Shipwright Archive

Thread: Weapons Systems Experimentation Attachment Question

MachXXV
Tue May 24, 2005 2:32 pm
#1

nothing at all - in fact, id happily take that worthless junk off your hands


kidding aside, youll get 2 extra experimentation points. the difference will depend on where you spend them. Thats also the nicest SW tape ive heard of so far by a long shot.





MachXXV - Eclipse
Master Shipwright, Master Droid Engineer, Merchant
Dinonio
Tue May 24, 2005 2:37 pm
#2

i have +10 and that gives me one point of experimentation, so +21 would give you +2


17 points instead of 15 - that's 13% more customization (compared to the 20% other profs get)


what's that mean? it gives you a little more room to experiment with different things (and there are a LOT of choices on weapons)


is it necessary? no, you will prolly never earn enough extra business to pay for the attachments, and having them doesn't make things extraordinarily better - nor does it even come close to making up for poor quality resources


is it worth it? imhoi say definitely, i think even my +10 is worth it



#Yatchu X'vim#


///PRE-CU CENTURION///


Jagged-F3l
Tue May 24, 2005 2:39 pm
#3






Boca wrote:

How much of a difference would a +21 weapon systems attachment make in crafting a gun?





It will give you two more experimentation points for all items affected by weapon systems experimentation.



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Boca
Tue May 24, 2005 3:45 pm
#4

Sweet, thanks guys.

Also, what is the cap on attachment experimentation points?

Message Edited by Boca on 05-24-2005 05:46 PM



Boca/Boca-san

Ghost
Boca
Wed May 25, 2005 12:47 am
#5

How much of a difference would a +21 weapon systems attachment make in crafting a gun?



Boca/Boca-san

Ghost
Tricki
Wed May 25, 2005 2:41 am
#6

25



Tricki - Jedi Knight / J'zo - Master Shipwright
----------------------------------------------------------------------------------
Retired
Choran
Wed May 25, 2005 4:06 am
#7

Actually the cap has been lifted post C.U. You can never exceed +2 experminentation points, but for the purposes of improving Amazing success chance etc. has not been confirmed. there have been cofirmed reports of a Weaponsmith reaching 46 weapon experimentation with the aid of a few friends.


Now how on earth we are going to get +50 experimentation on all 7 of our trees is anybody's guess -never mind assembly bonuses....



Choran Velquiss [Kohr-Rann Vhell-Kwiss]
Former Inquisitor, now head of Velquiss Inteprlanetary
Master Artisan, 12/17/17 Point Master Shipwright, 12 Point Architecht


Insane Quality Starship Components Built to Order.
Mos Entha Headquarters :- 2444 3362, just 1200M from the starport
Boca
Wed May 25, 2005 7:32 am
#8

Good to know, thanks for the info guys.



Boca/Boca-san

Ghost
Tricki
Wed May 25, 2005 10:36 am
#9






Choran wrote:

Actually the cap has been lifted post C.U. You can never exceed +2 experminentation points, but for the purposes of improving Amazing success chance etc. has not been confirmed. there have been cofirmed reports of a Weaponsmith reaching 46 weapon experimentation with the aid of a few friends.


Now how on earth we are going to get +50 experimentation on all 7 of our trees is anybody's guess -never mind assembly bonuses....






No it hasnt


THe same display bug there has been for the last 22 months...





Tricki - Jedi Knight / J'zo - Master Shipwright
----------------------------------------------------------------------------------
Retired
Boca
Wed May 25, 2005 10:48 am
#10

What bug is that?



Boca/Boca-san

Ghost
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