Shipwright Archive
Thread: Chassis Resource Requirements are FINE!!!
BlkHwkDwn wrote:
Ok I have heard a lot of people complainging about the price of ships recently. Additionally I have heard many SW's complaining about the price of resources. Many miners started gouging the crap out of us with resource prices, however,one thing I cannot stand is people who believe the DEVs should just lower the crafting cost of the ships to make the price less. If I start building a YT-1300 for the same cost as a bike, I'm going to be pretty pissed, its just stupid. These are Starships folks, they are real big, even the smallest tie fighter is pretty damn big. Please lets keep as much realism as possible, there is very little of it around. We lucked into a very good profession, very few bugs, many of which have already been fixed.
/agreed
The ships are already HALF what they used to be in Beta. So consider ourselves lucky.
Basic Speeder Bike Value - 6,000 credits
Basic Land Speeder Value -10,200 credits
Basic TIE Fighter Value - 50,000 credits
Basic YT-1300 Frighter - 100,000 credits
Basic X-Wing Fighter - 150,000 credits
These are the RPG values for new items of these types.
Now, we all know that prices are inflated, and the "value" of an item is dependant on it's requirements to build, and it's desireability.
Are the prices inpractical for the person without millions? To a point.
The underlying problem is two fold:
1) Resource prices are too bloody high. Even at 1 cpu it's high. But the economy is driven by people willing to pay higher prices, so prices stay high.
2) Resource requirements are high. But at the same time, how much lower can they be made and still be reasonable?
System as is isn't perfect. But, it does work. And if you have problems with the price, then get the resources yourself and find a shipwright that'll make it for you...
Velneth wrote:
Just for referance...
Basic Speeder Bike Value - 6,000 credits
Basic Land Speeder Value -10,200 credits
Basic TIE Fighter Value - 50,000 credits
Basic YT-1300 Frighter - 100,000 credits
Basic X-Wing Fighter - 150,000 credits
These are the RPG values for new items of these types.
Now, we all know that prices are inflated, and the "value" of an item is dependant on it's requirements to build, and it's desireability.
Are the prices inpractical for the person without millions? To a point.
The underlying problem is two fold:
1) Resource prices are too bloody high. Even at 1 cpu it's high. But the economy is driven by people willing to pay higher prices, so prices stay high.
2) Resource requirements are high. But at the same time, how much lower can they be made and still be reasonable?
System as is isn't perfect. But, it does work. And if you have problems with the price, then get the resources yourself and find a shipwright that'll make it for you...
Explain?
It cost about .70 cpu to harvest say steel/ore and that's depending on the % spot you get. I've done all from selling resources, architect, shipwright, armorsmith, and weaponsmith.
1cpu is not high. Taken into account someone crafting each chasis by hand, taking the time to survey, maint fee, power maint fee, shuttle fee. Your out your mind thinking 1cpu is high.
But your right. System as is isn't perfect but it's better than what we could have had. People who dont like it can grind up SW and do it themselves and see how much in the hole they get!!
Even so, I think your .7 rate as cost is high.
Working with BER 14 Fusion, and BER 13 Heavies, on 50% spots, the cost of it is .257 per unit.
Your other assorted costs over the course of a spawn are minor as things go.
And how often do you drop things on 50% spots, other than Low Grade?
BlkHwkDwn wrote:
Ok I have heard a lot of people complainging about the price of ships recently. Additionally I have heard many SW's complaining about the price of resources. Many miners started gouging the crap out of us with resource prices, however,one thing I cannot stand is people who believe the DEVs should just lower the crafting cost of the ships to make the price less. If I start building a YT-1300 for the same cost as a bike, I'm going to be pretty pissed, its just stupid. These are Starships folks, they are real big, even the smallest tie fighter is pretty damn big. Please lets keep as much realism as possible, there is very little of it around. We lucked into a very good profession, very few bugs, many of which have already been fixed.
We make blueprints. We do not make a chassis. That's the chassis dealer's job. I can't imagine a blueprint needing so many darn resources. I mean, heck, all ya need is some paper and a pencil, maybe a ruler, and you can draw up some blueprints.
Now I agree with the idea of your post. Ships should use large amounts of resources, and should cost a lot. I disagree with them being called blueprints. We should craft the actual chassis, and the chassis dealer should just be an inspector of sorts (like a emissions inspector) that charges a fee to inspect and make sure the chassis is up to par. I mean, come on, 60k units of resources to make a blueprint?
Rao
Velneth wrote:
Other than power and maintiance, the fees normally don't count for much, spread out vs the amount that's being pulled up.
Even so, I think your .7 rate as cost is high.
Working with BER 14 Fusion, and BER 13 Heavies, on 50% spots, the cost of it is .257 per unit.
Your other assorted costs over the course of a spawn are minor as things go.
And how often do you drop things on 50% spots, other than Low Grade?
/agree These are the same values I came up with. I set the minimum level at 65%, except ore I would allow at 55% when harvesting.
LOL! I'd love to know how you get THOSE figures. With the cost of resources PRE-shipwright, the minimum COST of a speederbike was 18,000cr, and that's with cheap resources. If I used high SR metals to increase the durability from junk, the price rockets through the roof.
Velneth wrote:
Just for referance...
Basic Speeder Bike Value - 6,000 credits
Basic Land Speeder Value -10,200 credits
Basic TIE Fighter Value - 50,000 credits
Basic YT-1300 Frighter - 100,000 credits
Basic X-Wing Fighter - 150,000 credits
These are the RPG values for new items of these types.
Now, we all know that prices are inflated, and the "value" of an item is dependant on it's requirements to build, and it's desireability.
Read his post again.
moody628 wrote:
LOL! I'd love to know how you get THOSE figures. With the cost of resources PRE-shipwright, the minimum COST of a speederbike was 18,000cr, and that's with cheap resources. If I used high SR metals to increase the durability from junk, the price rockets through the roof.
Velneth wrote:
Just for referance...
Basic Speeder Bike Value - 6,000 credits
Basic Land Speeder Value -10,200 credits
Basic TIE Fighter Value - 50,000 credits
Basic YT-1300 Frighter - 100,000 credits
Basic X-Wing Fighter - 150,000 credits
These are the RPG values for new items of these types.
Now, we all know that prices are inflated, and the "value" of an item is dependant on it's requirements to build, and it's desireability.
Oddly, the price on a landspeeder was 12,750cr for low-end resources pre-shipwright. So I'm really curious have you got only 10.2k for that but 6k for a speederbike.
You're scale seems all over the place... I get about the same (54k) for a TIE on junk resources, but an X-wing is 4x the materials, so how do you get only a 3x increase?
TommyBoy73110 wrote:
Yep I'm charging the same 5cpu, I'm hoping we can keep at this level for ships, but unfortunately I think we will wind up slicing each others throats for the prcies and dropping it down to 3cpu soon. I hope this doesn't happen but I think it's going to, I think it sucks that we will be selling ships for less then we could sell the resources for, so if it does go down to 3 I think I'll just not build chassi's.
Rao