Shipwright Archive

Thread: Elite Rail Gun... whats the point?

Aeniepo
Wed May 11, 2005 10:06 am
#1

I had my master shipwright friend make me one of the new Elite Rail Guns from some asteroid resources i gathered for him. I don't really understand what the point is.. its max dmg was about equal to a looted level 10 gun.. but yet has a mass 5x of the lvl 10 gun. Is there something wrong with the crafting? Does the weapon get some extra dmg multiplier? Just was wondering if these "elite" weapons/components were worth crafting.. I don't want to waste time mining if not.

Does anyone have any stats for other elite crafted items.. shields, engines, etc.

Thanks for any input.



Aeniepo Sasa [Rebel Colonal / Alliance Ace Pilot]
*** 3rd Master Rifleman on Bria ***
EEMAN
Wed May 11, 2005 10:52 am
#2






Aeniepo wrote:
I had my master shipwright friend make me one of the new Elite Rail Guns from some asteroid resources i gathered for him. I don't really understand what the point is.. its max dmg was about equal to a looted level 10 gun.. but yet has a mass 5x of the lvl 10 gun. Is there something wrong with the crafting? Does the weapon get some extra dmg multiplier? Just was wondering if these "elite" weapons/components were worth crafting.. I don't want to waste time mining if not.

Does anyone have any stats for other elite crafted items.. shields, engines, etc.

Thanks for any input.





thanks for the inquiry.


At the moment everything that is 'elite' for the POB ships and the Y-8 with only a couple exceptions are comming in very close to the already craftable MarkV (aka experimental, aka level 9).Not only is the mass insane to guarantee it wont fit on a smaller ship, but it requires a large amount of time harvesting asteroid resources. I spent a couple hours getting the resources togeather to make a elite engine and its stats were the same or only marginally higher than a markV experimented in the exact same way.


now the reactor did come out with 30k power and the shield (someone else posted the stats) but i remember it came out 3300 front/back but I think the recharge was a bit low still. Other than that, they do need some work .


There is nothing about these new asteroid resource schematics that produce results in a way to justify the painstaking hours of mining asteroids. Not to mention, if you were a crafter, how much would you charge for 2 hours of harvesting asteroids plus the other good resources that have to go into these items? If a level 9 is running 50-150k for regular resources that can be harvested while the shipwright is off doing something else.. how much would 2 hours out of your time be worth? I am guessing quite a bit. Possibly 5x or even 10x the cost.


Message Edited by EEMAN on 05-11-2005 01:53 PM



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

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DotSWarlock
Wed May 11, 2005 8:34 pm
#3

The main difference is that *elite* components have relatively simple ressource attributes: steel, alluminium + 2 types of asteroids. Asteroids have a perfect overall quality and finding good steel and alluminium is not that hard. So overall the finished product is easier to make. Of course if you have a stack of some previous good ressources that are about the same then there's not much of a point of making those.

JediNg
Thu May 12, 2005 3:01 am
#4

Make them fast. 0.250 speed for the win.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
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