Shipwright Archive
Thread: Component Stat guide?
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Thradd
Thu Nov 11, 2004 4:36 am
#1
As I'm outfiting my ship I'm trying to figure out some of the stats for each component. For some the bigger number doesn't always seem to be better (obviously for the Mass stat). But for the other stats is there a guide or could someone please explaine them? For example, on engines...I've seen the pitch/yaw rate at 500 and also 140. which is better? For the droid interface i've seen the speed at 14 and others at 30. Which is better? Does the smaller number mean faster speed or vice versa?
Mavrick65
Thu Nov 11, 2004 5:10 am
#2
I totaly agree that would be a very usful addition to the forum
Shadwe
Thu Nov 11, 2004 5:30 am
#3
For pitch yaw roll the ship chassis determines the stat's he is a cut & paste form another thread.
Ok, got some hard data on the turning performance on the differant ships. these numbers are the hard caps.
meaning even if you have a better engine it will cap out at these limits.
Somthing to keep in mind when deciding how many experimentation points to use on engine turn performance.
The light duty, scyk and z-95 are the fastest turning ships in game. But overall the imperials have the fastest turning ships and the rebels the slowest.
REBEL SHIPS
NOVA
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
B-wing
mass 240k
acc 10?
dec 15?
pitch 50?
yaw 50?
roll 25?
weap 4p,2m
A-wing
mass 65k
acc 40
dec 60
pitch 250
yaw 250
roll 125
weap 1p,1m
X-wing
mass 90k
acc 25
dec 30
pitch 300
yaw 200
roll 150
weap 3p,1m
Y-wing 'longprobe'
mass 170k
acc 10
dec 20
pitch 70
yaw 70
roll 35
weap 2p,2m
Y-wing
mass 150k
acc 15
dec 25
pitch 80
yaw 80
roll 40
weap 1p,1t,2m
Z-95
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
IMPERIAL SHIPS
Decimator
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
TIE oppressor
mass 150k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 2p,3m
TIE advanced
mass 65k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 2p,1m
TIE aggressor
mass 120k
acc 20
dec 30
pitch 150
yaw 150
roll 75
weap 1p,1t,1m
TIE bomber
mass 190k
acc 10
dec 15
pitch 50
yaw 50
roll 25
weap 2p,2m
TIE Interceptor
mass 50k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 1p,1m
TIE/In
mass 40k
acc 10
dec 10
pitch 400
yaw 400
roll 200
weap 1p,1m
TIE fighter
mass 20k
acc 40
dec 50
pitch 500
yaw 500
roll 250
weap 1p,1m
TIE light duty fighter
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
PRIVATEER
YT-1300
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
BS attack ship
mass 130k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 3p,1m
BS fast attack ship
mass 80k (style1 70k)
acc 25
dec 30
pitch 200
yaw 200
roll 100
weap 2p,1m
BS light fighter
mass 30k
acc 10
dec 10
pitch 400
yaw 400
roll 200
weap 1p,1m
Kimogilla
mass 90k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 3p,1m
Dunelizard
mass 70k
acc 30
dec 30
pitch 300
yaw 300
roll 150
weap 2p,1m
Scyk
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
Ok, got some hard data on the turning performance on the differant ships. these numbers are the hard caps.
meaning even if you have a better engine it will cap out at these limits.
Somthing to keep in mind when deciding how many experimentation points to use on engine turn performance.
The light duty, scyk and z-95 are the fastest turning ships in game. But overall the imperials have the fastest turning ships and the rebels the slowest.
REBEL SHIPS
NOVA
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
B-wing
mass 240k
acc 10?
dec 15?
pitch 50?
yaw 50?
roll 25?
weap 4p,2m
A-wing
mass 65k
acc 40
dec 60
pitch 250
yaw 250
roll 125
weap 1p,1m
X-wing
mass 90k
acc 25
dec 30
pitch 300
yaw 200
roll 150
weap 3p,1m
Y-wing 'longprobe'
mass 170k
acc 10
dec 20
pitch 70
yaw 70
roll 35
weap 2p,2m
Y-wing
mass 150k
acc 15
dec 25
pitch 80
yaw 80
roll 40
weap 1p,1t,2m
Z-95
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
IMPERIAL SHIPS
Decimator
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
TIE oppressor
mass 150k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 2p,3m
TIE advanced
mass 65k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 2p,1m
TIE aggressor
mass 120k
acc 20
dec 30
pitch 150
yaw 150
roll 75
weap 1p,1t,1m
TIE bomber
mass 190k
acc 10
dec 15
pitch 50
yaw 50
roll 25
weap 2p,2m
TIE Interceptor
mass 50k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 1p,1m
TIE/In
mass 40k
acc 10
dec 10
pitch 400
yaw 400
roll 200
weap 1p,1m
TIE fighter
mass 20k
acc 40
dec 50
pitch 500
yaw 500
roll 250
weap 1p,1m
TIE light duty fighter
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
PRIVATEER
YT-1300
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
BS attack ship
mass 130k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 3p,1m
BS fast attack ship
mass 80k (style1 70k)
acc 25
dec 30
pitch 200
yaw 200
roll 100
weap 2p,1m
BS light fighter
mass 30k
acc 10
dec 10
pitch 400
yaw 400
roll 200
weap 1p,1m
Kimogilla
mass 90k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 3p,1m
Dunelizard
mass 70k
acc 30
dec 30
pitch 300
yaw 300
roll 150
weap 2p,1m
Scyk
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
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