Shipwright Archive

Thread: What's the maximum effective Experimentation bonus from SAE's?

UlfBjorn
Sat Jul 23, 2005 8:46 pm
#1

Hi,

I'm new to Shipwright and crafting in general. I read through the stickies and could not find the answer to my question. I'd like to have the maximum experimentation bonus that i can get. So far, I have +12 in Chassis Experimentation clothing attachments, as chassis are to be my specialty. How high can I go with skill enhancing attachments?

Please advise.

Thank you.
WailingDoom
Sun Jul 24, 2005 3:28 am
#2

SEA will only go as high as +25, any over wont count. +25 will give ya an extra 2.5 exp points (as every 10 will give you 1 point) Hope this helps
Bowoci
Sun Jul 24, 2005 1:10 pm
#3

Does that 1/2 a point from +25 do anything? Don't tell me I screwed myself by stopping at +20 in tapes.



Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

UlfBjorn
Sun Jul 24, 2005 1:16 pm
#4

Thank you Wailing Doom.


Good question Bow, I hope it gets answered. I'd love to know the answer before I waste the creds.


BinaryT
Sun Jul 24, 2005 5:19 pm
#5

It will marginally increase your experimentation rolls (i.e. you'll get fewer critical failures, etc.) You won't get any additional experimentation points, obviously.



--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
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