Shipwright Archive

Thread: Check out this Light tie chasis

JeCy
Sun Nov 07, 2004 9:43 pm
#1

12210 mass


1383 HP


nice? Im gonna see what kinda componets i can fit in it now
ArianSix
Mon Nov 08, 2004 9:00 am
#2

Sounds about right. The Tie-Light is a grinder that should be dropped the second you get 1xxx in pilot.


The Tie is an abysmal 25k, the In 35k (I think... or was it 40k?), the Interceptor 50k, and the Advanced 65k... the trend will continue.


In general, Imp ships are much lighter than Reb or Neutral ships so you'll always be striving to fit components into the things.


-- A6




(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

czarnp
Mon Nov 08, 2004 9:19 am
#3


Now the TIE-Bomber, that is where the mass is. I sold two with over 188K mass. I have not made many TIE-light blueprints so I can't compare.


Edited cause I spell bad.

Message Edited by czarnp on 11-08-2004 10:20 AM



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o
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o....but a hunt is a hunt"
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ArianSix
Mon Nov 08, 2004 11:19 am
#4






czarnp wrote:


Now the TIE-Bomber, that is where the mass is. I sold two with over 188K mass. I have not made many TIE-light blueprints so I can't compare.


Edited cause I spell bad.

Message Edited by czarnp on 11-08-2004 10:20 AM






The bomber can get to 190k (and maybe a tad over) given good components and experimentation, I believe.


The downside, though, with heavies like that is that they tend to handle like a flying brick. I'm still getting used to my aggressor's handling capabilities and it has a tendancy to not want to turn.


-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Jyeoi
Mon Nov 08, 2004 3:28 pm
#5

yeah for TIE light i had intially wanted to keep one to act as a speedy scout ship... but it dunt work man... mass is too low... my advise is if you wanna remain true to fighters go up to TIE /In they look exactly the same but have more mass and will make your TIE fighter that much more deadlier.



"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

duncje
Mon Nov 08, 2004 3:45 pm
#6






ArianSix wrote:

Sounds about right. The Tie-Light is a grinder that should be dropped the second you get 1xxx in pilot.





I disagree. I used my TIE-LD through 1-1-1-1 in pilot, until I got to 2-1-1-1 andgot a TIE/IN. The TIE-LD can be a very good ship if you outfit it right. You just have to make sacrifices, and not try to put everything in it.




Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

ArianSix
Tue Nov 09, 2004 7:44 am
#7









duncje wrote:


I disagree. I used my TIE-LD through 1-1-1-1 in pilot, until I got to 2-1-1-1 andgot a TIE/IN. The TIE-LD can be a very good ship if you outfit it right. You just have to make sacrifices, and not try to put everything in it.







The Tie-Light is an annoying ship because of those sacrifices.


Without shields, every little ding goes straight to your amor. Wich means you always have to stop and repair the thing at the station. Wich, in turn, means that the max condition on your armor is constantly dropping.


With the Tie-Regular, I was able to put a cheap shield in there. No more uneccessary repair stops and much better longevity on my armor because of this. Sure armor's not expensive, but avoiding the repairs means that I get that much more time to blow stuff up and have fun.


(Note: eventually I did end up putting shields in my Light, but the lousy speed is what eventually forced me to upgrade... needed a larger ship for the engine)


-- A6




Message Edited by ArianSix on 11-09-2004 06:46 AM



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

JinxM
Tue Nov 09, 2004 9:17 am
#8

ROFL. this is pitiful then.

i am 1-1-1-0 pilot and still have the newb ship. being poor bytes.



all of you look at me and laugh because i am different,
i look at you and laugh because you are all the same.
ArianSix
Tue Nov 09, 2004 9:22 am
#9






JinxM wrote:

ROFL. this is pitiful then.

i am 1-1-1-0 pilot and still have the newb ship. being poor bytes.







Don't really need too much to buy a replacement Tie-Light.


They consume 5k resources so are selling for between 25k and 35k credits in general.


I'm charging 5 cpu for my ships on Bloodfin.


The normal Tie takes 3 times the resources (15k) so sell for more.


-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

JeCy
Thu Nov 11, 2004 12:53 am
#10

for 25k thats just the chassis..


Im selling mine out fitted for 55k thats with mark 1 parts. Im also going to make a high end one using upper lvl stuff but right now its all about testing. Ill post stats for my light tie in a min


Je'Cy
MackAgp
Thu Nov 11, 2004 4:48 am
#11








ArianSix wrote:


The bomber can get to 190k (and maybe a tad over) given good components and experimentation, I believe.


The downside, though, with heavies like that is that they tend to handle like a flying brick. I'm still getting used to my aggressor's handling capabilities and it has a tendancy to not want to turn.


-- A6





Yup, can go over, as i've got one that's about 191-192k (can't remember exact figure atm)




Ehio The Ex-Purveyor of Quality GDK Scales and all types of loot to the Starsider Community
Vendor Closed due to CU (edit)
Please Leave All Auction Winnings at the Loot-u-Like Vendor

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