Shipwright Archive
Thread: Does the Effectivness of a Tool, or Station Effect Crafting?
BlkHwkDwn wrote:
As a SW you don't have to worry about crit fails on anything but paint texture and repair kits.
BlkHwkDwn wrote:
The higher the effectiveness of the crafting tool or crafting station the lower the chance of a critical failure while crafting. As a SW you don't have to worry about crit fails on anything but paint texture and repair kits.
Also living in a player city that is a research center will increase you amazing success chance on experimentation.
Not exactly true. Critical failures on experimentation essentially make a majority of items paperweights. Same thing is true in architecture. While you may not be able to crit on assembly, something with MINIMAL stats in an item is the same effect.
Fivo Asia
Arg0nus wrote:
BlkHwkDwn wrote:As a SW you don't have to worry about crit fails on anything but paint texture and repair kits.To clarify this statement:Shipwrights do not lose resources/components when you get a crit fail. Just keep hitting next until you get to the next screen. I don't know why this is, exactly. I never bothered to find out, but I'm sure this pisses off the other crafting professions)
Man, don't talk about this or it will get "fixed"!!!!!
Funkbacca wrote:
Arg0nus wrote:
BlkHwkDwn wrote:As a SW you don't have to worry about crit fails on anything but paint texture and repair kits.To clarify this statement:Shipwrights do not lose resources/components when you get a crit fail. Just keep hitting next until you get to the next screen. I don't know why this is, exactly. I never bothered to find out, but I'm sure this pisses off the other crafting professions)
Man, don't talk about this or it will get "fixed"!!!!!
Nope, this is by design. Architects enjoy the same benefits. This was introduced due to the high resource requirements.
Imagine loosing 150k resources on a master ship due to a crit fail...
Regards
Niacia
The first time I did get a crit fail on a ship chassis, I did have a cardiac arrest... I didn't know that architect have had this little safeguard. I am very thankful for it.
Message Edited by Funkbacca on 12-03-2004 09:58 AM
Brilyn wrote:
< Does the Effectivness of a Tool, or Station Effect Crafting? >
No.
Not at all. In the slightest.
no effect what so ever. so next time you find that guy charging 1 million for his crafting station..make sure to do this; /laugh
... i use a -222299222222.3334433% SW Crafting Station and it makes no difference whatesoever in the end product.
Little-Green-Guy wrote:
Brilyn wrote:
< Does the Effectivness of a Tool, or Station Effect Crafting? >
No.
Not at all. In the slightest.
no effect what so ever. so next time you find that guy charging 1 million for his crafting station..make sure to do this; /laugh
... i use a -222299222222.3334433% SW Crafting Station and it makes no difference whatesoever in the end product.
/agreed
This has been bantered about in all the crafting forums since Launch day, and there are plausible, but sometimes not believable, arguments on both sides.
I believe Drashk, on the Droid Engineer's forum, did a comprehensive study on this and came to this conclusion, that the quality of the crafting tool and the crafting station makes no difference.
I've never insured a crafting tool, and they are all now a dark red in my backpack, but I still get the same high percentage of great and amazing successes and very low percentage of critical failures as I did when the tools were brand new.
But that's just my opinion, and Hey! I could be wrong! -- Dennis Miller