Shipwright Archive
Thread: Weapon damage math question.
Page 1 of 1
WedgeStarkiller
Tue Nov 30, 2004 12:05 pm
#1
I'm an imperial pilot and am curious as to how my actual damage output relates to the bolts of light shooting out of my ship.
To put it simply. A Tie Advanced with a 2000 damage weapon fires two green laser bolts directly next to each other and both hit the target... does the target take 2000 damage from each blot for a total of 4000 hit points or does it take 1000 from each for a total of 2000.
Likewise if an Interceptor has one 2000 gun installed and fires 4 bolts do they each do 2000 damage or do they each do 500 damage.
I wonder this because if each bolt has the max damage then the interceptor can do twice the damage as the advanced provided all four bolts hit which is good. At the same time, usually two of the interceptors bolts miss so in the other case it would actually be doing half the damage of the advanced with the same number of bolts hitting.
Hope that made sense.
Sytem
Tue Nov 30, 2004 12:19 pm
#2
Keep in mind that weapons have a minimum and maximum range of damage..You will not be hitting your target with maximum damage all the time.
Brilyn
Tue Nov 30, 2004 12:34 pm
#3
It's got nothing to do with the beams of light.
1 gun, 1 shot, 2 beams of light = 1 hit.
1 gun, 1 shot,4 beams of light = 1 hit.
1 hit = 2000 points of damage.
Bearing in mind that we can't see under the hood of the game, as far as I know it doesn't matter if one of those beams *visually* misses. Because that's just the graphics, not necessarily the game-engine calculation.
WedgeStarkiller
Tue Nov 30, 2004 12:57 pm
#4
Brilyn wrote:
It's got nothing to do with the beams of light.
1 gun, 1 shot, 2 beams of light = 1 hit.
1 gun, 1 shot,4 beams of light = 1 hit.
1 hit = 2000 points of damage.
Bearing in mind that we can't see under the hood of the game, as far as I know it doesn't matter if one of those beams *visually* misses. Because that's just the graphics, not necessarily the game-engine calculation.
So in this case in the interceptor where there is 1 gun and 4 beams of light then if 1 beam hits then its 2000 points... if 4 beams hit its 2000 points.
I see people complaining about convergance of the guns on the Int and the X-wing in particular. If it doesn't matter how many beams hit then the way the ships are now with the wide dispersal is better than if they converged. The Int is like a shotgun compared to the advance's rifle.
Can anyone else confirm if this is true?
S-1-l2-H-C
Tue Nov 30, 2004 2:05 pm
#5
so as long as one bolt hits, it does full damage? so if both hit, it ignores the second one?? try lining your ship up with friendly and shooting for one hit at close range. you will hear the beep and see a little x in a circle marking where you hit. no aim it just right to get two hits, you will hear the beep sound play TWICE and see two of the x markers. now the game is regestering two hits sometimes and one hit other times. now the real question is if the game ingnores the second hit, or deals damage for both. if it deal damage for both, the question is if the individual bolt damage is divided by two, divided by the number of bolts fired by the weapon, or is the whole damage for the weapon on each bolt. now i may just be smoking something, but my nova seems to hit alot harder than the gun i put in it should. so i think that either the full damage is done per bolt, or its divided by two, but since my nova fires four bolts, it does double damage. if thats the case, im going imp and flying an interceptor!
i guess another posibily is that the min-max damage is determined by if you hit with both bolts. like a single hit does the min and a double hit does the max.
i guess another posibily is that the min-max damage is determined by if you hit with both bolts. like a single hit does the min and a double hit does the max.
Kinot33
Tue Nov 30, 2004 2:08 pm
#6
Try testing it out on cargo freighters. they are slow enough you can test the various ways your weapon hits do damage to them by jinking around in space and watching how much of their shield you peel away with each shot. just use a narrow band weapon 9one with min and max damage as close together as possible) to get fairly consistent damage hits. Do this for about 3 hours on cargo ships all over the place and you will enough data to give all of us a proper answer to this question, as well as have a nice little pile of money made from justsatisfying your curiosity!
WedgeStarkiller
Tue Nov 30, 2004 2:17 pm
#7
ExcaliburCH wrote:
In my simple equation..
2 guns, 2 shots, 4 beams of light = 2 hits
cheers
Exi
To put it that plainly:
The thing I'm struggling to grasp is that every time you place a weaponit generates more than one beam.
Damage "roll" is 2000.
