like a dog.
IIscandar
Fri Jul 22, 2005 4:23 pm
#2

Hi there and welcome to the shipwright profession.

Be sure to read the shipwright guides and stickies as much as possible. Shipwright has a lot of info to learn.

The lvl 6,8, and 10 components are the better loot and therefore the better re'd stuff. Lvl 2 and 4 is ok in some catagories. There are probably some more experienced reverse engineers around that could tell you a bit more about that. However, in the shipwright guides is a guide to reverse engineering that might help if you have not read it already.

The high grade polymetric radioactive was a new resource introduced with JTL. It is always supposed to always be spawning on atleast one planet on every server all the time.

check www.swgcraft.com and look at the "current resources" page. This is player collected data on what resources are spawning on what planet at any given time.

For a shipwright , yeah it is great to be able to create a super component by reverse engineering but also keep in mind that every re' attempt has the chance of dropping a KSE firespray disk, and once you get all 8 of those you can make a firespray schematic. The guide will tell you more about that if you don't know about it already.

When I used to buy components from players, I'd offer 2k per level. Just 1k per level over what the npc chassis dealer will pay pilots. I was always getting more and more hehe.

good luck to you !

Message Edited by IIscandar on 07-22-2005 06:23 PM

Rattlr
Fri Jul 22, 2005 6:42 pm
#3

Good post. Shipwright takes alot of work and you get what you put into it. For myself I never liked any of the crafting professions until Shipwright came out. Been having a blast with it ever since.



Rattl'r
Former Light Jedi Sentinal Now Iconic Elder Jedi
Roguechevy
Master Shipwright
Attichetcuk
Sat Jul 23, 2005 4:12 am
#4



Reversing parts can yield outstanding items. I have been able to deck out a 191k mass Ryhk with a level 8 shield, level 8 booster, level 6 cap, 2 level 8 guns and a level 10 gun! The thing to remember about reversing is that you can choose the best stats of each area. So say for instance you have a level 6 gun with 2500 max damage but min damage is only 1000. Now you have another that has min damage of 2000 but a max of 2100. Put them together and you will have a level 6 gun with 2100 min damage 2500 max damage plus the reverse bonus. Storing up many of the same componants can yeild extreme parts. I start my reversing projects with at least 20 or so of the same level parts. Matching the best reactor use, mass and such. Things to look for.....


Level 4 reactors and boosters

Level 6 caps, reactors, boosters and guns

Level 7 guns and reactors

Level 8 Guns, reactors, caps, shields and boosters

Level 9 guns

Level 10 guns


When dealing with guns, look for total weapon effectiveness. Taking into account damage and effectiveness. Matching up disrupters and ion cannons yield great results. Another note would be when you have the set of weapons you want to reverse...test each one to see which graphic you like. The first item you place into a analysis tool is what name and graphic the re'd item will have. As to the original posters points. Your right in the fact that it is much more lucrative to just sell componants than trying to sell a custom reversed bit. It is only worth while if you are in need of a specfic part or have a custom order. The reverse game is great fun though, just to see what is possible. Good luck.


Atti
Lysith
Sat Jul 23, 2005 8:18 am
#5

I'm not unhapy with the results of ALL the things... it just seems that making it take 6 Level 6 Weapons to make 1 Level 6 Weapon is a little ridiculous.


I would be much better if you could use just 2 weapons to make 1, therefore the idea that you spoke of in your reply actually makes more sense.


Instead I have to find those 2 "good" ones... dump in 4 crappers to take up space, and voila I have 1 great one.


I see and understand the possiblities... the amount requirement to RE as the level goes up just seems out of whack.





MBH
MPistols
Combat Medic 4xxx
Rebel Pilot 4444

Enemy to All

If you didn't like that... wait until I drag my arse across your carpet like a dog.
Thunderbyte
Sat Jul 23, 2005 10:46 am
#6


when you think about it though, weapons have so many stats that it would take more than 6 weapons to have the best of each stat that you can find. By having 1 component per level it gives us the ability to really take a component all the way, every stat.


