Shipwright Archive
Thread: An idea for RE revamp, =we acually craft the parts
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JeCy
Wed Nov 17, 2004 8:13 pm
#1
I had this thought about RE last night. How about A step was added to the crafting process for RE'n
Oky bare with me on this.
You craft your part as normal. for the first step. Put in the resources and hit build
. You then get to the next stage
Experiment,
create item,
Reverse engineer
If you hit RE this brings you to the next step which is a new schem like item opens up, with the stats of your unexperimented engine say, and a slot for you to drop in a looted item. Now this would effect your part by modifiying your pre experimented part. Say droping mass, or increasing speed or what ever mods the part has.There would be NO negitive mods added to the non experimented part.
Then you hit the next botton, it modifies your part by a certain % and then you continue to make the part like normal.
This would make Re'n much more fun IMO and give us many more options to making parts and i think this could give us I wider variety of ways to make things. It seams looted parts are the same, as in there are many types, sorta like DNA in bio.
You take say 2 merek assaine, 1 bull rancor and a corrilain butterfly, You assemble, it combines the stats and then give you the chance to experiment on the stats and you can further mainipute the stats, at times you dont even use all you exp points cuase you are going for a certain lvl. Using all your points can raise the CH LVL higher than you want.. Thats for the people that dont know how bio crafting works.
This way of crafting would sorta combine the way Bio works and existing crafting processes.
You could also have mulitple slots of input for your modifed parts. Every schem has 2 basic slots. and you pick one, The first SlotJust modifys the preexperimented stats, The second modifys the stats and the part takes on the look of the looted part you added in. (some parts change the way your ship appears) You could also have multipul slots for upper lvl stuff, say mark 5 has an extra soo you can use up to 2 parts, mark 6 you can use 3 parts, this could be used to add 2 of the same looted parts, furter increasing the % its modified, Or using 2 different ones that would modify more stats.
This would basiclly make RE'in parts have a much more dynamic way of working and can really effect how you make stuff. Say your base mark 2 engine has a speed of 50, and you add in a looted engine that has a max speed of 70. and a lower base mass. buit has a higher energy consumption. Now when you go to the experiment step your engine now has a base speed or maybe 60Your mass has been reduced By a certain % as well. Say it takes half or 2/3s your experimentaion points to get that engine up to the looted parts mass/speed You now still have points left. Now this is where the crafting part comes into play. you could say drop the mass even futher making the engine supper light. or putting a couple extra points into speed to make it even that much faster. Or maybe you just want to make the engine more efficent. Its up to you, or your customer.
This just made using that Re'd part IMO soo much more fun and dynamic. And will give us soo much more variety in crafting parts, making starships soo much more customizable, and consitering they are completely hand crafted parts to me thats what its all about in the first place. It wont be long before people know that if you take engines A+B+C+D you will get E basically what the bio's have now recipies for cirtteres. Yea i know this will still leave us a basic recipie, but now the resources, and the experimentation com into play. But just cuase you have the same basic recipie, the final results could be much different. This also gives the chance that you totally botch the process and the Re'd part is crap.. ahh well thats crafting : )
On a side note, possibly there are negitive effects added to your starting stats, say the looted part has a very high mass, your part before experimentions mass has been raise a bit. By adding 2 parts, in the more advanced pieces maybe the negiitves enhancers are reduced Soo by using 2, instead or a 1k mass increase its a 600 Mass inscrease. Just a thought..
Come on people what do you think about this? and Add to it please : )
Je'Cy Dax "beta Shipwright"
Radiant
Acrod_Novys
Thu Nov 18, 2004 8:02 am
#2
Sounds like what you really want is refactoring, like in the village quests--adding an optional component for a same-type component in the ingredients. At least, you have a snowball's chance in... mexico
on that one. I'm not sure what your motives are, but this might be interesting and help to solve the 'combine two oppositely-typed weapons to get one that's great at shields and armor' thing, I suppose. RE as it is actually beats this idea in terms of sheer output quality if I'm not mistaken, but this idea might make it more engaging (more decisions to make).
Mkappus
Thu Nov 18, 2004 9:18 am
#3
I had hoped RE would be more involved. Such that you would break something down and get resources, an upgrade, or subcombines you could use in your own parts, or try to put back together with other parts for a new item.
I would not mind seeing a more interesting RE process.
However, with the sheer volume of loot, anything that increases the time would be a major burden now. I get 50-100 items per day from my guild to RE. I spend about an hour per night just REing....
What we really need is some type of sort, color coding, or a numerical display of items RE level to make life easier.
JeCy
Thu Nov 18, 2004 11:20 am
#4
basically my motive is to make it more interesting : ). as for the what it is now you can get better stuff. I know but thats the point its really not crafting and also the way it is now it really makes your crafted parts not all that great.I have no idea what you mean by the thing at the village, never been there. "Force shmorce i dont need no stinking force" !
Not meaning this as a flame at all, but the tons and tons of stuff you are Re'n for your guild that wouldnt by chance be to get firespray stuff would it?Over half the loot is basicilly worthless anyway soo no matter how you RE it wouldnt matter. Ive seen Re'd stuff on vnedors for 10k that is worst than pre-exp stats on crafted stuff.. thats bad.. almost as bad as seeing 17-35 cdefs on the bazzar for 6000k
Id like to know more about that reconstuction or what ever thing though, any idea where i can read more info on it?
Je'Cy
repoism
Thu Nov 18, 2004 12:32 pm
#5
i think it would be cool if we could drop a crafted item into the tool then add a looted componant and make a hybrid
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