Shipwright Archive

Thread: Looted Projectile Weapons Info

Kiryoku
Mon Mar 28, 2005 9:34 am
#1

there have been plenty of questions asked about reverse engineering starhips weapons, and plenty ofthreads answering them... i started compiling information for this post a while ago, so this post has been a long time coming... hope it isn't just a restatement of other weapons threads...


Looted Projectile Weapons

looted weapons are handy for the fact that they can be made superior to crafted weapons through reverse engineering, in almost all cases... while crafted guns can havegood rates of fire and energy per shot specs, reverse engineered gunshave a better shot at high damage and shield/armor dispersal...


for the most part, guns reverse engineer just like all other loot... with the exception of three qualities of a weapon that are not represented in the /exam window...


the key for retaining thequalities you prefer in your reverse engineered weapon, is to place the looted weapon you like best into the analysis tool first... i suggest opening the tool and placing them all in manually, to be sure...


Load Appearance

when loaded onto certain chassis, looted weapons can appeardifferently... for example, loading a "Hoersch-Kessel 'Scorcher 2'" onto an X-wing will give the mounted weapon the appearance of a crafted ion cannon... the same weapon an an A-wing will look just like any other mounted weapon...


in my experience, there are 5 different load appearances for all looted weapons... while they look longer on some ships (X-wing slots 1 and 2), they will be similar in appearance only "snubbed" on other ships (X-wing slot 3, B-wing, etc)...


the images of all 5 of these weapons, and the key to the master list of looted weapons can be found here: Click Me... for those who can't see images: (B) - Blaster, (D) - Disruptor, (I) - Ion, (V) - Vulcan, (W) - Wierd


Fire Appearance

each of the weapons has a certain appearance to the blaster bolt it fires... from what i've witnessed, it seems there are 10 different styles of fire appearance...


one thing to look out for when choosing a fire appearance is the muzzle flash... certain guns have a lot of flash, and if you are planning on using them in a turret, TIE fighter, or any other craft with forward mounted guns, it can be blinding... for this thread, i'll use (-) to denote "no flash," (*) to denote "slight flash," and (**) for "large flash"...


"slight flash" can be disruptive in smaller craft, but will pose no problem if the guns are far from the cockpit... even in an A-wing and turret, "slight flash" is liveable... "large flash" can be seen even in the larger craft with a wide firing pattern - unless the load appearance is (W), then the muzzle flash is recessed... i'd highly recommend not giving your turrets something with "large flash," as your gunners will be blinded everytime they fire...


Appearances:


  • Red Beam (-)

  • Green Beam (-)

  • Blue Beam (-)

  • Purple Beam (*) - wispy tracer

  • Orange Beam (*) - pulsing tracer

  • Yellow Beam (*) - squiggly tracer

  • Blue Orb (*) - concentrated ball

  • Pale-BlueBall (*) - electric pulse

  • Blue Ball (**) - crackling tracer

  • 3 Pale-Green Balls (**) - triangular

TomoRainer has some great screenshots of each of these in action, as well as an indepth list of which looted pieces exhibit a fire appearance, here: Click Me... the nomenclature is similar, but for the tricky ones: "Blue Orb" -> "Blue Disk" and "Blue Ball" -> "Blue Vapor Ball"... other differences in appearance must be due to our video cards...


Sound

each weapon has a specific sound when fired... the sound of the weapon is most likely tied in with the fire appearance, as generally any red weapon sounds like any other red weapon...


i'm guessing there are as many as 5 or 6 different weapon sounds... unfortunately i did not document the sound of each weapon... but, you can be assured that almost anything "Sienar" will be a green beam and have the TIE "Scream" sound, andeverything that is a red beam will have the Rebel "Blap" noise...


Things to Keep in Mind

always put the looted component with the appearances you like in the component analysis tool first...


muzzle flash is important depending on what ship the weapon will be used in...


check the fire appearance until you understand what the difference between my notations (for example: "Blue Orb" and "Blue Ball")... i use uncreative names, but the difference is there and it is noticeable...


the following list of weapons is most likely not complete... there is no way of knowing if we've collected all the pieces, or if new pieces are added... i will do my best to update it when i get something new...

