Shipwright Archive

Thread: Missiles resources and prices

Atreus47
Mon Nov 15, 2004 12:19 pm
#1

Is it just me or does it seem that missiles take way too many resources? I just got done with a factory run of mark III concussion missiles and put them on my vendor. 2000 steel + 500 rad at 10cpu is 25k credits per pack! That seems a bit high to me. With 10 shots per pack, the end consumer blows 2500cr with each missile shot.

How are other SWs pricing thier missiles and how well are they selling? Honestly, I think the resource useage in missile schematics needs to be lowered.



Vastio
Elder Jedi Knight
Mkappus
Mon Nov 15, 2004 12:26 pm
#2

I would agree. I am selling at 20 cpu since Mark 2 and above require the new JTL radioactive, which there isn't a ton of.

What I would like to see:


1.Make it so that mark 2 does not require the JTL radioactive, only Mark 3 and up.

2. Reduce the resources needed by 20-50% for everything but mark 1.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
4Bidden
Mon Nov 15, 2004 12:28 pm
#3






Atreus47 wrote:
Is it just me or does it seem that missiles take way too many resources? I just got done with a factory run of mark III concussion missiles and put them on my vendor. 2000 steel + 500 rad at 10cpu is 25k credits per pack! That seems a bit high to me. With 10 shots per pack, the end consumer blows 2500cr with each missile shot.

How are other SWs pricing thier missiles and how well are they selling? Honestly, I think the resource useage in missile schematics needs to be lowered.





I completely agree. 2500 units of resources is a bit to much for a 10 use item.



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