Shipwright Archive

Thread: Game Economics – Just what is our economy based on anyways?

Thunderbyte
Fri Aug 05, 2005 2:41 pm
#1






CommTampers wrote:




Except that fullfactory support doesn't exist forcrafted engines.


and


I do craft mine individaully. Each component I make gets a full dose of Tender Loving Care.







Ok, in my example I was talking about crafting in general. The fact that there is limited factory support in crafting for a shipwright just gives crafting (in this case) and RE just that muchMORE in common.







CommTampers wrote:




As I said before, RE'ing is a variant of crafting. Both require resources, both require the shipwright to combine. A shipwright can only make money on the crafting, since an RE kit comes dirt cheap. Both end up with a result based on the resources used. By nature the mass producable system will have mass producable stats, and the more customized system will have the higher quality stats. I just don't understand why this is such a hard concept for some people, as it's something you see in everyday life. In real life, we can keep the knowledge we learn, anduse it repeatedly. In SWG, we forget the stuff we learn after one craft. And from a game design perspective as long as both systems are equally desireable (and if you know how to craft the right parts then you can't argue this one) and both require shipwrights to do the combine (and they do) then there's nothing imbalancing about either system.






Lol, if we go by your logic than the cost of RE'ing is actually MORE than the cost of crafting. After all, if we ignore the value of the resources (or loot) used then Re'ing cost's one use for a Component Analysis Tool, where as using a crafting tool is free.


And using real life analogies is good and all, and I know I use my share of them, but there is also a game perspective here, and crafting (in all it's forms) is a game in itself.



         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
\\\ ///
\\| |//
\ /

CommTampers
Fri Aug 05, 2005 2:50 pm
#2






Thunderbyte wrote:



Ok, in my example I was talking about crafting in general. The fact that there is limited factory support in crafting for a shipwright just gives crafting (in this case) and RE just that muchMORE in common.




And since we can't RE ground weapons and armor, what a mean coincidence. Then again, I don't favor mixing ground andspace. Now what about my job application for Kuat Systems? I'm itchin' for an interview. LOL







Thunderbyte wrote:



Lol, if we go by your logic than the cost of RE'ing is actually MORE than the cost of crafting. After all, if we ignore the value of the resources (or loot) used then Re'ing cost's one use for a Component Analysis Tool, where as using a crafting tool is free.


And using real life analogies is good and all, and I know I use my share of them, but there is also a game perspective here, and crafting (in all it's forms) is a game in itself.





Though economics still exist, THROW THE CRAFTERS A FRICKIN BONE!!! As if the starmap quest wasn't cruel enough to crafters by not only putting out loot better than their crafted, but doing it ina way that a pure crafter cannot acquire as those it was geared for. If only the devs hadn't abandoned their philosophy of crafters putting out the best.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
Thunderbyte
Fri Aug 05, 2005 3:01 pm
#3






CommTampers wrote:


Though economics still exist, THROW THE CRAFTERS A FRICKIN BONE!!! As if the starmap quest wasn't cruel enough to crafters by not only putting out loot better than their crafted, but doing it ina way that a pure crafter cannot acquire as those it was geared for. If only the devs hadn't abandoned their philosophy of crafters putting out the best.





You kidding? Guess you never saw my Starmap engine, let's just say that it'll never ever beat a crafted engine


Besides, just about all the loot from the starmap quests by themselves aren't very good, it's only when they are RE'd that they have a chance of being great. And who RE's them? It's no different from when a hunter brings you great hides or something to craft him some armor, or something similar. In other games, that's the only way to craft anything.


The best components in this game from a space point of view are either crafted or RE'd, and RE'ing is just a variant of crafting. In the end the best stuff comes right from a shipwrights hands, whether he/she gathered the resources (or loot) himself or had someone else do it.



         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
\\\ ///
\\| |//
\ /

CommTampers
Fri Aug 05, 2005 6:04 pm
#4

I like this agressive debate.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
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