Message Edited by Kiryoku on 03-28-2005 12:01 PM



kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
Loki_Ashaman
Mon Mar 28, 2005 11:51 am
#2

The load appearance is very interesting, as for the firing graphics you might want to check out this




XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


HiroBlack
Mon Mar 28, 2005 11:58 am
#3

VERY nice list! Going to sticky this for myself as a reference sheet for doing builds! TY for the hard work!



ACROYEAR
LEADER OF THE GUILD OF DESCENDANTS
-=Acroyear Starship Restoration of Talus=-
Rebel Ace Pilot =|= Master Shipwright (+2 Engine Experimentation, +2 Weapon Systems Experimentation, +1 Chassis Experimentation)=|= Merchant
/waypoint 1730 -4350 SE of Dearic, on Talus in TALUSIAN TRADE CENTER in Tal'Alderaan
Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
Kiryoku
Mon Mar 28, 2005 12:45 pm
#4




Loki_Ashaman wrote:

The load appearance is very interesting, as for the firing graphics you might want to check out this
guide here.




somehow i never saw this post... really good work there, they have documented quite a lot of loot... and have some nice pictures of each of the fire appearances (even one that seems unique to a certain gun, one i've never seen before)... he even explains how hard it is to capture good photos of the shots - which is why i didn't have any, heh


thanks for pointing me to that, i think i'm gonna throw up a link to it in the appropriate section... i'd love to use their info, but i need load appearances on all of those weapons...




kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
Loki_Ashaman
Tue Mar 29, 2005 1:29 am
#5

Yeah, posts have a tendency to get buried around here quickly, I had to add that one to my bookmarks for REing. Who ever gets the correspondent job should go through and add more stickies.


If you ever feel up to another challenge, I've seen people looking for info on what boosters and engines have non-stock appearance.




XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


HiroBlack
Tue Mar 29, 2005 1:35 am
#6

A partial list of the engines that alter appearance can be found RIGHT HERE. I haven't seen a list for the boosters yet, though I suspect they are more readily identifable by their alternate art in inventory.



ACROYEAR
LEADER OF THE GUILD OF DESCENDANTS
-=Acroyear Starship Restoration of Talus=-
Rebel Ace Pilot =|= Master Shipwright (+2 Engine Experimentation, +2 Weapon Systems Experimentation, +1 Chassis Experimentation)=|= Merchant
/waypoint 1730 -4350 SE of Dearic, on Talus in TALUSIAN TRADE CENTER in Tal'Alderaan
Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
Loki_Ashaman
Tue Mar 29, 2005 1:57 am
#7

Didn't realize someone had added a list to your engine post, very nice. As for boosters, not all of them that change appearance have the 'crated' look to them.




XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


MWJ
Tue Mar 29, 2005 7:06 am
#8

When I get a chance, I'll test my stock of T10 Aramek Elite and AG-2G cannons to add to your list.



Colonel Ervin Talliaferro
Imperial Ace Pilot
Master Rifleman
Master Medic
Merchant 0104
Hero of the Killimar Conflicts
Private Vendors at -7163, 5427 Naboo, inside Killimar War Center. Other Vendors coming soon.
coranimus
Tue Mar 29, 2005 9:44 pm
#9

Fantastic Thread. Too bad I am imperial and there really isnt any change with the damn TIEs. Other then the color of the weapon of course. 5 Stars to you!
Kiryoku
Wed Mar 30, 2005 6:26 am
#10




MWJ wrote:
When I get a chance, I'll test my stock of T10 Aramek Elite and AG-2G cannons to add to your list.




thanks!... either post them here or PM me...





kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
Kiryoku
Sun Apr 03, 2005 5:52 pm
#11

added more guns...



kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
WildmanHT
Mon Apr 04, 2005 4:56 pm
#12

Howdy Kago


Very nice job on the list here.....hehehehe I do read stuff whenImnot RE'ing for more disks...



WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
"In outlaw country, a man only has one chance to mind his own business"
Kiryoku
Sat May 14, 2005 12:13 pm
#13

thanks wildmann!


alright, i've added quite a few guns over the past several weeks... figured i'd bump it up again, just in case somebody needs the loaded appearance info, and hasn't seen this...


still quite a few guns missing, and i apologize... i've really slacked off recently...


one thing i've noticed, that i need to check out - the mining lasers take on different appearances on other ships, like the A-wing... maybe they've put the varying appearance back in for these ships (they used to be visible but that changed a whlie back)...




kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
Page 1 of 1
Previous Next