Shipwright Archive

Thread: *Newb at this* I wanna get my components RE'd, but what exactly does RE do and what should I ask for

AronoBashkar
Mon Nov 29, 2004 11:53 am
#1

I'm piloting an X-wing with a buncha level 7 components, and my mass is maxed. I want more room for the stuff that counts, like a better reactor/capacitator/engine. What should I ask for? Just a innocent newbie question, thanks.



-----

Han Solo: Well, you can forget your troubles with those Imperial slugs. I told you I'd outrun 'em.

[Nobody is listening]

Han Solo: Don't everyone thank me at once.
Blacca
Mon Nov 29, 2004 12:45 pm
#2






AronoBashkar wrote:
I'm piloting an X-wing with a buncha level 7 components, and my mass is maxed. I want more room for the stuff that counts, like a better reactor/capacitator/engine. What should I ask for? Just a innocent newbie question, thanks.





First off to answer the question in your title RE'ing is a process of taking several "like" components and reverse engineering them to get bonuses. Each loot component has a RE level and that level is equal to the number of items levels that need to be RE'd. Thus a level 1 item needs only that item to be RE'd, a level 2 needs 2 like items, a level 3 needs 3 like items and so on. So lets say for instance I'm doing a level 4 weapons capacitor. I need to find 4 level 4 weapons capacitors that are "alike" generally meaning by the same manufacturer. As a shipwright I place the 4 capacitors in my analysis tool and RE the item. First off it takes the BEST qualities from each of the capacitors I have put in the tool and then at the end of it it gives a 3% bonus across the board for all stats. This may sound confusing, sorry, it takes awhile to get used to it. Now if I did a level 8 item I would need 8 level 8 items that are alike, and I would get a 7 percent bonus at the end of the RE across the board to all of that items qualities.


As far as what you should ask for for new items, you should first look at the overall mass of your X-wing (it is critical on the high end rebel fighters) The ships I make have generally been 102 to 104k mass.


Working within that as far as components go it really depends on your flying style. If you generally take alot of damage from other ships you'll want good armor and shields (at the expense of armor and shields), and vice versa. Also you can attempt to mix n match your weapons a bit use a level 9 and maybe a level 7 to go with it, or find a RE genius to make you a rippergun (a hybrid disruptor/ion cannon that has been RE'd to have a high eff vs armor AND shields). Your reactor is always important and you may have to use a heavier crafted one until you get some sweet piece of loot that has a high output with low mass. Also you can balance your ship for front/rear weakness. You could use some reduced mass level 1 plating on the front and perhaps some reinforced level 5 armor on the back etc etc.


What I suggest is you find a good (GOOD) shipwright on your server and have them sit down with you and craft out a workable solution with any rare loots you may have. The above listed mass 102 to 104k is nice mass for an x-wing and I wouldn't settle for anything less than 101k. You're going to pay more to the shipwrights who can provide you with that chassis and the spare time to give you a good consultation on a loadout for it, but in the end you will most likely be happier with your ship and leave with the feeling your ship is more personalized to your useage.



~Brittany Storm~
llStorm Designs Shipforgell
Factory Outlet - Daantooine 500M Outside of the Mining Outpost at -1128 2777
And Check Out my NEW vendor 800M outside of Coronet at 620 -5148
There are two types of people in space, pilots....and flying meatlumps, I design workable solutions for both!
Blacca
Mon Nov 29, 2004 4:30 pm
#3






TalonKarrdeTN wrote:
Brit, two things here....




Blacca wrote:



First off to answer the question in your title RE'ing is a process of taking several "like" components and reverse engineering them to get bonuses. Each loot component has a RE level and that level is equal to the number of items levels that need to be RE'd. Thus a level 1 item needs only that item to be RE'd, a level 2 needs 2 like items, a level 3 needs 3 like items and so on. So lets say for instance I'm doing a level 4 weapons capacitor. I need to find 4 level 4 weapons capacitors that are "alike" generally meaning by the same manufacturer.


Unless I'm misunderstanding you here, this last part is incorrect. They do not have to be from the same manufacturer at all. You can place any 4 level 4 capacitors into your tool regardless of manufacturer and the process will work.


Also you can attempt to mix n match your weapons a bit use a level 9 and maybe a level 7 to go with it


This isn't possible, again unless I'm totally misunderstanding/misreading what you're saying....you can't mix components between RE levels. Now, if you're talking about those rare bugged components where the Cert level and the RE level are mismatched, that might be a different story, but that's only because of a typo or errorin the database somewhere.....for instance, I've had a Cert level 10 capacitor that's RE level 5....and it actually should be Cert level 5 too. I'm hoping they eventually get those bugs ironed out....I've started keeping a list of ones I run into to submit to styx eventually.












Ok then try to do an item and mix corellian parts with say cygnus and see what happens first off. Second off when I said mix and match weapons I meant, you don't have to arm your ship with a level 9 and a level 7, rather if he wanted to trim some mass he could mix and match levels of weapons in his payload.