1 gun generates 2 beams. (Tie Advanced)
Case 1: Any beam hits you do full damage. 2 beams hit = 2000 or 1 beam hits = 2000
Case 2: Each Bean does full damage. 2 beams hit = 4000 or 1 beam hits = 2000
Case 3: Total of both beams is full damage. 2 beams hit = 2000 or 1 beam hits = 1000
1 gun generates 4 beams. (Tie Interceptor)
Case 1: Any beam hits you do full damage.4 beams hit = 2000 or 1 beam hits = 2000
Case 2: Each Bean does full damage.4 beams hit = 8000 or 1 beam hits = 2000
Case 3: Total of both beams is full damage.4 beams hit = 2000 or 1 beam hits = 500
Does that make more sense?
Ducimus
Tue Nov 30, 2004 7:51 pm
#8
I could be wrong, but here's my understanding. (from an X wing perspective.)
I have Two guns.
Gun 1: ion (2600 damage)
Gun 2: disruptor (2600 damage)
When mounted it's configured:
1a--2b
2a--1b
Both guns fire 2 bolts (A and B), so i have 4 bolts total.
If i fire and:
hit my target with bolt 1A, i score 2600 damage.
hit with both bolts 1A and 1B, i still score 2600 damage.
hit with bolts 1A, 1B, 2A, and 2B, i score 2600 damage X 2.
Now the fun part is..
if i hit with only bolts 1A and 2A, i still score 2600 damage X 2.
In short, two bolts, one gun. I read a post somewhere that essentually said if one bolt hits, they all hit. Im assuming that they were refering to the bolts a single gun produces.
I have Two guns.
Gun 1: ion (2600 damage)
Gun 2: disruptor (2600 damage)
When mounted it's configured:
1a--2b
2a--1b
Both guns fire 2 bolts (A and B), so i have 4 bolts total.
If i fire and:
hit my target with bolt 1A, i score 2600 damage.
hit with both bolts 1A and 1B, i still score 2600 damage.
hit with bolts 1A, 1B, 2A, and 2B, i score 2600 damage X 2.
Now the fun part is..
if i hit with only bolts 1A and 2A, i still score 2600 damage X 2.
In short, two bolts, one gun. I read a post somewhere that essentually said if one bolt hits, they all hit. Im assuming that they were refering to the bolts a single gun produces.
Ducimus
Tue Nov 30, 2004 7:55 pm
#9
Oh ya, as to weapon damage and math.
Take your min/max damage stat, and mulitply it by the modifer.
A blaster for example that does 1500-2600 damage with a .420 mod vs shield and armor acutally does 630 - 1092 damage.
Take your min/max damage stat, and mulitply it by the modifer.
A blaster for example that does 1500-2600 damage with a .420 mod vs shield and armor acutally does 630 - 1092 damage.
Velneth
Tue Nov 30, 2004 9:32 pm
#10
The issue with convergance hasn't got anything to do with the amount of damage per shot...
It's about the blasters not hitting wide all the time. Pilots want thier shots to go where they're aiming... not around the ship they're fireing at.
Which is what happens far too often.
It's a visual, feel and consistancy issue.
It's about the blasters not hitting wide all the time. Pilots want thier shots to go where they're aiming... not around the ship they're fireing at.
Which is what happens far too often.
It's a visual, feel and consistancy issue.
ExcaliburCH
Wed Dec 01, 2004 1:28 am
#11
Well.. I don't know how many weapons Tie Interceptor has mounted but the xwing can mount up to three weapons. Don't ask me, where the last weapon is hidden, because I didn't mount a third one 'till now.. but for the other two weapons. They are for the four guns at the wings. Which means two pair for two weapons.
i.e.
One pair has 1200 and the other has 1100. That makes a total of 2300. Now you also have to bring in, which part of the ship will take damage. Shield or hull.
In my simple equation..
2 guns, 2 shots, 4 beams of light = 2 hits
cheers
Exi
i.e.
One pair has 1200 and the other has 1100. That makes a total of 2300. Now you also have to bring in, which part of the ship will take damage. Shield or hull.
In my simple equation..
2 guns, 2 shots, 4 beams of light = 2 hits
cheers
Exi
Envoy3113
Wed Dec 01, 2004 9:39 am
#12
As long as one bolt from one gun lands then damage is applied per the guns statistics.
As stated above the convergance issue is with wing tip weapons or other placements that make the bolts travel off center, where you can have a stationary target at dead center and still miss it due to the weapons having no convergance. IE the bolts traveling past the target far left and right (wingtips), or underneath the target (firespray).
Page 1 of 1