Shipwright Archive

Thread: Experimentation on missile/countermeasure launchers

Bermag
Mon Nov 15, 2004 6:52 am
#1

How do you experiment on those? Split between energy/mass or what?



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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
DeathMvp2
Mon Nov 15, 2004 7:06 am
#2

Most of the people want quintity first. They want as much as they can get.



Thank you
DeathMvp2 Formaly known as Deathmvp. (Now that is my Bros. account.)

P.S. Sorry about any mis spellings.

My Vendor is in my house at
Talus, Thermopylue, 3945, -2360
Bermag
Mon Nov 15, 2004 7:41 am
#3

Yes, but I am talking about the launchers.


On the packs:


I recently mastered so I have not have time to test out that many differnet options. I made some Space bombs yesterday and it took a lot of points to raise quantity with just one on those. Other packs might be different.


Experimenting on quantity actually give two benefits, lower price/missile and more missiles to use in space. Question is where a good trade-off will be.


For many people it seems that the cost of missiles is a problem. Two ways to go for making cheaper missiles, experimenting on quantity or using cheaper resources. Probably experimenting on quanitity is the best way.



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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Crusaders
Mon Nov 15, 2004 8:19 am
#4

depends i do both

exper full on mas left over on energy

and full on energy left over on mass


cause it all depends on ship tehre using or reactors

some peoepl short of mass

some peoepl short on energy those imperials with overdrive weapons and engines eehhe




BEER Von Rockefeller
**First Master Weapon Smith on Wanderhome**

Mos Krayt(5652,2643)Tatoonie(kryat tissue drop off), Coronet(-595,-3582)Corellia (weapon shop)Weapon Loot Buying Guide
"Master Force Crafter""Master Privateer""Master Artisan""Master 12 pt Weapon Smith"
DeathMvp2
Mon Nov 15, 2004 8:23 am
#5

I am sorry I miss read it. Yes I can normly get both mass and energy pritty good. I also ask what ship as a y-wing energy eing low is more importment but on a a-wing mass is.



Thank you
DeathMvp2 Formaly known as Deathmvp. (Now that is my Bros. account.)

P.S. Sorry about any mis spellings.

My Vendor is in my house at
Talus, Thermopylue, 3945, -2360
Zaket
Mon Nov 15, 2004 9:27 am
#6






Bermag wrote:

How do you experiment on those? Split between energy/mass or what?







For launchers I always max out mass reduction, then put the remaining points (usually somewhere in the range of 7-9) into reducing energy. If I can max out energy reduction (usually possible if I get 1 amazing) I'll put any remaining points into armor.


People seem to like these launchers, I sell as many as I can make.




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Clerista Iewie
Master Shipwright
Atreus47
Mon Nov 15, 2004 12:27 pm
#7

I max out energy first and here's why. Look at your reactors, the smallest is 1.2k mass 11,300 energy and the largest is 50k mass with about 18,300 energy. You can save way more mass by using a smaller reactor then by experimenting on the mass of components. Further, once you get to heavy ships such as the Bwing, you'll find that you are more limited by the energy use then the mass of the ship. Even with a 18300 power reactor, fitting 4 weapons and 2 launchers is hard with everything else.



Vastio
Elder Jedi Knight
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