Shipwright Archive
Thread: Mass significantly reduced from Y-Wing Long Probe to XWing???
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Cubsfan22
Thu Dec 02, 2004 11:42 pm
#1
Why is the Mass on a Y-wing longprobe at 168k all of a sudden reduced on an XWing to 101k? I can hardly put any decent components on this ship that I had all on the YWing!!!!
The Xwing uses considerably more resources than the Ywing and the mass should be higher. Even more so that the Xwing is the main fighter for the rebellion and the Ywing is the bomber. After looking at the Awing, the mass is also low on these as well!! Other ships of the same level (freelance pilot) has ships with 170k mass and the Awing is very low!
Is this a bug? This should not be happening!!!
oWsCloned
Fri Dec 03, 2004 2:04 am
#3
Lol, try being an imperial pilot. The tier 3 ship has a mass of 65k or something. I really don't feel all that bad for you. Get better components... Find a good shipwright and put together a good set of components of multiple levels. I use a mark 2 reactor, mark 2 shields, mark 2 armor, mark 4 engine, and a mark 4 weapon. I have a level 4 looted booster, looted driod interface, and a countermeasure launcher. Your're not going to be able to fit all mark 4 components in your ship, pick and choose and count your blessings you're not an imperial pilot.
sbob
Fri Dec 03, 2004 2:11 am
#4
Also realize that the devs stated at one point that will be hard to use the top of the line of everthing in the ships. Making you pick and choose what you need and use based on your play style. Also love how some of the people complain about the bricks in space yet also seem to try and turn at full speed. Got to love mastering the art of throtle back in the turn (almost like driving a car on the road wow go figure)
Niacia
Fri Dec 03, 2004 3:23 am
#5
Cubsfan22 wrote:This ships are balanced? The Imperial Navy always depended on "Strength in Numbers" while the Alliance relied on skill and shields. I cannot put much of anything over level 6 - 7 on my X-wing. I am getting slaughtered in it on that mission you get on Yavin to meet the Nym Smuggler in the Endor System. Xwings should be able to survive more than that.
Maybe you should try using a longprobe or even a standard y-wing. It could be, that the x-wing does not fit your play style. If you want to tank your enemies, the x-wing is not the most prudent choice.
This is a tier 3 mission, right? I did this flying the standard ywing.
Regards
Niacia
Edit:
Anyway, this is more a pilot issue then a SW issue. As an Sw we would like to build the best possible crafts. Few of us would mind, if the add a little mass to the ywing (at least if they also add the mass to existing ywings).
From a pilot point of view, my impression is, that a ywing and an xwing are pretty much balanced. Which means, neither is the better ship. With other words, you do not need to buy a chassis at each level. This alone does not give you an edge. It only increases your choices. So, you can either upgrade to a faster more agile ship or to stronger components, not both.
Regards
Niacia
Message Edited by Niacia on 12-03-2004 11:33 AM
Message Edited by Niacia on 12-03-2004 11:34 AM
Mr_Flibble
Fri Dec 03, 2004 8:17 am
#6
Or you can get chummy with a shipwright who is good at re engineering.
I now have a comparable load out on my 65k mass ship as I did with my 190k mass ship (guns aren't as good but I'm not a master shipwright yet) and I do have 10k of mass left.
All you need to do is start looking at your looted parts.
I didn't realize until recently (when someone on this forum pointed it out to me) that all the re parts don't need to be the same name. since then ...
great fun
So all you pilots out there that want good stuff take your loot to a shipwright and get him to re it for you.
I now have a comparable load out on my 65k mass ship as I did with my 190k mass ship (guns aren't as good but I'm not a master shipwright yet) and I do have 10k of mass left.
All you need to do is start looking at your looted parts.
I didn't realize until recently (when someone on this forum pointed it out to me) that all the re parts don't need to be the same name. since then ...
great fun
So all you pilots out there that want good stuff take your loot to a shipwright and get him to re it for you.
Rhysen
Fri Dec 03, 2004 10:37 am
#7
My X-Wing's mass is at 98783 / 99124, down from 99123 / 99124 with a bit of rework on the guns. With that, I have a:
Mark IV Fusion Reactor (16319.5 Reactor Generation Rate, 20139.4 Mass)
Incom Military-Grade Starfighter Engine (79.0 top speed, 13765.7 Mass
Incom Military-Grade Starfighter Engine (79.0 top speed, 13765.7 Mass
2x Heavy Blasters (1066.7-1524.3 damage, 16.9 Energy/Shot, 5929.8 Mass)
1x Advanced Blaster (1529.8-2366.2 damage, 27.4 Energy/Shot, 13862.2 Mass) dammit, I put the wrong blaster in.