~Brittany Storm~
llStorm Designs Shipforgell
Factory Outlet - Daantooine 500M Outside of the Mining Outpost at -1128 2777
And Check Out my NEW vendor 800M outside of Coronet at 620 -5148
There are two types of people in space, pilots....and flying meatlumps, I design workable solutions for both!
TalonKarrdeTN
Mon Nov 29, 2004 4:50 pm
#4







Blacca wrote:

Ok then try to do an item and mix corellian parts with say cygnus and see what happens first off. Second off when I said mix and match weapons I meant, you don't have to arm your ship with a level 9 and a level 7, rather if he wanted to trim some mass he could mix and match levels of weapons in his payload.




My bad on the 2nd part, I did misunderstand ya But seriously, practically every RE I've done that's level 2 or beyond has been mixed manufacturer and every one happened successfully *shrug* Can't say offhand I've specifically mixed a Corellian Engineering and Cygnus part before, I've done so much RE'ing it all bleeds together ButI'll try and pay attention to that specific combo and see if it gives me any particular issues.








Characters:
Tynd (formerly Tyndaleon) Starstrider (human)
Tharilac Crey'lya (bothan)
Tibattican (wookiee)
Tiomeg Bysik (ithorian)

Beta & Day 1 Tarq Vet, Longtime Officer & Member of the Order of Infinity (IFN), Current member of Wraith Squadron (WSQ)
TalonKarrdeTN
Tue Nov 30, 2004 1:53 am
#5

Brit, two things here....




Blacca wrote:



First off to answer the question in your title RE'ing is a process of taking several "like" components and reverse engineering them to get bonuses. Each loot component has a RE level and that level is equal to the number of items levels that need to be RE'd. Thus a level 1 item needs only that item to be RE'd, a level 2 needs 2 like items, a level 3 needs 3 like items and so on. So lets say for instance I'm doing a level 4 weapons capacitor. I need to find 4 level 4 weapons capacitors that are "alike" generally meaning by the same manufacturer.


Unless I'm misunderstanding you here, this last part is incorrect. They do not have to be from the same manufacturer at all. You can place any 4 level 4 capacitors into your tool regardless of manufacturer and the process will work.


Also you can attempt to mix n match your weapons a bit use a level 9 and maybe a level 7 to go with it


This isn't possible, again unless I'm totally misunderstanding/misreading what you're saying....you can't mix components between RE levels. Now, if you're talking about those rare bugged components where the Cert level and the RE level are mismatched, that might be a different story, but that's only because of a typo or errorin the database somewhere.....for instance, I've had a Cert level 10 capacitor that's RE level 5....and it actually should be Cert level 5 too. I'm hoping they eventually get those bugs ironed out....I've started keeping a list of ones I run into to submit to styx eventually.











Characters:
Tynd (formerly Tyndaleon) Starstrider (human)
Tharilac Crey'lya (bothan)
Tibattican (wookiee)
Tiomeg Bysik (ithorian)

Beta & Day 1 Tarq Vet, Longtime Officer & Member of the Order of Infinity (IFN), Current member of Wraith Squadron (WSQ)
Zanholo
Tue Nov 30, 2004 2:07 pm
#6

The question of whether or not all re parts have to be from the same manufacturer and component name

is one that interests me. I was of the understanding that they did in fact have to be indentical, all of them.

This presents a bit of a problem with most of my higher level components; I was lucky to get one and doubt

I will find 7 or more of any of them any time soon.


If I could just grab a bunch of same level items with varying stats, that would make the process much easier.

I do remember reading a post that indicated the first component placed in the re kit will determine the look

of the final component, which would tend to indicate being able to use varying styles.


Also, does the re process take the lowest mass of all the components for the final item? I would assume

and hope that is the case.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
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TalonKarrdeTN
Tue Nov 30, 2004 2:19 pm
#7

Yes, mass is one of the stats that is included in the mix. All stats are for that matter, from armor/hitpoints on down the list. And no, manufacturer doesn't matter, the only thing that does is the RE level of the components. I even verified on at least armor and boosters last night that the example Britt tossed out (i.e. mixing Corellian Engineering and Cygnus parts) produced no problems at all. The *original* design for the RE process way back in the beginning called for more specifics in terms of being 'alike' as far as manufacturer goes, but the way it played out over the course of JTL beta that was changed.





Characters:
Tynd (formerly Tyndaleon) Starstrider (human)
Tharilac Crey'lya (bothan)
Tibattican (wookiee)
Tiomeg Bysik (ithorian)

Beta & Day 1 Tarq Vet, Longtime Officer & Member of the Order of Infinity (IFN), Current member of Wraith Squadron (WSQ)
Zanholo
Tue Nov 30, 2004 2:26 pm
#8

Sweet! Thanks for the confirmation!



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Zanholo
Wed Dec 01, 2004 12:28 pm
#9

Just one further clarification: I am guessing that weapon types would have to be the same, as in you

couldn't re ion cannons and blasters together. This true?



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Molique
Wed Dec 01, 2004 12:42 pm
#10

Nope, you can reverse engineer blasters with ion cannonsand disruptors, as long as they all have the same RE level. That's actually not a bad idea, really. You would get the best stat from each - something that rocked versus shields AND armor.


I will throw in that the colorof the final RE'd weapons bolt/beam/projectile will match the first item put into the analysis tool. So if you really like the sound of a particular weapons fire, then ask whomever is RE'ing them for you to put that one in first (that's what I've found anyway.)


Ethean

Talonsin
Wed Dec 01, 2004 2:00 pm
#11

Awesome info, thanks all
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