Shipwright Archive
Thread: Hey Darth quick question
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Wolveryne40
Thu May 12, 2005 7:24 am
#1
Not sure if this was said, but since i get like once a week to test 3 characters various problems this particular one just showed up on me this week and I belive this is the right spot for it.
SO the question is. why isn't speed flight characteristics based on mass of the ship as you load in equipment and instead to the total mass of the ship.
meaning if i have a 90k mass ship no matter what i do its still a 90k mass ship. even thou i only have say 80k worth of items in it.
should how the ship response times be based on whats actually on board not what the ship can take?
so if i wish to use my 90k ship as a recon craft and only have 40k in it with high speed and manuverability and one gun versus a fully armored weighed down gun boat packed to the hilt. should they ship reflect said weight?
seems i do not get this choice. i was reconfiguring my ship last nite for such a reason and notice it never changed in its handling.
it really should, same engine alot less weight, means i should zip right along thru the galaxy. not build a seperate chassis in order to get that, reason being we only have so many slots to deal with.
is that a bit to much atm to program? or can this be changed? loadouts that affect the ship would be great i think
would add alot to the battles as one could put in one hell of an engine and fly like a bat out of hell and do a recon for those that are armed to the teeth with vast amounts of armor. that way we recon specialists can report as to what they would encounter.
would make for more interesting WW2 style battles than what would seem present.
Watch the movie Midway for what im thinking of.
if this has already been asked said argued then i apologize for wasting all your time. but as i said i only have so much time and now im working on the ins and outs of the ships.
SO the question is. why isn't speed flight characteristics based on mass of the ship as you load in equipment and instead to the total mass of the ship.
meaning if i have a 90k mass ship no matter what i do its still a 90k mass ship. even thou i only have say 80k worth of items in it.
should how the ship response times be based on whats actually on board not what the ship can take?
so if i wish to use my 90k ship as a recon craft and only have 40k in it with high speed and manuverability and one gun versus a fully armored weighed down gun boat packed to the hilt. should they ship reflect said weight?
seems i do not get this choice. i was reconfiguring my ship last nite for such a reason and notice it never changed in its handling.
it really should, same engine alot less weight, means i should zip right along thru the galaxy. not build a seperate chassis in order to get that, reason being we only have so many slots to deal with.
is that a bit to much atm to program? or can this be changed? loadouts that affect the ship would be great i think
would add alot to the battles as one could put in one hell of an engine and fly like a bat out of hell and do a recon for those that are armed to the teeth with vast amounts of armor. that way we recon specialists can report as to what they would encounter.
would make for more interesting WW2 style battles than what would seem present.
Watch the movie Midway for what im thinking of.
if this has already been asked said argued then i apologize for wasting all your time. but as i said i only have so much time and now im working on the ins and outs of the ships.
Davrow
Fri May 13, 2005 2:17 pm
#2
I see what you are saying... there's just one flaw. Space is zero gravity. No matter if you have 40k or 80k of stuff loaded onto your starship, it still weighs zero lbs. in space.
Rypht
Fri May 13, 2005 3:05 pm
#3
Well technically speakingspace is a micro gravity environment, most of the systems you are flying in are in close proximity to a planet and the planet would exert a gravitational field on the ship giving it some weight. Astronauts in space aren't actually in a true zero gravity environment, they're actually in a state of constant freefallas the planet is pulling the space ship back to earth at a steady rate.Perhaps in deep space you could approach true zero gravity, but you'd probably be looking at very very minute gravitational effects still, but so small you probably wouldn't notice it.
AradiaHawkmoon
Fri May 13, 2005 3:53 pm
#4
Hate to bring real physics into the fantasy of Star Wars spaceflight... BUT...
The ship stat is 'Mass', not 'Weight'. Weight is a measure on the earth's surface of the Force due to gravity (F = ma).
In space Mass is VERY important. To accelerate a MASS to a higher velocity requires energy. Energy from the engine's thrust is converted to Kinetic Energy (1/2 * m * v^2). So.. the more mass your ship has, the more energy is needed to get it to move (ie v = velocity)... with the added kink that the faster you want to move the more and more energy you need to get the same different increments in velocity. (ahhh v^2 bit...)
And as my coworker just stated.. this is 'ignoring relativistic factors'. ![]()
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