Shipwright Archive

Thread: POB Engine?

Schadwood
Tue May 10, 2005 6:53 pm
#1

Anyone make one yet and have the stat for max speed after this last patch?





Eetip
Smuggler and Master Pilot
Captain of
The Midnight Lady
"Scuffy looking? Well...um...Maybe but i aint no nerf herder."

MrZink
Wed May 11, 2005 10:23 pm
#2

Made an Elite Engine last night with not the ultimate resources from ground but the appriximat stats are:
speed = 111
PYR = 58

I cant give you the exact stats now since Im at work right now but its around there. I update the stats when I get home.



Torak Solar
Master Scumbag (Master Smuggler/Master Carbineer/Smuggler Alliance Ace)
Cross River City (THE Roleplaying city)

I support me. You can too

Trynian1
Sat May 14, 2005 4:37 pm
#3


I made one with the best resources that I have and the stats were not as good as the mark V


115 speed


YPR 63


Reactor drain 2400ish


Mass 250,0000 (this is not an error)


I cant figure out why to even use one.


Mark V stats are 116 speed, 63 YPR, with only 33k mass.



Message Edited by Trynian1 on 05-14-2005 04:39 PM

CapnKate
Sat May 14, 2005 6:05 pm
#4

Asteroid resources are being weighted EXTREMELY badly right now. The best I could get, with near-100% resources and 1000-stat asteroids, was 50% experimentation. Terrible. Based on the stats though, once this gets fixed, we should be seeing some *very* good speed numbers. It's have to say the 120+ range should be accessible without too much problem.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
Jagged-F3l
Sat May 14, 2005 8:32 pm
#5

I don't understand why they didn't just make all the asteroid resources with an OQ of 1000--especially given the effort to mine the stuff.



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CapnKate
Sun May 15, 2005 12:30 pm
#6



Jagged-F3l wrote:
I don't understand why they didn't just make all the asteroid resources with an OQ of 1000--especially given the effort to mine the stuff.





Doesn't really matter. All the 'roid resources I used were 1000s, and it still came our crappy. All I can figure is the stats that are used in the engine that the roids don't have(PE and... UT or CON, I think) are being calculated as 0 instead of being "thrown out". Because my resources were great, and still... a 50% experimentation was where it was capping. Or to be more clear, based on the quality of resources, it was only giving me 5 bubbles to work with in each line. On Mark 5s with normal materials instead of the asteroids, I'm turning out 90%+ experimentation, no problem. Only real difference is the 1000 OQ asteroids.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
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