If it were as you suggest, then I could take a great reward engine, and then lower just the mass, or just the pitch. The way crafted engines work now, My great reward engine wouldn't be able to compete with crafted, because crafted engines have greater speed already, and can usually be experimented into another stat or two. If we're going to have it that way why bother with reverse engineering.



         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
\\\ ///
\\| |//
\ /

Narcoleptic_LTD
Sat Jul 23, 2005 12:01 pm
#7


There's a trick to RE... and it requires alot of patience and dedication in finding the right pieces to put together. If you take for instance, one of the reward components, and RE it with what ever random components of that level just to get a slight bonus on it... you just threw away a nice piece of equipment.


If you take your time and get an idea of what's good and what's uber for each stat on a particular lvl/component... you can end up with some seriously nice gear, that no one would ever be able to craft with the best possible resources.


KaylBreinharposteda nice guide to looted components on his galaxy forum in hopes to keep people from selling good loot to the broker, or REing it with crap... very good info here if you want to make something supar ubar.


http://forums.station.sony.com/swg/board/message?board.id=Eclipse&message.id=561808&view=by_date_ascending&page=1


On a side note, looted weapons have different graphics, sound effects, and bolt appearances that cannot be crafted. If you find one that you think "looks cool" ... remember to drop THAT component into the analysis tool FIRST... as these features will be inherited by the finished product. The same applies to booster and engine graphics.

Message Edited by Narcoleptic_LTD on 07-23-2005 03:05 AM



------------------------------------------------------------------------------------------------------------
Jewlee Andrews
Master Bounty Hunter
Freelance Ace
- Ahazi

OrizCore
Sat Jul 23, 2005 3:45 pm
#8

Yes when I RE weapons i use 8 different guns. I take one with each of the stats that is better than the rest of my stack and put them together to make a stellar gun.



Pecosbill - Master Shipwright
Oriz Denotz - MBH, MCM

I do custom shipwright orders only ATM, mail or PM for info.

Vendors located at /way -797 -2691 Corelia
Please drop off any auction winnings at /way -1260 2515 on Dantoine
entrailsgalore2
Sun Jul 24, 2005 2:43 am
#9


if it only required 2 items to make one then that woul;dnt give you much room to incorporate stats to make an uber ocmponent. Not all components will have good stats, usually a component has ONE good stat and the rest such.....for instance I might find one lvl 10 engine with a pitch of 77.4 and the yaw is only 62 and the roll is 66... so if I only could put TWO component sin, id have to choose do I one good pitche and yaw only? or do I want a good top speed and good roll? because you could only choose two stats which you want enhanced as opposed to 10 different stats...but unde rthe current system , I can find 10 individual components each with ONE really good stat..for example: Engine #1 has really high top speed, engine 2 has really high yaw, engine 3 has really high roll, engine 4 has really high pitch, engien five has really low mass, engine 6 has really low reactor drain, engine 7 has really high armor, engine 8 has really high hitpoints, and engine 9 and 10 would be a filler...so when it RE's I get ONE really really nice engine, such as one I REd a fe wmonths back



lvl 10


96 top speed


82 pitch


82 yaw


80 roll


mass 44k


not an UBER engine but a decent engien which I use in my yt. Yes it does take awhile to collect good components to use..but if your eonly going to RE it JUSt to sell...I agree youre waisting your time, but if youre going to actually use these component syou RE, then you are not. Half the components I fly with are REd, and I wouldnt fly without them.


Message Edited by entrailsgalore2 on 07-24-2005 02:44 AM



Dassh=Starsider
Mish-ra Karn=Intrepid

Proud owner of a YT-2400, courtesy of RS
Not selling my Black Sun Ace helmet or my ROTJ Helmet

SWG Clicky Maker
mysigwascensored.
R.I.P. Obuu - Domon/Acepi/Kioji.There will be no RollBacks, take a look! now shut up.
Page 1 of 1
Previous Next