Shipwright Archive
Thread: On repair kits
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OdiousEncounter
Tue Nov 09, 2004 3:52 pm
#1
Just got two orders for repair kits yesterday, so I figure that maybe I should educate myself about them.
- What's a good price? I charged the first guy 5k per because I misread the resource requirements, and now I feel bad. Next guy was short on money so I charged 2.5k each. What's the standard?
- What's the conduit repair kit for? It has ~60 charges as opposed to the 8k of charges on the other components, and I don't believe there's a "conduit" component. Is it useful?
- How exactly does the charge work? Does 8k of charge mean I can repair 8k hitpoints before it fizzles?
- What's the advatage to ground repairs over space repairs? I've think I've heard that ground repairs cause less component decay, is this true?
Thanks.
mana333
Tue Nov 09, 2004 10:26 pm
#3
OdiousEncounter wrote:
How exactly does the charge work? Does 8k of charge mean I can repair 8k hitpoints before it fizzles?
from my experience, yes. if your engine/reactor/armor/etc. loses 1000 hitpoints and you use the 8k repair kit to fix it, you would have 7k left on it.
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