Shipwright Archive
Thread: Hokey Smokes! Mk II Concussion Missile Packs
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Eaca
Thu Dec 02, 2004 2:00 am
#1
4Bidden wrote:
It gets very pricey to make missles and chaffs.. I change 15cpu... It may sound like allot but hey, Im using a ton of great resources to make 10-13 use items, and they will pay for it...lol
No they won't, they'll use a few packs then realize "hey, I'm paying 5k per shot on these things" and never buy from you again, you're better off using crap resources and maximizing charges to reduce cost per shot, bring cost per shot down to a few hundred creds per and maybe people will use them.
4Bidden
Thu Dec 02, 2004 2:06 am
#2
Eaca wrote:
4Bidden wrote:
It gets very pricey to make missles and chaffs.. I change 15cpu... It may sound like allot but hey, Im using a ton of great resources to make 10-13 use items, and they will pay for it...lol
No they won't, they'll use a few packs then realize "hey, I'm paying 5k per shot on these things" and never buy from you again, you're better off using crap resources and maximizing charges to reduce cost per shot, bring cost per shot down to a few hundred creds per and maybe people will use them.
I sell out of these all the time.. I can hardly keep them in stock at my prices.
DingoBoi
Thu Dec 02, 2004 5:56 am
#3
Eaca wrote:
4Bidden wrote:
It gets very pricey to make missles and chaffs.. I change 15cpu... It may sound like allot but hey, Im using a ton of great resources to make 10-13 use items, and they will pay for it...lol
No they won't, they'll use a few packs then realize "hey, I'm paying 5k per shot on these things" and never buy from you again, you're better off using crap resources and maximizing charges to reduce cost per shot, bring cost per shot down to a few hundred creds per and maybe people will use them.
your right. the poor can't afford them. Let them shoot blasters. The rich will get them and do.. and regularly.. and as long as they take to make in a factory, I can't keep up with demand even.
KDenelor
Thu Dec 02, 2004 7:36 am
#4
make em good fellas. ther's plenty of people like me that'll buy em.
Bastilaa
Thu Dec 02, 2004 11:25 am
#5
I make and sell 1000's of missiles every week, I use the best resources I have and charge a high price, becuase I make good quality stuff using the best quality stuff. There is nothing like using spacebombs with 26k Max Damage. I always get max Experimentation on Max Damage then Ammo to give the best I can to players
Rhysen
Thu Dec 02, 2004 11:29 am
#6
Bastilaa wrote:
I make and sell 1000's of missiles every week, I use the best resources I have and charge a high price, becuase I make good quality stuff using the best quality stuff. There is nothing like using spacebombs with 26k Max Damage. I always get max Experimentation on Max Damage then Ammo to give the best I can to players
Being an Alliance pilot and fallig for Rogue Squadron's love of missiles, I experiment max ammo then max min damage. Resources aren't that great on Chilastra atm that usually produces a Concussion II missile that's 10 in a pack with 2k-3k damage range.
I personally prefer more reliable damage with a tighter damage spread. I also hate conserving my missiles ![]()
Br-10n
Thu Dec 02, 2004 1:15 pm
#7
It takes 1000 steel to make ONE missile pack? 
100,000 steel and 25,000 High-grade polymetric radioactive just to make a run of 100. Geezeo-pete that's freakin' insane. Does anybody even use these?
Theodis_Darkstar
Thu Dec 02, 2004 1:30 pm
#8
If you need to knock shields down, they are pretty nice to have handy. I find protons pretty worthless with 50% effectiveness.
4Bidden
Thu Dec 02, 2004 1:33 pm
#9
It gets very pricey to make missles and chaffs.. I change 15cpu... It may sound like allot but hey, Im using a ton of great resources to make 10-13 use items, and they will pay for it...lol
BlkHwkDwn
Sat Dec 04, 2004 1:52 am
#11
These are great, and people wipe them from my vendors. Though I use Mark 3 proton, as the concussion are useless when the shields go down.
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