Mark II Concussion Missile Launcher (2361.1 Mass)
2x Mark III Durasteel Plates (Armor 982.4, 6018.4 Mass)
It takes extensive, extendedfire from a Tier 4 Black Sun or heavy extended fire from multiple Black Suns to bring my shields down to the point where I might turn off something I'm chasing. Most times I simply ignore anything less than 3 ships on my tail, boosting the rear shield as necessary from the front.
I've gone all the way through Tier 4 Kill Duty missions with no damage to armor. The only time this ship has failed me was during one of the Tier 4 story missions. I can handle 8 to1 odds just fine. 16 to 1 odds is stretching things. The X-Wing is not the Y-Wing LongPig.And the LongPig isn't a better ship simply because it has more mass nor the X-Wing a better ship because its certification is a higher Tier.
Both ships have roles to fulfill. A LongPig with 2x Advanced Ions, 2x Spacebomb Launchers, a ton of armor and heavy shields would make a terrible starfighter. But it leaves a helluva dent in any large ship while taking more than a few on the jaw.
Red-Dwarf
Fri Dec 03, 2004 1:15 pm
#8
Cubs
The ships are balance, the alliance ships with lower mass are more maneuverable than the privateer ships that have higher mass, the imperial ships with even lower mass are even quicker to turn in a dogfight.
The idea is to prevent a sort of composite-in-space where everyone works up to one ship and all use it, some players will prefer the higher mass so their ships can take more of a beating or deal out more damage quickly, while others prefer to be able to turn on a dime so no one can land a shot on them!
In short - It's "working as intended"TM
Red-Dwarf
Niacia
Fri Dec 03, 2004 1:22 pm
#9
Cubsfan22 wrote:Even more so that the Xwing is the main fighter for the rebellion and the Ywing is the bomber.
Which is exactly the reason, why the Y-wing has more mass. It is slow to turn, but can take higher components and therfore can have quite some punch. If you want high mass, take a look at the B-wing.
Otherwise, you might want to stay with the longprobe for the moment.
Regards
Niacia
Cubsfan22
Fri Dec 03, 2004 1:30 pm
#10
This ships are balanced? The Imperial Navy always depended on "Strength in Numbers" while the Alliance relied on skill and shields. I cannot put much of anything over level 6 - 7 on my X-wing. I am getting slaughtered in it on that mission you get on Yavin to meet the Nym Smuggler in the Endor System. Xwings should be able to survive more than that.
ExcaliburCH
Fri Dec 03, 2004 1:44 pm
#11
I'm on the same mission as you.. my x-wing has only 99k mass and I use a Mark IV reactor, Mark III shield and a pair of Mark IV armor. The reactor is optimized for energy output, the shield for shielding and the armor for hitpoint. None of those components are optimized for reduced mass. I also use a Mark 1 concusion missle launcher, and two pair guns.
I still have a reserve with my mass.
I know that I will beat this mission the next time I fly it. Sure the first time I got busted, but I was to lazy while fighting. It was a bad dog fight from my side.
If you use a 101k mass x-wing, than it shouldn't be a problem for you to beat that mission.
cheers
Exi
I still have a reserve with my mass.
I know that I will beat this mission the next time I fly it. Sure the first time I got busted, but I was to lazy while fighting. It was a bad dog fight from my side.
If you use a 101k mass x-wing, than it shouldn't be a problem for you to beat that mission.
cheers
Exi
Cubsfan22
Fri Dec 03, 2004 9:40 pm
#12
No need to get chummy with a master shipwright. I am one. I will just have to play with the parts I guess. My 2 important requirements are Armor, Shields and Damage output. I am going to drp back to a Lvl 1 booster as no matter what I got in there, they are able to keep up with me. Take a look at the other parts as well. No droid installed, so no need for a droid interface.
SinaxEuko
Fri Dec 03, 2004 10:00 pm
#13
I'm doing much the same thing, and IMO that's one of the things that makes the space expansion enjoyable.
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