Shipwright Archive
Thread: POB Engine?
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Schadwood
Tue May 10, 2005 6:53 pm
#1
Anyone make one yet and have the stat for max speed after this last patch?
MrZink
Wed May 11, 2005 10:23 pm
#2
Made an Elite Engine last night with not the ultimate resources from ground but the appriximat stats are:
speed = 111
PYR = 58
I cant give you the exact stats now since Im at work right now but its around there. I update the stats when I get home.
speed = 111
PYR = 58
I cant give you the exact stats now since Im at work right now but its around there. I update the stats when I get home.
Trynian1
Sat May 14, 2005 4:37 pm
#3
I made one with the best resources that I have and the stats were not as good as the mark V
115 speed
YPR 63
Reactor drain 2400ish
Mass 250,0000 (this is not an error)
I cant figure out why to even use one.
Mark V stats are 116 speed, 63 YPR, with only 33k mass.
Message Edited by Trynian1 on 05-14-2005 04:39 PM
CapnKate
Sat May 14, 2005 6:05 pm
#4
Asteroid resources are being weighted EXTREMELY badly right now. The best I could get, with near-100% resources and 1000-stat asteroids, was 50% experimentation. Terrible. Based on the stats though, once this gets fixed, we should be seeing some *very* good speed numbers. It's have to say the 120+ range should be accessible without too much problem.
Jagged-F3l
Sat May 14, 2005 8:32 pm
#5
I don't understand why they didn't just make all the asteroid resources with an OQ of 1000--especially given the effort to mine the stuff.
CapnKate
Sun May 15, 2005 12:30 pm
#6
Jagged-F3l wrote:
I don't understand why they didn't just make all the asteroid resources with an OQ of 1000--especially given the effort to mine the stuff.
Doesn't really matter. All the 'roid resources I used were 1000s, and it still came our crappy. All I can figure is the stats that are used in the engine that the roids don't have(PE and... UT or CON, I think) are being calculated as 0 instead of being "thrown out". Because my resources were great, and still... a 50% experimentation was where it was capping. Or to be more clear, based on the quality of resources, it was only giving me 5 bubbles to work with in each line. On Mark 5s with normal materials instead of the asteroids, I'm turning out 90%+ experimentation, no problem. Only real difference is the 1000 OQ asteroids.
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