Shipwright Archive
Thread: w00t for coming changes!
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Sevarhin
Tue Nov 09, 2004 5:19 pm
#1
Update Notes: Test Center - November 9, 2004
Version: 104456.105132
Crafting
* Increased crafted engine max speeds
* Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
(Master Artisans will be using a space crafting tool? Interesting solution to the schem being stuck in the "generic" crafting tool rather than the weapon/droid/general...
)
* Removed conductivity requirement for the Max Speed stat on crafted engines
* Reactors and armor no longer list an energy requirement of 0.
Professions: Shipwright
* Increased possible max armor stats for Mark IV and V Durasteel Plating
Ships
* Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray
* Fixed a bug where large transport ships were not marked as being collidable.
* You can now use "match speed" on enemy ships.
* Slightly increased the xp reward for TIE Aggressors.
(hmm... I'm not sure I want them playing with privateer ships - people LIKE their low-mass Kihraxz's)
Space Loot
* Crafted and looted droid interface stats are now tiered appropriately---low level crafted items have higher command speeds, and high level items have lower command speeds.
Version: 104456.105132
Crafting
* Increased crafted engine max speeds
* Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
(Master Artisans will be using a space crafting tool? Interesting solution to the schem being stuck in the "generic" crafting tool rather than the weapon/droid/general...
* Removed conductivity requirement for the Max Speed stat on crafted engines
* Reactors and armor no longer list an energy requirement of 0.
Professions: Shipwright
* Increased possible max armor stats for Mark IV and V Durasteel Plating
Ships
* Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray
* Fixed a bug where large transport ships were not marked as being collidable.
* You can now use "match speed" on enemy ships.
* Slightly increased the xp reward for TIE Aggressors.
(hmm... I'm not sure I want them playing with privateer ships - people LIKE their low-mass Kihraxz's)
Space Loot
* Crafted and looted droid interface stats are now tiered appropriately---low level crafted items have higher command speeds, and high level items have lower command speeds.
Message Edited by Sevarhin on 11-09-2004 04:24 PM
Craxus
Tue Nov 09, 2004 5:24 pm
#2
I really want to know what the new ships stats are!!!
Anyone know? The test center people are so unhelpful.
Willbaby
Tue Nov 09, 2004 5:59 pm
#3
ooo its nice to see them improveing and tweaking the game already
good show soe keep it up
AtPlay
Tue Nov 09, 2004 6:02 pm
#4
Craxus wrote:Now we will like our high mass kihraxz!
I really want to know what the new ships stats are!!!Anyone know? The test center people are so unhelpful.
Yeah, I saw that. If I had to make a guess that they increased the mass on the Kihraxz, Ixiyen, and possibly the Rihxyrk (although, Id prefer the mass to stay the same and have it have a lower profile and be a little more maneuverable.) The Kihraxz is a no brainer, Im guessing the Ixiyen just so that there is a reason to use it over the Dune Lizard (but I could be wrong).
I dont know, I think the appropriate place to ask this question would be the Test Center forum...seeing as how this is where the change is.
Craxus
Tue Nov 09, 2004 7:14 pm
#5
AtPlay wrote:
Craxus wrote:
Now we will like our high mass kihraxz!
I really want to know what the new ships stats are!!!
Anyone know? The test center people are so unhelpful.
Yeah, I saw that. If I had to make a guess that they increased the mass on the Kihraxz, Ixiyen, and possibly the Rihxyrk (although, Id prefer the mass to stay the same and have it have a lower profile and be a little more maneuverable.) The Kihraxz is a no brainer, Im guessing the Ixiyen just so that there is a reason to use it over the Dune Lizard (but I could be wrong).
I dont know, I think the appropriate place to ask this question would be the Test Center forum...seeing as how this is where the change is.
LOL
![]()
Ok that was funny seriously!!!!
SinaxEuko
Tue Nov 09, 2004 7:22 pm
#6
"w00t"
You missed this one though:
UI
- Fixed a bug that caused ship vendors to not display on the planetary map.
Marzuk147
Tue Nov 09, 2004 8:04 pm
#7
"I dont know, I think the appropriate place to ask this question would be the Test Center forum...seeing as how this is where the change is."
Apparently not. You should see the thread thats going on over at TC now.
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=108352
Apparently not. You should see the thread thats going on over at TC now.
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=108352
Rockweaver
Tue Nov 09, 2004 9:44 pm
#8
I wonder if this is a retroactive change. Would really suck if A) I had to destroy the chassis on my vendor and remake them and B) people who already bought a chassis has to buy a new one for the higher mass.
Hopefully its just a % change across the board. Anyone know?
Hopefully its just a % change across the board. Anyone know?
owako
Tue Nov 09, 2004 10:48 pm
#9
Willbaby wrote:
ooo its nice to see them improveing and tweaking the game alreadygood show soe keep it up
Uhh, not really. They still have a large list of things that were not fixed in beta that still have not been addressed. Among them the engine stall bug, the invulnerability bug, the interface rearranging bug, the no ship vender catagory on the map vender screen while there is a ship section when registering venders, and a bunch of things in the ground game like factory emails that were broke by JTL in the ground game. This isn't working to improve the game, this is working to fix whats been broken.
Message Edited by owako on 11-09-2004 09:50 PM
LSFDervish
Tue Nov 09, 2004 11:04 pm
#10
Crafting
* Increased crafted engine max speeds
Message Edited by Sevarhin on 11-09-2004 04:24 PM
YAY!
Hope we see some 90+ engines on the upper tiers. When does this go live?
MadcowwithSARS
Tue Nov 09, 2004 11:09 pm
#11
Got a Question, i noticed the part about the droid interfaces. My question is i was always under the assumption that the higher the command speed the better, now do i have that backwards? Cause i got a tier 5 mon cal with a 34 speed and a tier 1 with a 15. Hmm this is interesting.
RagNoRock5x
Tue Nov 09, 2004 11:12 pm
#12
SinaxEuko wrote:
"w00t"
You missed this one though:
UI
- Fixed a bug that caused ship vendors to not display on the planetary map.
W00T!!! W00T!!!
"* Fixed a bug where large transport ships were not marked as being collidable."
Dang it :*( That was my start with gun ships and such :*( Go and meld with them and shoot em from the inside out :*(
Message Edited by RagNoRock5x on 11-10-2004 12:13 AM
FaceInTheCrowd
Tue Nov 09, 2004 11:24 pm
#13
LSFDervish wrote:
Crafting
* Increased crafted engine max speeds
Message Edited by Sevarhin on 11-09-2004 04:24 PM
YAY!
Hope we see some 90+ engines on the upper tiers. When does this go live?
I don't know if we'll be reaching 90 now, but there was a report from one of the shipwrights on TC tonight of a tier 7 crafted engine with a top speed of 80. That's a substantial improvement. Crafted reactors are also better now. I don't remember the stats, but they were far better than any crafted reactor I made in beta and better than the crafted ones I've seen since release.
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